Armsdealer
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- May 10, 2016
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Wccf claiming the 8+6 pin cards are real. Maybe AMD has actually pulled a brilliant marketing move and downplayed the strength of their hand? Is it possible?
Wccf claiming the 8+6 pin cards are real. Maybe AMD has actually pulled a brilliant marketing move and downplayed the strength of their hand? Is it possible?
If you ask me, i would trust videocardz results than the one in wccftech. Wccftech's looked too good to be true.After seeing the wccftech results im now interested to see what AIB partners can deliver. If a stock rx480 can achieve better than nano results perhaps the OC'd aib versions can close the gap between 480 > fury/x
After seeing the wccftech results im now interested to see what AIB partners can deliver. If a stock rx480 can achieve better than nano results perhaps the OC'd aib versions can close the gap between 480 > fury/x
I can just as easily say that we don't know to what degree dx12 games will unleash full async capabilities of amd hardware.
For 450 USD, you get a 230 USD card today plus a 230 USD card next generation. Don't undervalue the optionality of having extra cash around to make a good decision when opportunity arises. These companies are constantly trying to produce products that are worth buying and to assume that there won't be another great one at a good price at some point in the next two years is silly.
I've never paid more than 300 USD for a gpu and I've never had sufficiently inferior gaming experiences vs the folks who do to justify the extra money. If smp is to take off, nvidia knows they need a large install base of smp enabled cards in order for developers to implement it. That means it has to be given to the consumer at a much lower price.
Not sure if you are serious or not...... I'm afraid that GP106 will smoke RX480 in VRWorks titles
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No, I think his intentions is totally different. No need to mention VRWorks, but pascal do support multiviewport projection, so there are no performance penalty running VR. No news about that from amd yet.Not sure if you are serious or not...
Of course a nvidia card will be faster in nvidia's own library, just like their cards do better in 'gameworks' titles.
Hmm?No, I think his intentions is totally different. No need to mention VRWorks, but pascal do support multiviewport projection, so there are no performance penalty running VR. No news about that from amd yet.
Basically, the same technique that has been done in the past, with new marketing lingo attached to it to make it sound new.There is also a cool option that renders a 3×1 Eyefinity setup as three separate viewports to avoid the stretching that a very wide field of view often causes. With the advent of low overhead APIs such as DirectX® 12 and Vulkan, this is now a much more practical solution than before.
I cannot be more serious.Not sure if you are serious or not...
Of course a nvidia card will be faster in nvidia's own library, just like their cards do better in 'gameworks' titles.
no. SMP is Pascal hardware feature:Hmm?
Basically, the same technique that has been done in the past, with new marketing lingo attached to it to make it sound new.
no. SMP is Pascal hardware feature:
I cannot be more serious.
They are only 2 VR libraries (LiquidVR and VRWorks), so it's not fantasy to assume that most VR titles will have two optimized rendering paths. With SMP and multires shading, Nvidia will have a HUGE performance advantage. I'm not talking here about piss poor 5~10% that async compute brings, but easily 30%. AMD will look bad if they have nothing to counter these features. In fact the situation will be even worst for AMD than the over tessellation story in the previous generation...
comon, VR HMP and Pascal only hit the market few days/weeks ago.How did Maxwell's unique multi-res shading technique help it be awesome in VR?
By NV's own metrics, Maxwell delivers a suboptimal VR experience as it lacks fine grained preemption for async timewarp.
If and when SMP is routinely in VR games, you can gloat. At the current time, it sounds like the gloating when Maxwell was about to debut, all the DX12 and FL12_1 hype... how did that turn out?
Something everyone here should have learnt already, don't believe the specs or feature claims from NV until its tried & tested, proven.
OK. So give me a single new feature that Polaris bringsYou seem overly bitter about the recent Polaris10 leaks - to go as far as to claim lack of innovation in the chip only makes you look bad.
comon, VR HMP and Pascal only hit the market few days/weeks ago.
But one thing is sure, Nvidia is much better than AMD in pushing their features via their great dev department so no one should doubt that SMP and multires will find home in lot of VR titles.
I can only conclude they are either intentionally being misleading until the launch reviews or they are just incompetent...
For how long HMPs are on the shelves ?Maxwell has been around for ages. I can't find many (if any) retail VR games that used it's Multi-Res Shading VR feature either...
These weren't supposed to be shared with the public right? If so, it seems like AMD may be fishing for leaks in their chain. Release technically correct but useless information (gets those scores on bad drivers), send it out to a vendor they don't trust, and see if it makes it onto the forums.