I would not take this as advantage as console games typically are pretty much optimized from both game-code and settings to target framerate.
The Fallout 4 DLC certainly is a very bad example particularly on PS4 is is a disaster. On XBox one it drops too often below 30fps as well but runs leaps and bounds better than PS4. So i agree on while it is borderline acceptable on XBox One on PS4 it is not.
To make long story short, the common expectation of console gamers is, that the game runs nicely out of the box without tinkering with settings. And this is far more often the case than not.
normally they do a decent job, but I still think it's a good advantage to have options (some console games are improving in this area), a lot of times, you just want to disable that motion blur, that blurry post process AA, change that FOV, or try to get a few FPS more anyway, or better input latency at the cost of tearing/consistency and so on...
like supporting keyboard and mouse and... mods (to some extent), it's not impossible on consoles, it's just that they almost always chose not to do it
for most of the console players it's not important, but I think some people miss that stuff and it makes the PC a whole lot more attractive, even excluding hardware specs superiority.
I'm mostly surprised we get games with consistent performance at all on that landfill-tier CPU.
I'm fairly certain it's responsible for the general lack of 60 FPS games.
consoles have a few good looking stable 60FPS games, like Doom, MGS5 and so on, others that are not totally stable but also close enough...
but, you can give as much power as you want for the consoles CPU, I think they will still add more stuff to a point where 30FPS makes sense again... you can give a 6700K to the Xbox Scorpio, but with their target of 4K resolution you are still likely to see mostly 30FPS games