maniacalpha1-1
Diamond Member
- Feb 7, 2010
- 3,562
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It's going allow your computer to draw a lot more people/vehicles on the screen before choking or you can get the same amount of people at full graphics without graphics lag. PvP MMOs that have large battles use a lot of graphic tricks to allow them to even be playable. Usually they reduce the texture quality dynamically. DX12 is going to be great for all games, but it will be HUGE for MMOs and RTS. Check out the video below. These battles are not even possible with DX11.
https://www.youtube.com/watch?v=t9UACXikdR0
On your first question. In BF4 Mantle gave AMD 10-15% better max FPS, but the min FPS shot up 50-80%. Frametimes are 40% lower than DX11. Gameplay feels so smooth. That's on a mid to high end computer. DX12 is actually looking like it's going to be better than Mantle.
Wow, that game does look good. So in theory, if someone upgraded to a Fury/X (or indeed, 980ti) for 1440p soon, then the fortuitous chance of DX12 coming out could extend the relevant performance lifespan of the Fury/X/980ti longer than usual?
I mean, I bought a 7970 only a few months after it came out, and now it can choke on some games on even 1080p after only 3 years. While GPUs that come out 3 years from now will obviously outperform today's new cards on a card against card basis, won't the coincidence of soon-to-release DX12 extend the relevant lifespan of today's cards on a card against game basis? Or are the developers of the first games for DX12 going to immediately start packing in graphical improvements that test even DX12, such that no, you still need to upgrade just as often?
Let me be more specific - by graphical improvements I meant literal eye candy. AKA will online gaming companies like DICE forgo the opportunity to increase player counts and just pack in more graphics?