AMD Radeon RX Vega 64 and 56 Reviews [*UPDATED* Aug 28]

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maddie

Diamond Member
Jul 18, 2010
4,787
4,771
136
Then i guess i miss your point, unless you are trying to say that AMD is intentionally gimping compute performance like Nvidia did for the titan compute drivers?

If AMD could flip a switch and unleash this performance like Nvidia did why would they have not done so for launch?

Nvidia could have done this at any time, they just had to flip a switch in the drivers, i dont see how this compares to the current vega situation unless AMD is truly trolling all of us.
I think I might see the problem here.

When I and others say an instant performance increase with a driver release, we do not mean that its already here. We mean that the hardware is there but not enabled because AMD has not completed the software. When its finished and the enabling driver released, the result should be 'like flipping a switch' in your words.
 

Despoiler

Golden Member
Nov 10, 2007
1,966
770
136
Lol, this is painful to watch, So now Vega is good only at low settings, 1080p and when NVIDIA IS CPU limited in one instance! But when Vega is destroyed in all other benchmarks it has to be a bottleneck! The level of contradictions in your post is alarming to the amount of mental gymnastics and straw grasping you had to do.

Please elucidate.....
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
I think I might see the problem here.

When I and others say an instant performance increase with a driver release, we do not mean that its already here. We mean that the hardware is there but not enabled because AMD has not completed the software. When its finished and the enabling driver released, the result should be 'like flipping a switch' in your words.

I realize this, but the other poster compared it to the Nvidia titan compute driver release, that was just like flipping a switch as the titan had always had that performance but it was being artificially disabled in drivers , which was why i was confused as to how that related at all to the vega situation, unless he was trying to say vega was in the same boat as the titan and was just waiting for a switch to be flipped.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
I realize this, but the other poster compared it to the Nvidia titan compute driver release, that was just like flipping a switch as the titan had always had that performance but it was being artificially disabled in drivers , which was why i was confused as to how that related at all to the vega situation, unless he was trying to say vega was in the same boat as the titan and was just waiting for a switch to be flipped.

Uh, that's exactly the point. The claim here and from reviewers is that certain Vega features are currently disabled, so yeah, it is like flipping a switch when driver updates activate them, isn't it?

Or, *it could be* I guess the difference is in that Titan was working, but intentionally disabled via drivers, whereas Vega doesn't yet have that performance, and doesn't know if it will, because drivers are not yet working to enable those features...thus no one knows if that performance is actually there?
 

Mopetar

Diamond Member
Jan 31, 2011
8,005
6,451
136
I'd lean towards the software not being finished yet because it doesn't make a lot of sense to disable that functionality when it makes your product look bad compared to the competition. Earlier today Raja tweeted the following:

infinity fabric and many of the new features some of which still need software enablement explain most of the (Vega performance) delta

That was in reply to someone asking about why there seemed to be a per mm^2 performance degradation between Vega and previous (presumably Fury) Radeon architectures. That doesn't really tell us what is meant by "enablement" as you could argue it means flipping some switch just as much as actually writing the software.

I suppose its good news in that Vega can expect some performance bumps (the exact amount is anyone's guess) but it still means that we're waiting for Vega.
 
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Muhammed

Senior member
Jul 8, 2009
453
199
116
AMD fans are trying hard to prove a point they have no evidence or citation for, they use edge and abnormal cases, and even bad examples, they are willing to twist a case of simple pro drivers installation on a Titan or running low settings with CPU limit to prove a point so hopelessly vague and fantastical, AMD themselves never promised or even hinted at. AMD was very clear on where Vega 64 stands, they gave not even a single hint about it's competitiveness against a higher tier card such as 1080Ti. They barely even compete with the normal 1080 with liquid cooling let alone the 1080Ti. AMD was even very clear in being cautious with the whole shanenigans of Primitive Shaders and DSRB.. Etc, yet people still ignore all of these signs, still chose to hype stuff up, still chose not to learn lessons from before and after Vega launch, they saw the signs and leaks of Vega being underwhelming yet they ignored it and continued their hype.

This proves people are willing to hype themselves to the moon and beyond, with little to no incentive. Just their blind bias. I now fully believe AMD had only very small part in hyping up Vega, people had the biggest role in this mess. They are the ones responsible for the whole disappointment and frustration.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
AMD fans are trying hard to prove a point they have no evidence or citation for, they use edge and abnormal cases, and even bad examples, they are willing to twist a case of simple pro drivers installation on a Titan or running low settings with CPU limit to prove a point so hopelessly vague and fantastical, AMD themselves never promised or even hinted at. AMD was very clear on where Vega 64 stands, they gave not even a single hint about it's competitiveness against a higher tier card such as 1080Ti. They barely even compete with the normal 1080 with liquid cooling let alone the 1080Ti. AMD was even very clear in being cautious with the whole shanenigans of Primitive Shaders and DSRB.. Etc, yet people still ignore all of these signs, still chose to hype stuff up, still chose not to learn lessons from before and after Vega launch, they saw the signs and leaks of Vega being underwhelming yet they ignored it and continued their hype.

This proves people are willing to hype themselves to the moon and beyond, with little to no incentive. Just their blind bias. I now fully believe AMD had only very small part in hyping up Vega, people had the biggest role in this mess. They are the ones responsible for the whole disappointment and frustration.

I mostly agree, but AMD themselves did run a "poor volta" marketing add that could be taken to mean that they thought Vega would be competitive with volta, when in reality it doesnt even give pascal reason to worry. So AMD is not blameless in the hype train game.
 
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Rifter

Lifer
Oct 9, 1999
11,522
751
126
How about a discussion about that actual disabled features and what they will bring performance wise?

This is the issue, all the disabled features are pretty much all new, so no one knows how much if any performance they will add.

This is the root issue with this whole discussion. Some people are expecting as much as 50% performance, some are thinking it will be minimal. Only time will tell.

No one has any proof of how much performance these features will/could/may add. Only option at this time, wait few weeks and see who was right.
 

Rasterizer

Member
Aug 6, 2017
30
48
41
How about a discussion about that actual disabled features and what they will bring performance wise?
Well, with respect to primitive shaders that question amounts to asking what would be the performance implications for Vega of a significant increase in polygon throughput? If primitive shaders manage to achieve even half of the gains claimed in the whitepaper, you are talking about doubling Vega's culled polygon throughput. What are the implications for game performance of a new reality where Vega outperforms Pascal in tessellation?
 
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Muhammed

Senior member
Jul 8, 2009
453
199
116
Yep, it's been confirmed from many sources that new uarch features are not yet enabled in current public drivers
Enabled is one thing and performance enhancer is another thing entirely. I posted this like a 100 times. AMD told Anandtech to expect very limited performance uplift from DSBR except in resourse starved GPUs, they told Anandtech that primitive shaders are very hard to code and optimize for, that it requires going through inefficient paths in the driver, meaning potential negative repercussions. AMD is very very cautious when talking about these features. Which is the case when you don't expect significant changes to the current situation with said features. AMD is not even promising a single 1% of performance, yet people are ignoring all of that for the sake of a hype that will come vehemently crashing down like the ones before it.
 

maddie

Diamond Member
Jul 18, 2010
4,787
4,771
136
I'd lean towards the software not being finished yet because it doesn't make a lot of sense to disable that functionality when it makes your product look bad compared to the competition. Earlier today Raja tweeted the following:

"infinity fabric and many of the new features some of which still need software enablement explain most of the (Vega performance) delta"

That was in reply to someone asking about why there seemed to be a per mm^2 performance degradation between Vega and previous (presumably Fury) Radeon architectures. That doesn't really tell us what is meant by "enablement" as you could argue it means flipping some switch just as much as actually writing the software.

I suppose its good news in that Vega can expect some performance bumps (the exact amount is anyone's guess) but it still means that we're waiting for Vega.
I guess that we can take this as confirmation from AMD that most new features of Vega are not functioning in release drivers as many here have been saying.

That above statement was to the posters misleadingly claiming otherwise.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
This is the issue, all the disabled features are pretty much all new, so no one knows how much if any performance they will add.

This is the root issue with this whole discussion. Some people are expecting as much as 50% performance, some are thinking it will be minimal. Only time will tell.

No one has any proof of how much performance these features will/could/may add. Only option at this time, wait few weeks and see who was right.

I can confidently say that the improvements will amount to be between 5% and 250% increased performance. Can I get a cookie if I'm right?
 

Rasterizer

Member
Aug 6, 2017
30
48
41
I don't think many games nowadays are constrained by tessellation performance, are they?
Well, I can think of two games off the top of my head where Vega relatively underperforms which are known to use lots of tessellation: GTA V and Watch Dogs 2. Gameworks games in general have often been accused of deliberately using large amounts of tessellation to tank performance on AMD cards. It's a good question to ask which games currently used frequently to benchmark GPUs use lots of tessellation?
 

maddie

Diamond Member
Jul 18, 2010
4,787
4,771
136
Enabled is one thing and performance enhancer is another thing entirely. I posted this like a 100 times. AMD told Anandtech to expect very limited performance uplift from DSBR except in resourse starved GPUs, they told Anandtech that primitive shaders are very hard to code and optimize for, that it requires going through inefficient paths in the driver, meaning potential negative repercussions. AMD is very very cautious when talking about these features. Which is the case when you don't expect significant changes to the current situation with said features. AMD is not even promising a single 1% of performance, yet people are ignoring all of that for the sake of a hype that will come vehemently crashing down like the ones before it.
Strange thing is that we're talking mainly about the primitive shaders and features enabled by activating it. NGG fast path, IWD and improving occupancy of shaders in CU, a noted deficiency of GCN.

In addition to the above, you are outright lying in the bolded portion. There, I've said it openly.

Vega whitepaper quote:
"In the case of “Vega” 10, we observed up to 10% higher
frame rates and memory bandwidth reductions of up to
33% when the DSBR is enabled for existing game
applications, with no increase in power consumption"

Now you can argue if you believe them or otherwise, but do not make claims as you are doing.
 

LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
I guess that we can take this as confirmation from AMD that most new features of Vega are not functioning in release drivers as many here have been saying.

That above statement was to the posters misleadingly claiming otherwise.
One than has to wonder why the features are not enabled or why the cards were not held back for a quarter to get them enabled.
I would have to think that the reason is because they do not add as much to the performance as people think they will.
If they actually added even 25% to the performance, AMD would have waited until this was functional, imo.

If they do actually add a lot of performance, and AMD released before the cards were actually fully ready, then that really lowers my opinion of AMD.

However, my overall feeling is that they do not add significant performance gains, or AMD would have waited and released a much better card for the money.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
AMD fans are trying hard to prove a point they have no evidence or citation for, they use edge and abnormal cases, and even bad examples, they are willing to twist a case of simple pro drivers installation on a Titan or running low settings with CPU limit to prove a point so hopelessly vague and fantastical, AMD themselves never promised or even hinted at. AMD was very clear on where Vega 64 stands, they gave not even a single hint about it's competitiveness against a higher tier card such as 1080Ti. They barely even compete with the normal 1080 with liquid cooling let alone the 1080Ti. AMD was even very clear in being cautious with the whole shanenigans of Primitive Shaders and DSRB.. Etc, yet people still ignore all of these signs, still chose to hype stuff up, still chose not to learn lessons from before and after Vega launch, they saw the signs and leaks of Vega being underwhelming yet they ignored it and continued their hype.

This proves people are willing to hype themselves to the moon and beyond, with little to no incentive. Just their blind bias. I now fully believe AMD had only very small part in hyping up Vega, people had the biggest role in this mess. They are the ones responsible for the whole disappointment and frustration.

This post made me realize a few things. There is a list of posters I keep track of because of their otherwise hugely optimistic speculations. These posters put Polaris at heights AMD never once mentioned. Up to the Polaris launch some of these posters citing vague patents and new features kept hyping up Polaris. More weary of them I stopped listening but kept their predictions in mind. When Polaris launched they went mostly silent. Polaris never reached the, my personal favorite, 90% of GTX 1080 for half the price estimate or the famed "it's HD 4870 all over again." With Vega, it seems to be reoccurring with similar posters. Who were also there with the Async Compute "wait until it's used more in future games" claim.

We're still going in the same circles since freaking Fiji's launch with the same handful of posters making promises that have yet to materialize. At this point you're all just wasting your time. AMD was hush hush about Vega so much so one of their most honest bias reviewers, I've come across, called it back in January. But I swing by here and still the claims of magical uplift reminiscent of 2015 are still being promoted by the same handful of posters.

You can toss me in the pessimistic side. But I only got there from years of the same few people spouting the same expectations only to have AMD undelivered. And I started to personally blame AMD until I realized AMD wasn't the one putting their products in different tiers.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Strange thing is that we're talking mainly about the primitive shaders and features enabled by activating it. NGG fast path, IWD and improving occupancy of shaders in CU, a noted deficiency of GCN.

In addition to the above, you are outright lying in the bolded portion. There, I've said it openly.

Vega whitepaper quote:
"In the case of “Vega” 10, we observed up to 10% higher
frame rates and memory bandwidth reductions of up to
33% when the DSBR is enabled for existing game
applications, with no increase in power consumption"

Now you can argue if you believe them or otherwise, but do not make claims as you are doing.


Just to be clear you are making the argument that AMD is promising 10% performance uplift from new features?
 
Last edited:

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Well, I can think of two games off the top of my head where Vega relatively underperforms which are known to use lots of tessellation: GTA V and Watch Dogs 2. Gameworks games in general have often been accused of deliberately using large amounts of tessellation to tank performance on AMD cards. It's a good question to ask which games currently used frequently to benchmark GPUs use lots of tessellation?

AMD can just use the same trick they used with Fallout 4. Set the tessellation factor to a specific limit through the driver. It transformed their performance numbers over night. If NV is gonna play dirty, AMD is within their rights to fight back.
 
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