AMD Radeon RX Vega 64 and 56 Reviews [*UPDATED* Aug 28]

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Glo.

Diamond Member
Apr 25, 2015
5,761
4,666
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This here is the embodiment of what I am talking about, this here is the definition of straw grasping, overhyping, wishful thinking that plagues this whole launch.

I will start by admitting I didn't read the whitepaper, I did now and indeed the white paper clearly says: DSRB can do up to 10% higher frame rates, finally we have a winner from AMD, UP TO 10%, meaning max percentage, meaning 0% as well, meaning typical 1~2%. meaning it's not really a game changer for Vega. Meaning BS marketing crap, anybody can come up with a new tech and claim it improves fps by up to 10%! and no one can challenge that claim! If it truly improved fps by any measurable amount they would have stated it quite clearly, eg, 5% to 8%, not this lame up to 10%. Their lame 10% maybe just 1fps in a theoretical test that runs at 10fps before DSBR!

Proof? Right under that very paragraph is a graph for bandwidth saving in games due to DSRB, but no graph for fps increases in those games, or any game whatsoever. Meaning they really did not record or achieve any fps improvements. They were keen enough and accurate enough to measure BW savings, but no fps? Yep no fps savings alright!

When you put this lame statement next to the statements they gave to Anandtech, it all fits together. They really don't expect anything to change from these technologies.



Man, your post is so epic it needs to be put in a picture frame!
If you are so smart, tell everybody what affects MAXIMUM performance, in the pipeline? Which part of the pipeline is important for maintaining highest framerate, and therefore, achieving higher average framerates?

Its not DSBR. But one of features of Vega have very meaningful impact on this.

Whitepaper is more technical explanation of Vega features, and the architecture layout, than marketing.
 

Rasterizer

Member
Aug 6, 2017
30
48
41
Ignoring the continuing attempts to derail the discussion, would anyone happen to know if there is a way to tell which games that are commonly used for benchmarking are the most and least demanding of geometry performance (tessellation or otherwise)? In looking at this chart:

How many of the games near the bottom are known to be demanding of geometry performance and how many near the top are known to be undemanding of geometry performance? From what I've already been able to gather, GTA V and Watch Dogs 2 are both tessellation heavy, but I'm not too sure about the rest.
 

Ancalagon44

Diamond Member
Feb 17, 2010
3,274
202
106
Interestingly, the latest AMD driver made a massive difference to PUBG - something like an 18% increase. In certain resolutions I guess.
 
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LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
Ignoring the continuing attempts to derail the discussion, would anyone happen to know if there is a way to tell which games that are commonly used for benchmarking are the most and least demanding of geometry performance (tessellation or otherwise)? In looking at this chart:

How many of the games near the bottom are known to be demanding of geometry performance and how many near the top are known to be undemanding of geometry performance? From what I've already been able to gather, GTA V and Watch Dogs 2 are both tessellation heavy, but I'm not too sure about the rest.

They made the 1070 look worse since their original 56 review:
Previously we found Vega 56 to be 2% faster than the MSI GTX 1070 Gaming X on average across 25 games. We've since downgraded slightly to the GTX 1070 Founder Edition which is a few percent slower and we've also removed Crysis 3 and replaced it with eight other games. So this has changed the margin slightly and now Vega 56 is 5% faster, though only about 3% faster than the MSI model.

Also this from the original review:

First, there is that suspicious win in Dirt 4 but even if you remove that result from the equation, Vega is still 1% faster. Not exactly a pantsing but at least it’s not slower.
 

Phynaz

Lifer
Mar 13, 2006
10,140
819
126
Someone is back home...and filling in some gaps...


Rationalizing Vega architecture based upon RX implementation is an incomplete analysis.
Infinity fabric on Vega is optimized for server.
You need to understand the architecture the content (context?) of overall roadmap.

Jeez, he may as well say consumers shouldn't buy Vega. Sure sounds like he's admitting RX is borked.
 

Rasterizer

Member
Aug 6, 2017
30
48
41
They made the 1070 look worse since their original 56 review:

Sure, but that isn't related to the thing I'm trying to get an insight into. I'm interested in knowing the extent to which games near the bottom of the chart are very demanding of geometry performance and those near the top are not because I'm trying to investigate the extent to which Vega is presently front end bottlenecked by its polygon throughput being limited to 4 triangles per clock as primitive shaders (which are supposed to significantly boost polygon throughput) have not been enabled yet in the public drivers. If For example, Dirt 4 seems to perform spectacularly well on all AMD cards, so it would be relevant to know if that engine is more demanding of shader performance relative to geometry performance (for example), or if's outlier status is unrelated to GCN's front end bottleneck issues.
 

geoxile

Senior member
Sep 23, 2014
327
25
91
Ignoring the continuing attempts to derail the discussion, would anyone happen to know if there is a way to tell which games that are commonly used for benchmarking are the most and least demanding of geometry performance (tessellation or otherwise)? In looking at this chart:
How many of the games near the bottom are known to be demanding of geometry performance and how many near the top are known to be undemanding of geometry performance? From what I've already been able to gather, GTA V and Watch Dogs 2 are both tessellation heavy, but I'm not too sure about the rest.

Unfortunately I don't think you can just look at the geometry complexity of a game and determine how it affects performance. Pretty sure overwatch isn't heavy on geometry, and neither is Hellblade probably (it's by a small time studio iirc). There are other things to consider like if the game already does geometry calling effectively or how well the draw calls can fill the wavefronts.

I think Dirt 4 is just somehow an excellent case for Vega where everything is perfect and Vega's compute performance is fully exposed.
 

Rasterizer

Member
Aug 6, 2017
30
48
41
Unfortunately I don't think you can just look at the geometry complexity of a game and determine how it affects performance.

Of course, there are a ton of other factors involved across all the games being used in benchmarking today. I'm certainly not expecting to be able to precisely correlate the geometry performance of games with their performance on Vega. Still, it strikes me as pretty suggestive that two games known to use large amounts of tessellation are near the bottom of the chart, and that Gameworks is typically accused of using lots of tessellation to tank performance on AMD GPUs and that most Gameworks titles tend towards the bottom of this type of chart for Vega.

It would simply be useful to know which modern games used for benchmarking are uniquely high or low in their demands on geometry performance to get a rough sort of indication of how much of a role that plays in the results observed on Vega, and what a large increase in Vega's polygon throughput capabilities might do to those results.
 

Hitman928

Diamond Member
Apr 15, 2012
5,593
8,770
136
Edit: posted in the builders thread.

How do you know it actually reaches those voltages?
Try selecting 900mv what happens?

I tested this last night but forgot to post an update. There is definitely a hard coded lower limit to the voltage settings that isn't shown in Wattman. So even though I can set it at 900 mV, it is running into an unseen lower limit and still works just fine at default frequencies. Undervolting definitely has an effect as I've seen it have an effect in my tests, but I don't know how low it is actually being set. I can figure it out but it will take some time and I probably won't be able to get it done today.

So far I have to say I've been pleasantly surprised with the card. I was able to get an easy %20 more performance from it while undervolting. I need to actually test the power usage but based just upon the temperature and fan speed it's hitting, it seems to use about the same power as balanced mode, maybe a little bit more. I'll have to dig up my watt meter to test for sure though as essentially doing an ear test for power isn't very accurate.
 
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Despoiler

Golden Member
Nov 10, 2007
1,966
770
136
Unfortunately I don't think you can just look at the geometry complexity of a game and determine how it affects performance. Pretty sure overwatch isn't heavy on geometry, and neither is Hellblade probably (it's by a small time studio iirc). There are other things to consider like if the game already does geometry calling effectively or how well the draw calls can fill the wavefronts.

I think Dirt 4 is just somehow an excellent case for Vega where everything is perfect and Vega's compute performance is fully exposed.

My feelings are more along your lines. I don't think you can extrapolate anything by attempting to isolate one particular performance metric. There are way too many variables in game engine and game optimization.

Dirt 4 has always performed spectacularly on AMD cards. AMD has a long standing partnership with Codemasters for the entire series. It shows. There are 3 major things that I think influence game performance the most. Dev competency, GPU tools, and partnerships. There are certainly more competent devs than others. They have the knowledge and resources to optimize for both architectures so both perform well. They don't necessarily need a lot of help from the GPU manufacturers because they just understand or have the experience to know what they can do to extract performance. You then have software support. When devs might not have enough clout to get partnerships and/or might not have the best natural coders that's where tools comes in. Nvidia has typically been in front of AMD on this. Now that AMD finally has their GPU profiler out in the wild I expect their baseline performance to go up across all future titles. Lastly when Nvidia or AMD form partnerships the performance shows. More available support resources on hand through the game's development pays dividends.
 
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96Firebird

Diamond Member
Nov 8, 2010
5,712
316
126
I'm surprised Vega doesn't perform better in Prey, since it looked like it was going to be marketed alongside Vega before Vega was supposedly delayed.
 

Magic Hate Ball

Senior member
Feb 2, 2017
290
250
96
Ignoring the continuing attempts to derail the discussion, would anyone happen to know if there is a way to tell which games that are commonly used for benchmarking are the most and least demanding of geometry performance (tessellation or otherwise)? In looking at this chart:

How many of the games near the bottom are known to be demanding of geometry performance and how many near the top are known to be undemanding of geometry performance? From what I've already been able to gather, GTA V and Watch Dogs 2 are both tessellation heavy, but I'm not too sure about the rest.

Additionally, PUBG has a lot of work to do for optimizations in performance, period.

For the amount of "stuff" on the screen, it's just a cluster of badness.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
These tweets convinced me. I'm sold...

On firing Raja.

This kind of marketing BS that he speaks is a big part of the problem with Vega/RTG.

The reviews didn't highlight the perf/Watt dynamic well?

Ugh. When your product utterly fails to deliver in some category, stop trying to doublespeak your way out of it. Just saying nothing would be better, or admitting Perf/Watt is not good and moving on.

Firing may be a bit much, but otherwise bang on.

Vega is a huge failure in perf/watt to anyone with a set of eyes able to read benchmarks, if he cannot see this and thinks it actually competes with Nvidia in this metric just reviews are not highlighting it then he is not the man for this job. Get someone in there who knows what its performance is, and knows what Nvidias performance is, and go from there. Focus on what you are actually competitive in, being ignorant of your own products performance metrics is just sad from PR standpoint.
 

zinfamous

No Lifer
Jul 12, 2006
110,803
29,553
146
Firing may be a bit much, but otherwise bang on.

Vega is a huge failure in perf/watt to anyone with a set of eyes able to read benchmarks, if he cannot see this and thinks it actually competes with Nvidia in this metric just reviews are not highlighting it then he is not the man for this job. Get someone in there who knows what its performance is, and knows what Nvidias performance is, and go from there. Focus on what you are actually competitive in, being ignorant of your own products performance metrics is just sad from PR standpoint.

Still winning on compute when it comes to perf/watt, I believe, which is what he was hired to do, and what RTG's mission is. So, I don't see how he has failed at his job.

Raja's comments do sound like nonsense when you are looking at gaming performance, but that isn't Vega's goal. The problem, obviously, is that AMD is constantly trying to massage the message without technically being wrong about what they are saying. Gamers see things totally differently from the productivity crowd, and it should be this way considering the actual data that we are seeing with Vega performance. AMD has been completely complicit in sewing this confusion, with their marketing strategy and comments like this from the top.
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
It's weird that the Vega 56 costs less than the GTX1070 in the US ($399 vs $499) but costs more than the GTX1070 in Canada ($699 vs $579).
 
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LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
Sure, but that isn't related to the thing I'm trying to get an insight into. I'm interested in knowing the extent to which games near the bottom of the chart are very demanding of geometry performance and those near the top are not because I'm trying to investigate the extent to which Vega is presently front end bottlenecked by its polygon throughput being limited to 4 triangles per clock as primitive shaders (which are supposed to significantly boost polygon throughput) have not been enabled yet in the public drivers. If For example, Dirt 4 seems to perform spectacularly well on all AMD cards, so it would be relevant to know if that engine is more demanding of shader performance relative to geometry performance (for example), or if's outlier status is unrelated to GCN's front end bottleneck issues.

Still looking for a future performance jump?
Why doesn't AMD just say that a lot more performance is on the way if it's on the way?
Why not release beta drivers to reviewers to preview this performance jump? Even if it's just a one game example?
 

Veradun

Senior member
Jul 29, 2016
564
780
136
Still winning on compute when it comes to perf/watt, I believe, which is what he was hired to do, and what RTG's mission is. So, I don't see how he has failed at his job.

Raja's comments do sound like nonsense when you are looking at gaming performance, but that isn't Vega's goal. [...]

What's more interesting is Raja's exactly saying "look at the bigger picture while judging Vega", and people still cannot understand

It's weird that the Vega 56 costs less than the GTX1070 in the US ($399 vs $499) but costs more than the GTX1070 in Canada ($699 vs $629).

Same here in europe
 
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LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
It's weird that the Vega 56 costs less than the GTX1070 in the US ($399 vs $499) but costs more than the GTX1070 in Canada ($699 vs $579).
When I shop around, Vega 56 is way more than a 1070, if you can find a Vega 56.
 

Veradun

Senior member
Jul 29, 2016
564
780
136
Wrong, RX is the gaming line of cards, RX vega is 100% a gaming card, or at least AMD is marketing it as such.

You must have missed the part where they used a single die to go after GP104, GP102 and GP100 in different markets.
 
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zinfamous

No Lifer
Jul 12, 2006
110,803
29,553
146
Wrong, RX is the gaming line of cards, RX vega is 100% a gaming card, or at least AMD is marketing it as such.

You're correct of course, but the only difference between the two lines, I believe, is driver optimizations? You can read statements like "Vega actually does this and perf/watt is certainly better" and he's still correct, because he's still talking about Vega...and on top of that, I do believe RX Vega still out-competes Pascal in compute, doesn't it?

Again, I'm not defending this kind of obfuscation, but this was his goal and RTG's goal, and they met it. Calling for his head is asinine.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
You must have missed the part where they used a single die to go after GP104, GP102 and GP100 in different markets.

Thats all fine and dandy, they still made the decision to both add it to the RX line, and market it as a gaming card. No one held a gun to their head and forced them to release vega as a RX card.

Using obfuscation to make statement such as he did about perf/watt is half true at best.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
It's weird that the Vega 56 costs less than the GTX1070 in the US ($399 vs $499) but costs more than the GTX1070 in Canada ($699 vs $579).

Ive noticed the same thing, im also in canada. Vega 56 around 80-150$ more than 1070. And Vega 64 about 50$ more than 1080. Thats if you can even find anything in stock.
 
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