AMD Radeon RX Vega 64 and 56 Reviews [*UPDATED* Aug 28]

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Rifter

Lifer
Oct 9, 1999
11,522
751
126
Exactly what I said.

RX vs GP104
WX vs GP102
MI vs GP100

Right, my point is he should clarify his statements in regards to what line he is talking about, or he ends up making blanket statements that are not totally true. Marketing doublespeak is not how you want to answer a botched launch.
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
136
When I shop around, Vega 56 is way more than a 1070, if you can find a Vega 56.
I bought a rx64 for well below 1080 and today just grabbed a rx 56 for just below cheapest 1070 (actually a 1070fe) at komplett that sells in scandinavia. The rx56 arives 6 september.
Scarce yes but i actually thought it would be worse.
 
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raghu78

Diamond Member
Aug 23, 2012
4,093
1,475
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Exactly what I said.

RX vs GP104
WX vs GP102
MI vs GP100

Vega 10 does not support 1/2 rate FP64 like GP100 does. I think what we are seeing here is excuses for a product which fails to compete in perf/watt and perf/sq mm. Hawaii at 438 sq mm competed with GK110 at 550 sq mm. Hawaii had 1/2 rate FP64 compared to 1/3 rate FP64 in GK110. Hawaii was a FP64 monster with 2.6 TFLOPS FP64 performance .

http://www.anandtech.com/show/7901/amd-announces-firepro-w9100
https://www.amd.com/Documents/FirePro_W9100_Data_Sheet.pdf

Hawaii (R9 390/R9 390X) was even able compete with GM104 in gaming performance but was far behind in perf/watt. But with Vega AMD has delivered a real dud. We can draw a direct correlation between AMD marketing and hype vs the real world performance and efficiency it delivers (higher the hype the harder the actual product fails) . With AMD in the past few years we see too much talk but very less actual product competitiveness. I attribute that to the RTG leadership and Raja Koduri. Vega regresses over even Fiji in terms of perf/watt and perf/sq mm. The last great GPU from AMD was Hawaii. I don't think thats going to change for quite sometime.
 
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Rifter

Lifer
Oct 9, 1999
11,522
751
126
As a purchaser of a graphics card why should I care about what Raja thinks the bigger picture is? What is the tangible benefit me?

Exactly, i care about one thing and one thing only, real world gaming performance. I could care less what it does in compute workloads, if this is a compute only card and thats where AMD thinks the big picture is then they should have never released it in the RX line.
 

Hitman928

Diamond Member
Apr 15, 2012
5,603
8,807
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Quick update, I tried Metro Last Light Redux at 4k again before work and HBCC definitely makes a huge difference in this use case both in average and especially minimum fps. It's a little strange as afterburner reports less than 2 GB of VRAM used so either afterburner is reporting memory usage wrong or the game/driver is streaming resources inefficiently and HBCC alleviates the bottleneck.
 
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raghu78

Diamond Member
Aug 23, 2012
4,093
1,475
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Exactly, i care about one thing and one thing only, real world gaming performance. I could care less what it does in compute workloads, if this is a compute only card and thats where AMD thinks the big picture is then they should have never released it in the RX line.

AMD's problem is their market share in workstations and servers is not enough to even pay back a fraction of their R&D costs. AMD needs to sell this Vega GPU across gaming(RX Vega), workstation(WX 9100 and Radeon Pro SSG) and deep learning (Radeon MI25) to atleast recover the R&D costs leave alone make profits. AMD will try and sell as much Vega as they can in as many markets as they can.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
AMD's problem is their market share in workstations and servers is not enough to even pay back a fraction of their R&D costs. AMD needs to sell this Vega GPU across gaming(RX Vega), workstation(WX 9100 and Radeon Pro SSG) and deep learning (Radeon MI25) to atleast recover the R&D costs leave alone make profits. AMD will try and sell as much Vega as they can in as many markets as they can.

Which is fine, thats their choice. But they shouldn't be surprised when people call them on their lack of performance/efficiency vs their only competitor in gaming, when they themselves release/market it as a gaming card.

And they shouldn't use marketing doublespeak to talk around RX's lack of performance, by trying to push the compute metrics, which are irreverent to the RX line.

Basically what im saying is from a consumer standpoint they are handling the RX vega launch very badly, almost like they dont care about the RX version of vega, and want people to buy vega for compute tasks not gaming.
 

n0x1ous

Platinum Member
Sep 9, 2010
2,572
248
106
Quick update, I tried Metro Last Light Redux at 4k again before work and HBCC definitely makes a huge difference in this use case both in average and especially minimum fps. It's a little strange as afterburner reports less than 2 GB of VRAM used so either afterburner is reporting memory usage wrong or the game/driver is streaming resources inefficiently and HBCC alleviates the bottleneck.
how much system RAM did you allocate to HBCC? does Windows show your system having less RAM then?
 

raghu78

Diamond Member
Aug 23, 2012
4,093
1,475
136
Which is fine, thats their choice. But they shouldn't be surprised when people call them on their lack of performance/efficiency vs their only competitor in gaming, when they themselves release/market it as a gaming card.

And they shouldn't use marketing doublespeak to talk around RX's lack of performance, by trying to push the compute metrics, which are irreverent to the RX line.

Basically what im saying is from a consumer standpoint they are handling the RX vega launch very badly, almost like they dont care about the RX version of vega, and want people to buy vega for compute tasks not gaming.

I agree. I believe AMD has lost a lot of credibility in the GPU market with Fiji, Polaris and Vega. Nvidia's dominance of the GPU market is obvious from their financials. With Volta its only going to get even better for Nvidia and very ugly for AMD. Any amount of marketing talk will not save them from the thrashing they will get from Volta in 2018.
 

Ancalagon44

Diamond Member
Feb 17, 2010
3,274
202
106
Vega 10 does not support 1/2 rate FP64 like GP100 does. I think what we are seeing here is excuses for a product which fails to compete in perf/watt and perf/sq mm. Hawaii at 438 sq mm competed with GK110 at 550 sq mm. Hawaii had 1/2 rate FP64 compared to 1/3 rate FP64 in GK110. Hawaii was a FP64 monster with 2.6 TFLOPS FP64 performance .

http://www.anandtech.com/show/7901/amd-announces-firepro-w9100
https://www.amd.com/Documents/FirePro_W9100_Data_Sheet.pdf

Hawaii (R9 390/R9 390X) was even able compete with GM104 in gaming performance but was far behind in perf/watt. But with Vega AMD has delivered a real dud. We can draw a direct correlation between AMD marketing and hype vs the real world performance and efficiency it delivers (higher the hype the harder the actual product fails) . With AMD in the past few years we see too much talk but very less actual product competitiveness. I attribute that to the RTG leadership and Raja Koduri. Vega regresses over even Fiji in terms of perf/watt and perf/sq mm. The last great GPU from AMD was Hawaii. I don't think thats going to change for quite sometime.

I find it really hard to believe that Vega is worse than Fiji in terms of performance per watt. Got anything to back that up?

If it were, then Fiji should outperform even a Vega 56, which as far as I know, it does not.
 

raghu78

Diamond Member
Aug 23, 2012
4,093
1,475
136
I find it really hard to believe that Vega is worse than Fiji in terms of performance per watt. Got anything to back that up?

If it were, then Fiji should outperform even a Vega 56, which as far as I know, it does not.

When I say Vega regressed from Fiji in terms of perf/watt its when you normalize for process node. 14LPP brings 50-60% lower power at same performance or > 40% increase in performance at same power. If AMD could have even gone 1.5x Fiji (6144 sp, 6 SE, 96 ROPs) at same clocks they would have got a higher perf improvement at lesser power draw. But we know GCN has a hard limit of 4 shader engines (even though they claim it has no such limit).
 
Mar 10, 2006
11,715
2,012
126
When I say Vega regressed from Fiji in terms of perf/watt its when you normalize for process node. 14LPP brings 50-60% lower power at same performance or > 40% increase in performance at same power. If AMD could have even gone 1.5x Fiji at same clocks they would have got a higher perf improvement at lesser power draw. But we know GCN has a hard limit of 4 shader engines (even though they claim it has no such limit).

Be careful about using those marketing claims for process nodes, though. Those numbers do not apply across the board and are probably cherry picked figures of merit at some unspecified voltage/leakage level.
 
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Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
64 ROPS since 2014. It just doesn't make any sense. Even if there is a new and better way of getting more geometry output, at least put in some more ROPs just to satisfy the large body of legacy games that wont respond well to anything short of more resources

You look at Hawaii which was a knockout GPU, way more ROPs than we would have expected at the time, and it's held up fantastically due to other aspects of the GPU in combination with solid fixed function output to appease the current API regimes
 

n0x1ous

Platinum Member
Sep 9, 2010
2,572
248
106
64 ROPS since 2014. It just doesn't make any sense. Even if there is a new and better way of getting more geometry output, at least put in some more ROPs just to satisfy the large body of legacy games that wont respond well to anything short of more resources

You look at Hawaii which was a knockout GPU, way more ROPs than we would have expected at the time, and it's held up fantastically due to other aspects of the GPU in combination with solid fixed function output to appease the current API regimes

2013 I think actually! It must tie in with the 4 shader engine limit of GCN
 

Snarf Snarf

Senior member
Feb 19, 2015
399
327
136
Be careful about using those marketing claims for process nodes, though. Those numbers do not apply across the board and are probably cherry picked figures of merit at some unspecified voltage/leakage level.

Exactly, those are best case numbers from the sweet spot on the voltage curve. Chasing high clock speeds while adding in HPC bits really killed Vega's chance at improving efficiency over Fiji, this is what I personally interpreted from Raja's tweets.

He's saying the deficit in perf/mm^2 is a direct result of having to cram HPC features into a consumer gaming card, and it had negative effects on perf/watt as well. Sounds like an honest admission of compromises made in order to make "one die to rule them all"
 
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Rasterizer

Member
Aug 6, 2017
30
48
41
64 ROPS since 2014. It just doesn't make any sense. Even if there is a new and better way of getting more geometry output, at least put in some more ROPs just to satisfy the large body of legacy games that wont respond well to anything short of more resources

You look at Hawaii which was a knockout GPU, way more ROPs than we would have expected at the time, and it's held up fantastically due to other aspects of the GPU in combination with solid fixed function output to appease the current API regimes
Aren't the ROPs at the back of the rendering pipeline? How can you effectively assess how much of a bottleneck having 64 ROPs is or isn't while the front end is still bottlenecked by being limited to 4 polygons per clock? Note, I'm not saying that 64 ROPs aren't a bottleneck, just that I don't know how you could effectively assess the impact while other bottlenecks remain earlier in the rendering pipeline?
 

maddie

Diamond Member
Jul 18, 2010
4,787
4,771
136
Quick update, I tried Metro Last Light Redux at 4k again before work and HBCC definitely makes a huge difference in this use case both in average and especially minimum fps. It's a little strange as afterburner reports less than 2 GB of VRAM used so either afterburner is reporting memory usage wrong or the game/driver is streaming resources inefficiently and HBCC alleviates the bottleneck.
Very interesting observation. Any other games coming?
 

Despoiler

Golden Member
Nov 10, 2007
1,966
770
136
Aren't the ROPs at the back of the rendering pipeline? How can you effectively assess how much of a bottleneck having 64 ROPs is or isn't while the front end is still bottlenecked by being limited to 4 polygons per clock? Note, I'm not saying that 64 ROPs aren't a bottleneck, just that I don't know how you could effectively assess the impact while other bottlenecks remain earlier in the rendering pipeline?

This thread might shed some light on ROPs mattering for GCN.

sebbi explains it. https://forum.beyond3d.com/posts/1822194/
 
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Rasterizer

Member
Aug 6, 2017
30
48
41
This thread might shed some light on ROPs mattering for GCN.

sebbi explains it. https://forum.beyond3d.com/posts/1822194/

I wasn't disagreeing about their importance, I was asking whether it would be possible to evaluate if this was bottlenecking Vega's performance without front end bottlenecking issues confounding the results. Does MSAA performance not depend at all on geometry performance? If it doesn't then Vega's 8x MSAA issues may be evidence of being ROP bottlenecked (assuming those issues aren't a driver bug).
 

Hitman928

Diamond Member
Apr 15, 2012
5,603
8,807
136
Very interesting observation. Any other games coming?

As I have time. I haven't run across another game with the same type of behavior as Metro:LL but I haven't tested a lot of games yet either. Will test more this weekend
 

urvile

Golden Member
Aug 3, 2017
1,575
474
96
I am actually enjoying this thread. Lots of technical knowledge in here. It's going over my head though. Hardware isn't really my thing. For me my main issue with vega was the price here in australia the most expensive gtx1080 AIO was CHEAPER than the AIO vega 64. With a high end ti only ~220$ more expensive with considerably more performance. If I bought a cheaper ti it would have been ~20$ more how is that competing?

If AMD have shipped vega with features turned off then they have shot themselves in the foot.

I have been a mild AMD fan boy for years but I want the best my money can buy when it comes to upgrading my GPUs because they are expensive and I want them to last me for a while. I didn't mind buying the furys because they traded blows with the 980ti and cost less. Plus I have a freesync screen which I am now going to sell so I can get the g-sync version. On a side note it turns out you can still get money for a fury X because I advertised one of mine yesterday and it sold in a couple of hours.
 
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tential

Diamond Member
May 13, 2008
7,355
642
121
Really wish I had bought Fury X when it was on sale. Vega 56 trades blows with Fury X, but without the AIO loop.
I won't be surprised to see Vega 64 at ~$330 by next year. I just don't see it staying at inflated price levels for long.
Considering most AMD buyers are looking for a deal anyway, the best deals are ALWAYS the gpus on sale 6 months+ before a new release.

AMD Gpus are much better priced at the end of their life cycles.
 
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