richierich1212
Platinum Member
- Jul 5, 2002
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Never seen any conclusive evidence on this one.
http://www.forbes.com/sites/patrick...14nm-manufacturing-with-samsung/#346a19c550fb
Never seen any conclusive evidence on this one.
Never seen any conclusive evidence on this one.
Also at isscc amd said they had two separate 8 core Zen soc's. So a Samsung sock seems likelyNever seen any conclusive evidence on this one.
That doesn't mean that Ryzen will be made there. Could be Raven Ridge.. could just be overflow capacity in the hopes that AMD will be able to sale as many as they can make...
Either way it frees up production, so if they offload Polaris and possibly Vega to Samsung, more wafers for Ryzen at Global Foundries.
AMD has to make on 14 nm Process: Enough Ryzen CPUs, Enough Polaris GPUs, Enough Vega GPUs, Enough Raven Ridge APUs.
And GloFo has ONLY 60K wafer/month Fab, and will it increase in upcoming months to 72K wafers/month. This is not enough.
HBM2 on a mainstream APU isn't happening anytime soon.
I dont like the OP being butthurt and not adding more results as memes being spammed in this thread. Can we have a thread for benchmarks started from someone willing to post results, even if they dont fit his/hes/their agenda?
Fixed for you. You don't actually need ST performance, as there is no current ST game
All dx11 games have a main thread which will be the bottleneck. So a low clocked multi-core will choke even if the game can run 100 threads. That is the fundamental issue with dx11. And patching on dx12 on a dx11 and older based engine can only help so much.
Plus I have a 144 hz monitor and want to at least run at 120 FPS after an upgrade. So CPU performance becomes very important.
All dx11 games have a main thread which will be the bottleneck. So a low clocked multi-core will choke even if the game can run 100 threads. That is the fundamental issue with dx11. And patching on dx12 on a dx11 and older based engine can only help so much.
Plus I have a 144 hz monitor and want to at least run at 120 FPS after an upgrade. So CPU performance becomes very important.
It doesn't change the fact that in DX11 the main GPU thread is not multithreaded.
Even Bulldozer when OC to 5ghz eliminates almost all SC IPC deficits. Ryzen at 3.4 will do fine. Ryzen at 4ghz will be futureproof.
Uhh, what about my Overwatch game running at like 60-70% across all 8 logical cores in DX11?
nV learned to do this like 3 years ago.It doesn't change the fact that in DX11 the main GPU thread is not multithreaded.
I really doubt they'd get away with it. lolHow do you guys believe these CPUs will be reviewed: with XFR or without it?
I bet a lot of big names will explicit disable this feature saying its an overclock and compare with Intel's only boost vs boost.
This is the 21st century though and people have been sued for less.
Funniest for me is that I am a buddhist .
And no, they did not stolen the logo, because that would mean that monkeys that can draw a circle on the paper could steal the logo.
All dx11 games have a main thread which will be the bottleneck. So a low clocked multi-core will choke even if the game can run 100 threads. That is the fundamental issue with dx11. And patching on dx12 on a dx11 and older based engine can only help so much.
Plus I have a 144 hz monitor and want to at least run at 120 FPS after an upgrade. So CPU performance becomes very important.
http://www.portvapes.co.uk/?id=Latest-exam-1Z0-876-Dumps&exid=threads/amd-zen-key-dates-and-information.2495226/
Someone started one a while ago because of the blatant misinformation that was being spread in this thread at that point. I don't think he's updating it anymore, last update was January 11.
You can be CPU limited at 12.5% usage. (eg 1 logical core fully used). That is the issue with the main thread. Mabye not true for overwatch but just pointing out that windows task manager CPU usage is pretty much useless for the issue at hand.