This isn’t a gaming card.
The Radeon Vega Frontier Edition is billed a card for creators that game, and gamers that create. Or rather, the Radeon Pro Duo was. But the audience segment matches up with the language AMD has been using for FE. There is a fine line between the high end of the gaming market and the professional market made up of Quadro and Radeon Pro (previously FirePro). NVIDIA has skirted that with the Titan product family for some time, but the Frontier Edition of Vega is the first time we are seeing that from AMD.
Calling this “not a gaming card” is a fair statement, as long as you also agree then the GTX Titan, Titan X, Titan Xp are also “not gaming cards.” But they are, despite NVIDIA segmenting it off as well. Plenty of professionals will buy this hardware, but discerning gamers that want the best of the best will also be purchasing Titans and FEs well into the future. “Professional graphics cards” have certified drivers and specific code paths in place for applications like 3ds Max, Maya, etc. Neither Titan nor Vega FE have that and instead will depend on the driver stacks we are used to seeing in GeForce and Radeon systems.
Even if it weren’t a gaming card, we have every right to test it with gaming applications! Is a professional developer, gamer or not, going to buy a $4000 Quadro and THEN a GTX 1080 Ti to game on? Nope, they are going to get double duty of that card.
Once the Radeon RX Vega graphics card hits the market, then the Vega Frontier Edition can exist in its vacuum where it only addresses the professional market. Until then, the Vega FE will be the pseudo-representative of how the rest of us are expecting the consumer gaming card variants to perform.
The drivers are old.
There were concerns over the last couple of days that the driver for Vega FE on the site was from January of this year. As it turns out, reading version numbers of the Radeon driver package is difficult, and the driver we used in our testing, and the ONLY driver that supports Vega FE today, is not old. To be clear though, the driver IS from a different branch than the currently available Radeon RX 500-series driver, but the exact time of that branch, and how it affects performance on games or other workloads, isn’t information AMD is interested in sharing at this time.
The driver isn’t optimized for gaming.
I saw this pop up a lot during our stream yesterday, that the driver isn’t meant for gaming so it hasn’t been optimized for gaming. Instead, it’s only targeting “professional” level applications. First, that’s not the case and AMD has confirmed that. The driver has all the gaming optimizations that the other Radeon drivers would include up until at least the driver branching mentioned above. After that time, optimizations may or may not have made it in, as AMD tells it.
The games we are using for this review were not released in the last 30 days or anything like that. GTA V, Rise of the Tomb Raider, Witcher 3; these are all games that have been out for some time, were around for AMD to address in both Radeon RX 500 and Vega-series drivers for many, many months.
The one caveat to this is that the Vega architecture itself is still unoptimized in the driver. But this would affect gaming and non-gaming workloads most of the time. So if the driver isn’t ready for ANYTHING, then that’s a valid concern, but it applies to ALL workloads and not just games.