Nope, not gonna happen.
And theoretical numbers don't mean squat, if the architecture is inefficient or has multiple bottlenecks that prevent it from achieving it's maximum potential. And Vega appears to still have loads of these bottlenecks, memory compression is behind NV, polygon throughput is behind NV, (primitive shaders needs to be coded for by the driver and the developers, and it's efficacy is still unkown), ALU utilization is still behind NV (needs a lot of Async to increase utilization), ROPs and TMUs effective throughput is still behind NV, nearly every hardware aspect is behind NV. No surprise it's barely GP104 level. AMD's GPUs needs alot of hand holding and software intervention to be usable, which sucks, but is perfect for a console environment. NV's GPUs just work behind the scenes, transparently. This is the way to do it, that's why they are superior out of the box.
While I don't agree with Glo and its optimistic view, you and all other doomsayers are exactly at the opposite end of the spectrum, negating even the cases where Vega is good.
As I wrote before, games are only one of the scenarios where vega will be used. And one thare relies heavily on software optimizations. And many of the things you are saying about Vega disadvantages are SOFTWARE issues, not HARDWARE, meaning that an adequate programming can get overcome most of them . Memory compression is behind NV: yes it is, but Vega has also massive BW advantage compared to GP104 and we don't know yet if the Tiled rasterization in Vega will close part of the gap. Promitive shaders have to be coded? Yes, but they are there, and there is also something in the work on the driver side (transparent to the application), see the presentation slide deck. ROP and TMU REAL throughput (read: useful) depends also on how the game is coded. AMD needs more software intervention? Maybe, but hardware capabilities are there, async compute included, which is there to be used, not for the lazy programmer going in DX10 compatibility mode. This is why AMD GPUs usually mature better than their green counterpart, which sometimes had nasty surprises, like Kepler legacy status. Not only, but if you are interested in Vega as a GPU as a whole, you should have not missed that for professional applications it is already close to the GP102, and for compute tasks (except FP64) it gives GP100 more than a run for its money. And you already decided the NV cards are "superior out of the box" without seeing a single review, and for everyone, at whatever price. Good, it is quite telling about your bias.
For me (I have a laptop with a 1070 which works very good for me and I've had lots of "green" and "red" cards in the past, so for you information I am not so biased) the biggest flaw is the power draw. That makes high end Vega unsuitable for mobile space, which is not so good for the customers as there is a de facto monopoly in the mobile dicrete GPU market.
Die size is an issue for AMD not for the customer in the first place, but due to the high professional and especially compute performance it can be overcome by selling Vega in the high profit markets.
For the rest, you have a product that is quite probably on GTX1080 level, at GTX1080 price, which has the drawback of power draw and has the plus of the lower Freesync costs. Moreover, it was hinted that the Vega 56 variant may be a "best bang for the buck" case. Why it should be a complete failure, only God knows.