Glo.
Diamond Member
- Apr 25, 2015
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It appears you want to spin my words the way you decided they mean.But you did, you claimed when developers will implement them Vega will be 30% faster! And now we know they are automatically driver activated, which means Vega has no hope, it's performance is not competitive enough as it is with primitive shaders! Shows what you know about things!
I have said about Programmable Geometry Pipeline, and Primitive Shaders.
Which of the features is increasing Geometry Throughput of Vega architecture to up to 11 Triangles per clock with 4 Geometry Engines?
We do not know whether it is active in Vega FE drivers, just like DrawStream Binning rasterizer was not active, per applications testing this. We have not seen any analysis of this feature on performance. Yet, you acclaimed Vega, and this feature is a failure. Supposedly I have had zero reputation to claim anything. What about in this context about your reputation?
Can you stop spreading FUD? I want to know and understand the hardware. All you are doing is spreading FUD about it.
And what about numbers you were referring to, Cat Merc has asked you this, and you still not answered this question.