AMD Vega (FE and RX) Benchmarks [Updated Aug 10 - RX Vega 64 Unboxing]

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Cloudfire777

Golden Member
Mar 24, 2013
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This is one of the reasons why AMD is the worst hype marketing clueless company to ever exist. August 2016.
Like it was so amazing. Little did people know it would take a freaking year to get the product out

What the heck is the point with these stupid teasers looking back now?

 

Cloudfire777

Golden Member
Mar 24, 2013
1,787
95
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A) its not off topic. Its exactly about Vega
B) I stand by what I said and most people agree that AMD is clueless in marketing

Their countless teasers and venues for Vega will now come bite them. A lot less people will wait for any other AMD GPU whenever AMD tease something in the future and I hope they are aware of that. A lot fewer people will trust them and their promises
 

PhonakV30

Senior member
Oct 26, 2009
987
378
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A) its not off topic. Its exactly about Vega
B) I stand by what I said and most people agree that AMD is clueless in marketing

Their countless teasers and venues for Vega will now come bite them. A lot less people will wait for any other AMD GPU whenever AMD tease something in the future and I hope they are aware of that. A lot fewer people will trust them and their promises

Your post was like Trash WCCFTECH .that's why he said Grow up.Don't bring those things.
 

Despoiler

Golden Member
Nov 10, 2007
1,966
770
136
A) its not off topic. Its exactly about Vega
B) I stand by what I said and most people agree that AMD is clueless in marketing

Their countless teasers and venues for Vega will now come bite them. A lot less people will wait for any other AMD GPU whenever AMD tease something in the future and I hope they are aware of that. A lot fewer people will trust them and their promises

Where did you get your marketing degree? What would you do different?
Countless? You can count the number of showings on 1 hand.
A lot less blah blah blah blah waiting. What forecasting data are you using?
A lot fewer blah blah blah promises. What promises have been broken?
 
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Elixer

Lifer
May 7, 2002
10,376
762
126
Where did you get your marketing degree? What would you do different?
Countless? You can count the number of showings on 1 hand.
A lot less blah blah blah blah waiting. What forecasting data are you using?
A lot fewer blah blah blah promises. What promises have been broken?
Are you kidding?
They were behind this...,

So, they made expectations so high, that Vega could even beat Volta, and you don't see that?

*edit
You know, I now know where the GPU marketing team came from.
It was the same people that marketed bulldozer.
They famously once said, IPC will be higher in these forums.
 
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n0x1ous

Platinum Member
Sep 9, 2010
2,572
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Despoiler

Golden Member
Nov 10, 2007
1,966
770
136
Are you kidding?
They were behind this...,

So, they made expectations so high, that Vega could even beat Volta, and you don't see that?

What is Volta's performance? What is RX Vega's performance? Do you think marketing is literal? Even given you can see the paragraph below talking about voltage. It's just some snark. You can keep telling stories with Cloud.
 

Snarf Snarf

Senior member
Feb 19, 2015
399
327
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News flash! Intel and Nvidia products can be dramatically undervolted at stock configurations too. This phenomenon is not exclusive to AMD, it's merely become a pretend benefit / talking point since most AMD products have no headroom and their graphics cards suffer in efficiency.

No one thinks its a pretend benefit. It's obviously a negative aspect of RTG's launch/binning process. It is a factual statement that RTG frequently launches over volted cards, and I don't see anyone here praising this.
 

tviceman

Diamond Member
Mar 25, 2008
6,734
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www.facebook.com
No one thinks its a pretend benefit. It's obviously a negative aspect of RTG's launch/binning process. It is a factual statement that RTG frequently launches over volted cards, and I don't see anyone here praising this.

Over volting is just as successful on Intel and Nvidia, it just so happens their products tend to have headroom so users opt to increase performance instead of dropping voltage.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Starting to think the "Poor Volta" with a Radeon sticker was just foreshadowing of the poor voltage settings future AMD GPUs will launch with. We saw it with Polaris, Polaris duex, and now most likely Vega.

Poor voltage indeed.

EDIT: I feel the need to point out this is a joke. Jimmies be rustling around here lately.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
IMO, if they can match 1080 performance they are better off matching 1080 at $500 price to sell it to loyalists and Freesync users. Gotta get whatever return you can. The good news is that if they can match 1080, then the cut down Vega should have no problem beating 1070 since AMD will cut the shaders 12.5% vs Nvidia's 25% cut. That one I would expect closer to $400, as even if is a power hog it can sell to some users if it sits above the 1070 consistently in benchmark charts.

Despite negativity, these can move units to the right customers. But they really need to at least match the 1080 performance to stand a chance. If 56NCU Vega cannot beat the 1070 I don't know what AMD can do that's profitable here.

No one in there right mind is going to buy vega for 1080 prices if it only matches the performance but draws 100w+ more power to do it. Gsync tax or not. Its not like the GTX480 days when no one cared about power use, its becoming a big deal. Im willing to deal with high power use but only if performance is high so power is justified.

And if it doesnt even match 1080 then they may as well not bother releasing it.
 
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railven

Diamond Member
Mar 25, 2010
6,604
561
126
I'm starting to seriously suspect the failure of MSFT's Xbox One catching dominance is what is hurting AMD more so right now. PS4 I believe uses a different SDK that doesn't (from my understanding) translate as well to direct DX12 implementation. We all remember the "wait for DX12" slogan that covered Fury. And when Polaris came around, it was still propagated. Now 4 years into these consoles lives and we're still seeing DX12 versions of game performing worse then their DX11 counterparts. It's only those that seem to have started in DX12 that show the most improvements. But those titles still seem to be the minority by a long shot.

But that's just my tinfoil hatting. I get the feeling AMD wasn't expecting such a slow adoption of DX12.
 

Snarf Snarf

Senior member
Feb 19, 2015
399
327
136
Over volting is just as successful on Intel and Nvidia, it just so happens their products tend to have headroom so users opt to increase performance instead of dropping voltage.

Not sure what you're saying? No one disagrees with the notion that RTG has done a piss poor job of voltage binning their products leaving terrible efficiency and zero headroom for OC. I also have never seen anyone tout undervolting Radeon cards as a benefit of the product. We're discussing it here because it appears that yet again like @railven just said, this is the third consecutive launch for RTG where the cards are overvolted to their absolute limit. Whether this is to help with yields or its incompetence I have no idea, only RTG knows the answer.
 
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IEC

Elite Member
Super Moderator
Jun 10, 2004
14,362
5,026
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The safe money is on the assumption that RX Vega will end up around aftermarket GTX 1080 performance +/- 5% due to Vega Frontier's poor showing in gaming. There is obviously room for improvement both in absolute performance as well as perf/W with gaming-focused products. How much room is debatable, and depends on how much performance can be gleaned from inactive features, driver improvements, etc.

As long as pricing is good, it doesn't matter. I am still planning to buy at least two cards.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,425
8,388
126
This is one of the reasons why AMD is the worst hype marketing clueless company to ever exist. August 2016.
Like it was so amazing. Little did people know it would take a freaking year to get the product out

What the heck is the point with these stupid teasers looking back now?



A) its not off topic. Its exactly about Vega
B) I stand by what I said and most people agree that AMD is clueless in marketing

Their countless teasers and venues for Vega will now come bite them. A lot less people will wait for any other AMD GPU whenever AMD tease something in the future and I hope they are aware of that. A lot fewer people will trust them and their promises

Your post was like Trash WCCFTECH .that's why he said Grow up.Don't bring those things.

Where did you get your marketing degree? What would you do different?
Countless? You can count the number of showings on 1 hand.
A lot less blah blah blah blah waiting. What forecasting data are you using?
A lot fewer blah blah blah promises. What promises have been broken?

Are you kidding?
They were behind this...,

So, they made expectations so high, that Vega could even beat Volta, and you don't see that?

*edit
You know, I now know where the GPU marketing team came from.
It was the same people that marketed bulldozer.
They famously once said, IPC will be higher in these forums.

Well AMD was right about poor Volta. We are all going to be poor after what Nvidia will be able to charge for it with no competition

This reminds me that after Nvidia's last earnings call in May, a reporter asked Jensen if he was concerned about Vega. He said
"My assessment is that the competitive position is not going to change."

https://www.overclock3d.net/news/gpu_displays/nvidia_is_not_worried_about_amd_s_vega_architecture/1

What is Volta's performance? What is RX Vega's performance? Do you think marketing is literal? Even given you can see the paragraph below talking about voltage. It's just some snark. You can keep telling stories with Cloud.

Errbody calm down.



Starting to think the "Poor Volta" with a Radeon sticker was just foreshadowing of the poor voltage settings future AMD GPUs will launch with. We saw it with Polaris, Polaris duex, and now most likely Vega.

Poor voltage indeed.

EDIT: I feel the need to point out this is a joke. Jimmies be rustling around here lately.

Exactly, unrustle your jimmies.

AT MOderator ElFenix
 

Glo.

Diamond Member
Apr 25, 2015
5,763
4,667
136
https://forum.beyond3d.com/posts/1992079/
The Vega conversation become too heated for me. I know that people are very excited about this card. I assumed there would be lots of reviews of Vega FE at launch, but everybody started to ask me to do a review instead. I even got requests from press to come and benchmark to our office. There's no conspiracy or anything. I am just letting AMD and the press to do their work, while focusing on my own.

I am currently finalizing our tech and I have my hands full of tasks. I skipped E3 and SIGGRAPH this year to have more time to get things done. Our launch is getting closer and shipping to 5 platforms (base & upgraded consoles + PC) with a 3 people team is pretty hard.

Vega is working well and I use it daily. Async compute is also working fine. I had plans to test some fp16 code on it, but I found out that Unreal Engine doesn't yet support fp16 on PC. So I am waiting for Epic to add fp16 support before I continue with fp16 work on PC. Ran my buffer benchmark on Vega (https://github.com/sebbbi/perftest), and noticed no surprises. It behaves like any other GCN based GPU (same peak perf/clock on various L1$ buffer load operations). Our game is mostly ray-traced, so it has no very little overdraw. Tiled rasterizers shouldn't help much at all, so I haven't spend any time confirming gains on that regard. I will test DX 12.1 features (especially volume tiled resources) after our game launches.

The card is very quiet. Even when playing our game at 4K without vsync. Running it at stock settings (like our CPUs and other components). In gamedev hardware stability is always more important than slight perf increase. I'd assume AMD has plenty of headroom to run the fan faster in consumer release if they want to.
https://forum.beyond3d.com/posts/1973875/
Just wanted to clarify that I meant AMD GCN2 (consoles) vs Nvidia's latest (Maxwell/Pascal). AMD PC GPUs have also improved since GCN2.

Improvements for general performance:
- GCN3 introduced delta color compression. Including ability to sample/load compressed textures without decompress step.
- GCN3 improved geometry tessellation performance
- GCN4 improved geometry performance in general (including fast strips, primitive discard, etc).
- GCN4 improved delta color compression.
- GCN4 added instruction prefetch (reduces pipeline latency, again helps with geom bottleneck).
- GCN4 improved async compute scheduling (GPU side)

GCN5 (Vega) adds these general performance improvements:
- L2 cache includes L2 ROP cache (L1 ROP caches under L2). Don't need to flush caches between pixel shader passes.
- Tiled rasterizer. Reduces overdraw, bandwidth and makes ROPs more efficient in general.
- Improved geometry pipeline (including proper load balancing, up to 2x higher peak throughput)
- General purpose memory paging system

(I didn't list features that don't bring performance improvements without programmer intervention)

All of these improvements mean that GCN5 should run general purpose pixel/vertex shader code much better than GCN2. GCN5 has most of the same tricks that are seen in modern Nvidia GPUs. There are nice compute improvements as well, but they need special programmer support (DPP, SDWA, FP16). We will see the real impact of these improvements when DX12 SM 6.0 becomes available. Doom is already using these features with Vulkan, resulting in nice gains.

Two posts from the same person, that is very knowledgable about GPUs from different parts of time.

Why what is posted in second post is not reflected in reality?

Its not that AMD is clueless company. The hardware is there. So what is happening?
 

french toast

Senior member
Feb 22, 2017
988
825
136
Mind sharing that time travel design. I see you edited before you posted.
Im using puffin web browser and opera max data compression on my phone, both awesome for speed and data savings but unfortunately sometimes the browser disconnects from the cloud and resets the page whilst writing, I had written a long post and somehow it reset and posted with a bit of writing, which was weird so I deleted the single line and couldn't be bothered to re type.

Edit; just took in what you wrote must have been that flux capacitor I've been working on.
 
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Elixer

Lifer
May 7, 2002
10,376
762
126
https://forum.beyond3d.com/posts/1992079/

https://forum.beyond3d.com/posts/1973875/

GCN5 (Vega) adds these general performance improvements:
- L2 cache includes L2 ROP cache (L1 ROP caches under L2). Don't need to flush caches between pixel shader passes.
- Tiled rasterizer. Reduces overdraw, bandwidth and makes ROPs more efficient in general.
- Improved geometry pipeline (including proper load balancing, up to 2x higher peak throughput)
- General purpose memory paging system
(I didn't list features that don't bring performance improvements without programmer intervention)

Why what is posted in second post is not reflected in reality?

Its not that AMD is clueless company. The hardware is there. So what is happening?
Actually, I think it IS reflected in reality.

The tiled rasterizer only works on some workloads as I mentioned before, and, as I thought, it is transparent to the workload in question. (There is no API call for this).

Not flushing is usually a big saving, not sure why that savings isn't showing up on some workloads, perhaps AAA game engines do this internally as well, so, another feature that won't do much on modern AAA engines.

For the geometry pipeline, we should be seeing good throughput here, I am guessing what is going on is, the batches are too small to make a tangible difference, and you will only see good throughput on big workloads (ie, CAD stuff with millions of polygons).

For the memory paging system, I assume once again that most games are staying well within their limits of 2 or 4GB, so, again, no improvement until you go over what the VRAM the card has.

That means, out of all of these features that are supposed to bring Vega to the table aren't enough.
They need more ROPs & IPC.
 
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Cloudfire777

Golden Member
Mar 24, 2013
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https://forum.beyond3d.com/posts/1992079/

https://forum.beyond3d.com/posts/1973875/


Two posts from the same person, that is very knowledgable about GPUs from different parts of time.

Why what is posted in second post is not reflected in reality?

Its not that AMD is clueless company. The hardware is there. So what is happening?

Where to begin...

Their timing is absolutely horrible. They are almost a generation behind Nvidia.
Imagine Vega that launched the same time as 1080. That would be a completely different story.

Then its all these teasers.
"Poor Volta"
The rebellion marketing

Event after event with very little substantial and leaving the customers waiting.

Betting on HBM2 which didnt get them much anywhere but probably delayed products.

People praise Raja but I think nothing have changed for the better ever since he joined and Radeon was formed.
Remember 7970 and 290X? That was the last time AMD was relevant for gamers. Before Raja came along. Well include Fury X too, but that card had its reputation blown by AMDs wonderful marketing department again. From slides showing it 20% above 980Ti to overclockers dream.

AMD might have little resources to do R&D but they have departments/people blowing up some of the momentum and chances they had


Seriously, this is NOT the place for the AMD marketing sucks discussion.

AT Moderator ElFenix
 
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QualityTime

Junior Member
Jun 29, 2017
7
0
1
I'm starting to seriously suspect the failure of MSFT's Xbox One catching dominance is what is hurting AMD more so right now. PS4 I believe uses a different SDK that doesn't (from my understanding) translate as well to direct DX12 implementation.
Most of the major titles are both Xbox and Playstation.

We all remember the "wait for DX12" slogan that covered Fury. And when Polaris came around, it was still propagated. Now 4 years into these consoles lives and we're still seeing DX12 versions of game performing worse then their DX11 counterparts. It's only those that seem to have started in DX12 that show the most improvements. But those titles still seem to be the minority by a long shot.

But that's just my tinfoil hatting. I get the feeling AMD wasn't expecting such a slow adoption of DX12.
It really comes down to something being an AMD or Nvidia based feature and how they push(or don't) adoption. Nvidia is much more aggressive and consistent, while AMD is mostly passive with short campaigns but lacking persistence.

Waiting for dx12 to finally let GCN shine is likely to be wishful thinking. Most dx12/vulcan games aren't going to be doom and will optimize around maxwell/pascal.

AMD not having a console-pc program, giving some level of optimization by default, after all this time is neglect. They haven't leveraged those platforms to any real degree.
 

eek2121

Diamond Member
Aug 2, 2005
3,051
4,276
136
The tiled rasterizer only works on some workloads as I mentioned before, and, as I thought, it is transparent to the workload in question. (There is no API call for this).

Unless something has changed recently, it isn't working in ANY workload currently.

Not flushing is usually a big saving, not sure why that savings isn't showing up on some workloads, perhaps AAA game engines do this internally as well, so, another feature that won't do much on modern AAA engines.

Or it's not enabled in the drivers.

For the geometry pipeline, we should be seeing good throughput here, I am guessing what is going on is, the batches are too small to make a tangible difference, and you will only see good throughput on big workloads (ie, CAD stuff with millions of polygons).
Not if it's dependent on the Draw Stream Binning Rasterizer working to achieve the mentioned throughput.
For the memory paging system, I assume once again that most games are staying well within their limits of 2 or 4GB, so, again, no improvement until you go over what the VRAM the card has.
GTA V uses more than 4 GB for 1440p gaming on my system. I've had games use as much as 8 GB. Doesn't really matter much for me since my graphics card has 11 GB. HBCC is pointless on a flagship card unless 8k gaming takes off or developers start taking advantage of all that extra VRAM.

That means, out of all of these features that are supposed to bring Vega to the table aren't enough.
They need more ROPs & IPC.
That's the reason everyone thinks that something is off. The Vega architecture overview claimed higher IPC vs Fury-X. There have been plenty of people arguing why, but I guess we'll find out in a few weeks.
 

Head1985

Golden Member
Jul 8, 2014
1,866
699
136
Vega need more memory bandwidth not Rops or IPC.Btw if miners will start using vega we wont see vega in stores next 6-12months probably.
This mining craze wont crash this time.It will be here probably forever.
 

Maverick177

Senior member
Mar 11, 2016
411
70
91
Lmfao AMD somehow redactedthemselves in their face, yet again.




Trolling and profanity not allowed in the tech forums.


esquared
Anandtech Forum Director
 
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ozzy702

Golden Member
Nov 1, 2011
1,151
530
136
Vega need more memory bandwidth not Rops or IPC.Btw if miners will start using vega we wont see vega in stores next 6-12months probably.
This mining craze wont crash this time.It will be here probably forever.

Vega doesn't hash great, is terribly inefficient and will cost more than more effective alternatives. That and mining profitability has been and will be dropping month after month. We have 18 months of GPU mining tops.
 
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