Ventanni
Golden Member
- Jul 25, 2011
- 1,432
- 142
- 106
My take, told in a way that's not so negative:
Nvidia:
PhysX — Although it has its criticism, it's probably the most widely used hardware accelerated physics engine in games. If you play Planetside 2, this is a gem to enable.
ShadowPlay — For the professional gaming crowd, this is actually a really nice feature. If you haven't already, go to Twitch.TV and see take a look at how many streams there are. Twitch.tv is like YouTube except the content is live, and isn't limited to just gaming.
G-Sync — From everything I've read, this is a game changer.
FaceWorks — Neat.
CUDA - Very powerful for the research and development sector. There is a reason why more super computers are powered by Nvidia, and that's because of CUDA. Although you might think this is absolutely irrelevant for gamers, professional GPU sales help fuel the R&D for future Nvidia products. They are, afterall, the same GPUs, so you definitely want the professional crowd taking notice.
AMD :
Mantle API — This API has enormous potential for the gaming industry in that it would allow for vastly more detail and content to be rendered in a single frame then previously before, however I don't think it'll completely take off unless AMD decides to extend support to Nvidia. Let's just be honest here, Nvidia has more impact with game developers than AMD does. It's like Nvidia has the keys and AMD has the car. Unless they get together and cooperate with Mantle, no one is going anywhere.
TressFX — I thought this was neat, but it's only been used in one game so far.
Eyefinity — Excellent feature, but Nvidia has its own version now.
FreeSync — Currently unproven, but neat.
Biggest game changers or potential game changers from both companies:
-Mantle
-G-Sync
-Eyefinity/Surround
-Shadowplay
Nvidia:
PhysX — Although it has its criticism, it's probably the most widely used hardware accelerated physics engine in games. If you play Planetside 2, this is a gem to enable.
ShadowPlay — For the professional gaming crowd, this is actually a really nice feature. If you haven't already, go to Twitch.TV and see take a look at how many streams there are. Twitch.tv is like YouTube except the content is live, and isn't limited to just gaming.
G-Sync — From everything I've read, this is a game changer.
FaceWorks — Neat.
CUDA - Very powerful for the research and development sector. There is a reason why more super computers are powered by Nvidia, and that's because of CUDA. Although you might think this is absolutely irrelevant for gamers, professional GPU sales help fuel the R&D for future Nvidia products. They are, afterall, the same GPUs, so you definitely want the professional crowd taking notice.
AMD :
Mantle API — This API has enormous potential for the gaming industry in that it would allow for vastly more detail and content to be rendered in a single frame then previously before, however I don't think it'll completely take off unless AMD decides to extend support to Nvidia. Let's just be honest here, Nvidia has more impact with game developers than AMD does. It's like Nvidia has the keys and AMD has the car. Unless they get together and cooperate with Mantle, no one is going anywhere.
TressFX — I thought this was neat, but it's only been used in one game so far.
Eyefinity — Excellent feature, but Nvidia has its own version now.
FreeSync — Currently unproven, but neat.
Biggest game changers or potential game changers from both companies:
-Mantle
-G-Sync
-Eyefinity/Surround
-Shadowplay