"massive rendering error"? Have you looked at the pictures? The snow shader is destroying information which has been rendered by the GPU in a previous step.
The snow shader has no positiv impact on the picture. Applying a snow shader after the rendering of the terrain has no benefit at all and cost only performance.
So yes, it is no big deal because the picture looks (much) and performs better.
There are simple answers to all your question, and I mean all:
Object Space Lighting - Oxide Presentation
http://oxidegames.com/wp-content/uploads/2016/03/Object-Space-Lighting-Rev-21.pptx
"Could never afford to place the entire terrain into a texture – to much offscreen unused space"
...and nothing is destroyed, as there is nothing to be destroyed. The presentation even has pictures, so it should not be a problem.
You have those options in your driver. And sometimes AMD is taking care of it for you.
Don't tell me, tell it those that make game reviews but is it a game menu option or is it clever thinking (on AMD part)
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