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Sorry, no need to watch the video, basically just stating that FFSS (FX Super-sampling) is coming to AMD, to combat NVidias's DLSS.
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Vulkan has a much greater following in open source than commercially, which is unsurprising considering its focus.Vulkan (it's successor) is the first thing to actually work properly and even today (2021) only used in a small fraction of games and it's really only id that make it work well.
Weeelllll, not every hardware vendor anyway for sure.and we don't have every vendor making their own specific Vulkan-like APIs that require tweaks and changes for each hardware platform.
lol. no chanceOh wow. I'm not getting my hopes up, but dang. It leaked that AMD is getting DOUBLE the performance from Super Res.
Oh wow. I'm not getting my hopes up, but dang. It leaked that AMD is getting DOUBLE the performance from Super Res.
Oh wow. I'm not getting my hopes up, but dang. It leaked that AMD is getting DOUBLE the performance from Super Res.
There's also a question of image quality as well since both are essentially faking a high resolution image and there's no guarantee that one solution does as good as another.
Double performance is irrelevant if the results look like garbage by comparison.
AMD has certainly been on a roll lately, but the odds they leapfrog Nvidia like that aren't close to likely. If the are twice as fast, there's a catch in there.
As an AMD fanboy for many years, I can assure you, hopes will be crushed.
I just purchased a 6900 xt (but have not received the tracking number yet). As such I am hoping amd's super resolution can save its less then great ray tracing performance.
Pretty sure my hopes are also going to be crushed.
RTRT and SuperRes/DLSS should not be lumped together.
I disagree, I feel good upscaling would be a raytracing game changer for me. If I can drop my base resolution down to 1080p, then even on a AMD card I should be able to enable raytracing with acceptable framerates.