AMD's GPUOpen site is up

Elixer

Lifer
May 7, 2002
10,371
762
126
GPUOpen is based on three principles:
The first is to provide code and documentation allowing PC developers to exert more control on the GPU. Current and upcoming GCN architectures (such as Polaris) include many features not exposed today in PC graphics APIs, and GPUOpen aims to empower developers with ways to leverage some of those features. In addition to generating quality or performance advantages such access will also enable easier porting from current-generation consoles (XBox One™ and PlayStation 4) to the PC platform.

The second is a commitment to open source software. The game and graphics development community is an active hub of enthusiastic individuals who believe in the value of sharing knowledge. Full and flexible access to the source of tools, libraries and effects is a key pillar of the GPUOpen philosophy. Only through open source access are developers able to modify, optimize, fix, port and learn from software. The goal? Encouraging innovation and the development of amazing graphics techniques and optimizations in PC games.

The third is a collaborative engagement with the developer community. GPUOpen software is hosted on public source code repositories such as GitHub as a way to enable sharing and collaboration. Engineers from different functions will also regularly write blog posts about various GPU-related topics, game technologies or industry news.
Pushing all this to open source is the way to go IMO.
Proprietary crap hurts gamers, doesn't help them.
 
Reactions: kawi6rr

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
So, most of their "Open" techniques require their proprietary toolset like the DepthBoundsTest11:
The depth bounds test functionality is accessed through the AMD GPU Services (AGS) library
http://gpuopen.com/gaming-product/depthboundstest11-directx-11-sdk-sample/

And a lot of them arent even new. nVidia published most of them on their Github, too. Difference? This has been happened years ago...
https://developer.nvidia.com/gameworks-opengl-samples
https://developer.nvidia.com/gameworks-directx-samples

Examples:
HBAO, Soft Shadows, GPU particles, FXAA 3.x, Tessellation samples (terrain, silhouette), spare textures...
 

Madpacket

Platinum Member
Nov 15, 2005
2,068
326
126
Good move. Hopefully this will put pressure on team Green to get rid of proprietary gameworks crap.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
The majority of the current GameWorks samples are not available on Github, such as HBAO+, TXAA, Depth of Field, FaceWorks, WaveWorks, HairWorks, GI Works, Turbulence, and likely Soft Shadows ...

It's not nVidias fault that they have more tech than AMD.
Most of AMD's samples are available from nVidia, too.

Amd hasnt even published anything using CR or ROV unlike nVidia and Intel.
 

Elixer

Lifer
May 7, 2002
10,371
762
126
It's nVidias fault that they have more proprietary tech than AMD.
Fixed it for you.

SDKs & demos have been around a long time, nothing new here.
What is new is throwing up current tech libs source & demos up for everyone to use, they don't restrict anything, and if people wanted to port these to whatever, they can.
 
Reactions: kawi6rr

ThatBuzzkiller

Golden Member
Nov 14, 2014
1,120
260
136
It's not nVidias fault that they have more tech than AMD.
Most of AMD's samples are available from nVidia, too.

Amd hasnt even published anything using CR or ROV unlike nVidia and Intel.

Not true if we were to compare like for like accessibility ...

What Nvidia offers is meager in comparison to AMD ...

You get ambient occlusion, geometry optimization tools, soft shadows, TressFX, VR SDK, AMD Driver Extensions (AMD AGS), Forward+ rendering sample, GPU particles, MLAA, nBody simulation with asynchronous compute, and their own specialized tessellation samples including post-processing samples ...

Where exactly am I going to get an equivalent amount of content WITHOUT signing up for a Nvidia developer program ?

BTW, Nvidia has done absolutely NO advertisement for ROVs. All credit goes to Intel for that as Nvidia doesn't have a whole lot of confidence in it's usage considering they heavily discourage it ...
 

Dresdenboy

Golden Member
Jul 28, 2003
1,730
554
136
citavia.blog.de
It's not nVidias fault that they have more tech than AMD.
Most of AMD's samples are available from nVidia, too.

Amd hasnt even published anything using CR or ROV unlike nVidia and Intel.
You mean, there is a wish list, which has to be fulfilled by AMD? Or would you have liked it more if they didn't start the GPUOpen initiative?
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
Not true if we were to compare like for like accessibility ...

What Nvidia offers is meager in comparison to AMD ...

You get ambient occlusion, geometry optimization tools, soft shadows, TressFX, VR SDK, AMD Driver Extensions (AMD AGS), Forward+ rendering sample, GPU particles, MLAA, nBody simulation with asynchronous compute, and their own specialized tessellation samples including post-processing samples ...

Where exactly am I going to get an equivalent amount of content WITHOUT signing up for a Nvidia developer program ?
Everything: https://github.com/NVIDIAGameWorks/OpenGLSamples
http://developer.download.nvidia.co.../11/NVIDIA_SDK11_Direct3D_11.00.0328.2105.exe

You dont need a registration to get access to source code for nearly the same effects.

BTW, Nvidia has done absolutely NO advertisement for ROVs. All credit goes to Intel for that as Nvidia doesn't have a whole lot of confidence in it's usage considering they heavily discourage it ...
nVidia has published a ROV sample on Github to give developers something to play.
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
I'll have to download some parts and do some tests tonight. Would be nice if it's easily implementable and I can see how it works
 
Feb 19, 2009
10,457
10
76
@sontin
Not sure why you are pretending that NV is promoting its tech as open source. If you refer to the GitHub, it was last updated in 2014, with only a few older effects for D3D, and not the CURRENT GameWorks libraries which remain closed source, obfuscated for most developers. Devs who want a look at the raw source code have to sign up and pay a fee to be able to optimize it.

The OpenGL stuff is primarily for Android development, their Shield device is struggling to get exclusives.. and so few big PC games are OpenGL and when they are, they don't use GW.
 
Reactions: kawi6rr

ThatBuzzkiller

Golden Member
Nov 14, 2014
1,120
260
136
Everything: https://github.com/NVIDIAGameWorks/OpenGLSamples
http://developer.download.nvidia.co.../11/NVIDIA_SDK11_Direct3D_11.00.0328.2105.exe

You dont need a registration to get access to source code for nearly the same effects.

Your using OpenGL samples too ? AMD can play that game too since they have a sparse texture sample up and running at Github ...

Nearly same effects ? You sure about that ? So I can get access to the source codes for HBAO+, HairWorks, and a physics simulation using asynchronous compute ?

Can I also get access to the NVAPI library and their VR SDK without signing up ?

Do they have geometry optimization tools too ?

I'll concede if you can even show me open access to their tools and source codes ...

nVidia has published a ROV sample on Github to give developers something to play.

It doesn't help that your showing a demo of an OpenGL extension instead of ROVs directly when AMD/Intel have a similar extension via GL_Intel_fragment_shader_ordering ...

AMD also gives similar technology that developers can play around with too like a mutex mode for TressFX and if your a lucky console developer you get to play around with globally ordered append buffers which is going to ship in the future game by Media Molecule known as Dreams ...
 

GodisanAtheist

Diamond Member
Nov 16, 2006
7,158
7,651
136
So, most of their "Open" techniques require their proprietary toolset like the DepthBoundsTest11:
http://gpuopen.com/gaming-product/depthboundstest11-directx-11-sdk-sample/

And a lot of them arent even new. nVidia published most of them on their Github, too. Difference? This has been happened years ago...
https://developer.nvidia.com/gameworks-opengl-samples
https://developer.nvidia.com/gameworks-directx-samples

Examples:
HBAO, Soft Shadows, GPU particles, FXAA 3.x, Tessellation samples (terrain, silhouette), spare textures...

-Good, if it means more games that perform better on AMD hardware a with black box limitations on NV hardware. AMD needs to play the game to be in the game.

Unfortunately, I don't think that is going to be the case here and AMD is going to be subsidizing performance on NV cards.

Believe me, AMD users are just as sick of AMD's open source initiatives as you are...
 

GodisanAtheist

Diamond Member
Nov 16, 2006
7,158
7,651
136
I'm using AMD hardware now, but I am glad AMD is determined to remain an open source company.

Do you know why?

Because in the future, I may not use AMD.

- And there is the problem in a nutshell. You can consider NV gpus because you don't really lose anything by switching away from AMD.

An NV user stands to lose all kinds of product support switching to AMD, and so they don't and won't. That's how we find ourselves in this 75/25 market share split despite both companies delivering largely similar performance within largely similar parameters.

AMD users are afforded he luxury of thinking "I may not own an AMD card with my next purchase" while NV users think "I can't own anything besides an NV card with my next purchase".

It's about time AMD started competing in the real world. This open source crap doesn't win any hearts and minds outside of a limited number of hardcore tech libertarians.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
- And there is the problem in a nutshell. You can consider NV gpus because you don't really lose anything by switching away from AMD.

An NV user stands to lose all kinds of product support switching to AMD, and so they don't and won't. That's how we find ourselves in this 75/25 market share split despite both companies delivering largely similar performance within largely similar parameters.

AMD users are afforded he luxury of thinking "I may not own an AMD card with my next purchase" while NV users think "I can't own anything besides an NV card with my next purchase".

It's about time AMD started competing in the real world. This open source crap doesn't win any hearts and minds outside of a limited number of hardcore tech libertarians.

If my next GPU is Nvidia gain, and they don't support FreeSync, welps bye-bye AMD. Because I'll be jumping on the G-Sync bandwagon.

If AMD is going to charge the same amount as NV, they better have an equal product.
 

littleg

Senior member
Jul 9, 2015
355
38
91
If my next GPU is Nvidia gain, and they don't support FreeSync, welps bye-bye AMD. Because I'll be jumping on the G-Sync bandwagon.

If AMD is going to charge the same amount as NV, they better have an equal product.

At the moment they're charging less than NV for a better product and they're still losing. They need to up their marketing game and make sure they execute better. Botched launches and the lack of day one drivers is killing them.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
At the moment they're charging less than NV for a better product and they're still losing. They need to up their marketing game and make sure they execute better. Botched launches and the lack of day one drivers is killing them.
Edit: Never mind. Off topic for this thread.
 

Gikaseixas

Platinum Member
Jul 1, 2004
2,836
218
106
If AMD is going to charge the same amount as NV, they better have an equal product

This is not a fact, this is your opinion

390 offers more than a 970, sells for roughly the same and Nvidia outsells AMD
380 offers more than a 960, sells for roughly the same and Nvidia outsells AMD

Just a few examples
 
Feb 19, 2009
10,457
10
76
Currently, of NV's stack, only the 750Ti and 980Ti makes sense at their prices. Every other GPU is not as good vs AMD's SKU, as they are overpriced. Especially the 960 and 980.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |