News AMD's Q2 2022, yet another quarter of revenue growth

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gruffi

Member
Nov 28, 2014
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After Intel's disastrous results I thought AMD might be negatively affected as well. But holy redacted, didn't expect that. +70% y/y, impressive numbers!






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esquared
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pakotlar

Senior member
Aug 22, 2003
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After Intel's disastrous results I thought AMD might be negatively affected as well. But holy sh**, didn't expect that. +70% y/y, impressive numbers!

Indeed, really underlines how badly Intel has messed up. Failing to deliver on both the server part and gpu had really really hurt them. Seeing the state of Arc is a shock. I expected much, much better execution. Pat needs to get his company in order or he’s done.
 

Doug S

Platinum Member
Feb 8, 2020
2,486
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Indeed, really underlines how badly Intel has messed up. Failing to deliver on both the server part and gpu had really really hurt them. Seeing the state of Arc is a shock. I expected much, much better execution. Pat needs to get his company in order or he’s done.

He's had less than 1 1/2 years, you greatly overestimate a CEO's ability to change the course of a large corporation if you think they should have fixed things already.
 

DrMrLordX

Lifer
Apr 27, 2000
21,804
11,157
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Impressive. Some were speculating that AMD would have seen negative results????????

Negative growth for client was possible, but more likely for Q3. Unless sales of Rembrandt to the corporate sector will lift them above the fray.

They marked a big operating loss that eat most of the operating income, dunno what it is exactly, either it s an accountatility trick to reduce taxes, or eventually payements that were sent to TSMC for future waffers since this firm asked for payements in advance.

So that s it, the worse way..

In general I agree with you, though AMD just handed out many shares of stock to buy Xilinx not too long ago. They may be trying to pull those back in. Maybe. It is unwise for them to execute buybacks while share prices are high, though.

Overall the growth is strong enough that they can eat the cost without hurting themselves too much. But you have to think they'll need that cash to stay competitive.
 

Vattila

Senior member
Oct 22, 2004
805
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I love the new segment reporting — so much so I have made a spreadsheet/slide to graphically show in a single glance the contribution from each of the business segments now reported. I note that Data Centre isn't significantly more profitable compared to Client (as many seem to think). The margins are almost exactly the same. The profitability of the Xilinx business, now largely making up the Embedded segment, is remarkable in comparison. It is great to have Victor Peng and his team aboard the AMD ship!



AMD 2022-Q2 Segment Results.ods (OneDrive)
 
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KompuKare

Golden Member
Jul 28, 2009
1,072
1,111
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I love the new segment reporting — so much so I have made a spreadsheet/slide to graphically show in a single glance the contribution from each of the business segments now reported. I note that Data Centre isn't significantly more profitable compared to Client (as many seem to think). The margins are almost exactly the same. The profitability of the Xilinx business, now largely making up the Embedded segment, is remarkable in comparison. It is great to have Victor Peng and his team aboard the AMD ship!

Okay, but where have the hidden the console revenue then?

Okay, found this:
Gaming segment includes discrete graphics processors and semi-custom game console products.
So that might explain the 11%. Somehow even though GPUs prices are heading down, I some how doubt that gaming dGPUs only had 11% margins the last few years - even assuming AIBs, distributors, retailers made most of the extra profit.
 

Hitman928

Diamond Member
Apr 15, 2012
5,600
8,790
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Overall the growth is strong enough that they can eat the cost without hurting themselves too much. But you have to think they'll need that cash to stay competitive.

From the earnings call:

Turning to the balance sheet. Cash, cash equivalents and short-term investments was $6 billion at the end of the second quarter. During the quarter, we deployed $920 million to repurchase common stock and have $7.4 billion in remaining authorization. Cash from operations was a record $1 billion. Quarterly free cash flow was $906 million compared to $888 million in the same quarter last year.

Their cash situation is fine, they can afford the share buy backs they commenced this quarter. The remaining buy backs will continue to be done strategically and if things take a turn for the worse, they'll just stop the buy backs.
 

sandorski

No Lifer
Oct 10, 1999
70,127
5,657
126
The march of Progress carries on!

AMD figured out a long time ago that it needed to think Long Term. Now it is just one success after another with seemingly no end in sight.
 

Hitman928

Diamond Member
Apr 15, 2012
5,600
8,790
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Okay, but where have the hidden the console revenue then?

Okay, found this:
Gaming segment includes discrete graphics processors and semi-custom game console products.
So that might explain the 11%. Somehow even though GPUs prices are heading down, I some how doubt that gaming dGPUs only had 11% margins the last few years - even assuming AIBs, distributors, retailers made most of the extra profit.

Yes, semi-custom is now mixed with client gaming (dGPUs). The console contracts are notoriously low margin and are significantly higher volume for AMD than dGPUs.
 
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Hitman928

Diamond Member
Apr 15, 2012
5,600
8,790
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I love the new segment reporting — so much so I have made a spreadsheet/slide to graphically show in a single glance the contribution from each of the business segments now reported. I note that Data Centre isn't significantly more profitable compared to Client (as many seem to think). The margins are almost exactly the same. The profitability of the Xilinx business, now largely making up the Embedded segment, is remarkable in comparison. It is great to have Victor Peng and his team aboard the AMD ship!


Typically data center has significantly higher gross margin but also requires more investment to develop and support the product lines which negates the higher GM somewhat. Typically I would still expect the operating margin to be higher for DC versus client, but I think the main reason they are so close right now is that AMD is both spending a lot on the DC side trying to build that even more so than the client side, as well as the fact that AMD is mostly staying out of the lower end of the client side for now, so what they are selling on the client side has higher GM than typical.
 

KompuKare

Golden Member
Jul 28, 2009
1,072
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Yes, semi-custom is now mixed with client gaming (dGPUs). The console contracts are notoriously low margin and are significantly higher volume for AMD than dGPUs.
So imagine that in terms of revenue the consoles were 80% and dGPUs was 20%.
Further imagine dGPU had 25% margins, so 1,655 * 0.2 = 331 * 0.25 = 82 profit from dGPU.
That would mean consoles had an 8% overall margin (1,655 * 0.8 = 1,324. 105 (187 - 82) = 1,324 = 8%).

Now Sony and Microsoft did pay for some R&D up-front (but pity neither was wiling to pay for more RT performance this gen), but those kind of margins were barely viable when AMD was nearly bankrupt. Maybe this gen will be last console generation?
 

maddie

Diamond Member
Jul 18, 2010
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So imagine that in terms of revenue the consoles were 80% and dGPUs was 20%.
Further imagine dGPU had 25% margins, so 1,655 * 0.2 = 331 * 0.25 = 82 profit from dGPU.
That would mean consoles had an 8% overall margin (1,655 * 0.8 = 1,324. 105 (187 - 82) = 1,324 = 8%).

Now Sony and Microsoft did pay for some R&D up-front (but pity neither was wiling to pay for more RT performance this gen), but those kind of margins were barely viable when AMD was nearly bankrupt. Maybe this gen will be last console generation?
How much does it cost to get game studios to optimize for your architecture? This seems like an intrinsic part of owning the console market.
 

KompuKare

Golden Member
Jul 28, 2009
1,072
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How much does it cost to get game studios to optimize for your architecture? This seems like an intrinsic part of owning the console market.
sure, that's a given. But is it worth that much?

Sticking to my hypothetical numbers, imagine the console margins were 25% instead: so instead of the theoretical $1.3 billion sold costing about to product $1.2billion (1,324 * 0.92 = 1,218), the $1.2 billion would then have cost the console manufacturers $1.6 billion instead of $1.3 billion. They wouldn't be happy but if the want access to good GPUs & CPUs they have to be prepared to pay more, I think or their business and AMD's semi custom is not viable.
 

KompuKare

Golden Member
Jul 28, 2009
1,072
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Given that there's really no downside because the console maker agreed to pay for everything, it's a pretty good business. Don't forget this also includes the Steam Deck I presume.
How about when TSMC 7nm wafers were super scarce?

During the shortage, Radeon were far harder to find GeForce (and RDNA 2.0 mined worse than Ampere), so selling tons of consoles at 10% margin rather than tons of Radeons at 30% or more doesn't sound very wise - at least with hindsight.

While only superficially, consoles do also compete with PC CPUs and GPUs. So not only do consoles use 360mm² (Xbox's "Scarlet") or 308mm² (PS's Oberon), for those low margins Microsoft and Sony get an advanced RDNA 2.0 GPU and a Zen2 CPU.
 
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Saylick

Diamond Member
Sep 10, 2012
3,385
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How about when TSMC 7nm wafers were super scarce?

During the shortage, Radeon were far harder to find GeForce (and RDNA 2.0 mined worse than Ampere), so selling tons of consoles at 10% margin rather than tons of Radeons at 30% or more doesn't sound very wise - at least with hindsight.

While only superficially, consoles do also compete with PC CPUs and GPUs. So not only do consoles use 360mm² (Xbox's "Scarlet") or 308mm² (PS's Oberon), for those low margins Microsoft and Sony get an advanced RDNA 2.0 GPU and a Zen2 CPU.
Even if AMD wanted to shift the wafer allocation from consoles to GPUs, they would not be able to due to contractual obligations. Console contracts are signed way out in advance, and while it does suck for AMD to lose out on potential profit, consoles give a steady supply of revenue in addition to providing secondary benefits with respect to game development for your hardware.
 

Hitman928

Diamond Member
Apr 15, 2012
5,600
8,790
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How about when TSMC 7nm wafers were super scarce?

During the shortage, Radeon were far harder to find GeForce (and RDNA 2.0 mined worse than Ampere), so selling tons of consoles at 10% margin rather than tons of Radeons at 30% or more doesn't sound very wise - at least with hindsight.

While only superficially, consoles do also compete with PC CPUs and GPUs. So not only do consoles use 360mm² (Xbox's "Scarlet") or 308mm² (PS's Oberon), for those low margins Microsoft and Sony get an advanced RDNA 2.0 GPU and a Zen2 CPU.

The console contracts actually made more sense during AMD's rough years, despite being very low margin, and actually was AMD's life blood for a little bit. The reason is that AMD had no money to continue the R&D for graphics on their own and so MS and Sony basically bankrolled their GPU R&D and then gave them a consistent revenue stream beyond that. Now that AMD is making enough money to fund their own GPU R&D, they don't need the console contracts nearly as much though I think there is still value there for AMD. It gives them good relationships with both, working relationships many times are very underrated and MS is probably much more important here than Sony, as well as the opportunity to work with MS/Sony to kind of shape/predict the future of how graphics processing will be handled into the future.

The pandemic shortage I would argue made the console contracts more important during this time for AMD because it gave them more leverage as a higher volume customer. Those console chips would have been made, no matter who the design house was, so it still would have been a limiting factor for AMD but with AMD being the design house, they have more control over wafer allocation and more influence with the foundry to help secure more wafers overall.
 

sandorski

No Lifer
Oct 10, 1999
70,127
5,657
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The console contracts actually made more sense during AMD's rough years, despite being very low margin, and actually was AMD's life blood for a little bit. The reason is that AMD had no money to continue the R&D for graphics on their own and so MS and Sony basically bankrolled their GPU R&D and then gave them a consistent revenue stream beyond that. Now that AMD is making enough money to fund their own GPU R&D, they don't need the console contracts nearly as much though I think there is still value there for AMD. It gives them good relationships with both, working relationships many times are very underrated and MS is probably much more important here than Sony, as well as the opportunity to work with MS/Sony to kind of shape/predict the future of how graphics processing will be handled into the future.

The pandemic shortage I would argue made the console contracts more important during this time for AMD because it gave them more leverage as a higher volume customer. Those console chips would have been made, no matter who the design house was, so it still would have been a limiting factor for AMD but with AMD being the design house, they have more control over wafer allocation and more influence with the foundry to help secure more wafers overall.

It would be a mistake to give up Consoles. That contributes to AMDs' Gaming Cred/Mindshare and having a Software Development culture around their Products.
 

Saylick

Diamond Member
Sep 10, 2012
3,385
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It would be a mistake to give up Consoles. That contributes to AMDs' Gaming Cred/Mindshare and having a Software Development culture around their Products.
Yeah, profit is profit, but not everything can be or should be quantifiable in profit numbers alone. The partnership of AMD-MS-Sony is powerful enough to drive the future direction of game development because it gives a direct line of communication from game developers to the hardware manufacturers. AMD has reiterated so many times over the last 2 years that their success is driven by listening to their customers and making sure it is the customer's needs which drives what they include in future hardware generations. This statement is typically said with respect to the server business, but it is applicable to everything they make, especially in their semi-custom division. Wasn't there a patent that Sony filed which describes a new ray tracing method? It would not surprise me if the PS5 Pro includes hardware to feature that patent, and it would not surprise me if it filtered its way into a future RDNA chip. Similarly, MS owns DirectX and by leveraging that relationship, AMD should be able to cater their GPU architectures to take advantage of any new DX features sooner rather than later.
 

Vattila

Senior member
Oct 22, 2004
805
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But is [the console business] worth that much?

Despite being small, the nice thing about the margin from the console business is that it falls straight to the bottom line. AMD is just acting as a middle man between TSMC and the console vendor, extracting a little profit in the transaction. There is very little overhead, no marketing or sales team, etc., so there is no opportunity cost, i.e. no resources bound up that can be put to better use.

However, due to the limited wafer supply, there has been an opportunity cost for AMD from that perspective. Microsoft and Sony have enjoyed very cheap chips, relative to e.g. the EPYC chips that AMD could have built using these wafers. So I bet Lisa Su stuck firmly to contractual obligations when Microsoft and Sony came begging for more supply.

It seems likely to me that the console vendors will have to pay more going forward, and that they will have to figure out a way to upsell, if they want future console chips on the latest supply-constrained manufacturing processes.
 

moinmoin

Diamond Member
Jun 1, 2017
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but those kind of margins were barely viable when AMD was nearly bankrupt.
That's completely backward. When one is close to bankruptcy it's not margins that keep the company afloat (even high margins of nothing are still nothing after all), it's the steady payments for day to day business that does that. Semi custom business did just that in the time AMD essentially had no competitive products for sale. Its semi custom business as a service was the only business actually working, without it AMD really could have shut down.

How about when TSMC 7nm wafers were super scarce?
Due to its steady volume the semi custom business ensured that AMD had a long time business relation with TSMC going already way before Zen 2 was moved to N7. AMD's closeness to TSMC likely is only comparable to Apple's and MediaTek's. If that didn't exist Zen 2 likely would have been delayed with GloFo 7nm and much later on N7, and the steady volume ramp on TSMC nodes since would be much smaller and slower as AMD wouldn't be a proven customer yet.
 

DisEnchantment

Golden Member
Mar 3, 2017
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Due to its steady volume the semi custom business ensured that AMD had a long time business relation with TSMC going already way before Zen 2 was moved to N7. AMD's closeness to TSMC likely is only comparable to Apple's and MediaTek's. If that didn't exist Zen 2 likely would have been delayed with GloFo 7nm and much later on N7, and the steady volume ramp on TSMC nodes since would be much smaller and slower as AMD wouldn't be a proven customer yet.
Because of the continuity of console business, it is guaranteed that next gen consoles will go AMD. There is no way any other architecture can run those PS5 and XBOX games out of the box, perhaps only for the ones where installation is online,
But most console gamers with tons of DVDs would not be able to use them a next gen non AMD based console, because all those precompiled shaders on their DVDs won't work.
Otherwise the tons of catalog on XBox and PS5 would need shader recompilation or would need to use dynamic recompilation, which for a budget oriented console with crippled CPU cores would be horrible.
The good side effect is that a lot of game developers have to think about ensuring their stuffs run well on the AMD GPUs
The other thing is that there is a business running games in the cloud environment for things like XCloud etc.

Perhaps for the gen after the next things could change if at all.
 
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