Grooveriding
Diamond Member
- Dec 25, 2008
- 9,108
- 1,260
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I've seen one game, out of the 23 available that use GPU physx, that had effects that were worth the performance hit and didn't come off as overdone junk. Metro: LL's effects with fog and smoke were really something, as well the debris effects were not idiotically over-done and were kept in check.
There is a reason there have been an average of less than four games that use gpu physx a year in the past six years since the first game that offered it... Developers can do more using the CPU, along with not crushing the end-user's framerate experience. Games like BFBC2, BF3, BF4 all have done far more to actually impact game play and have physics across a much larger portion of the game world than any game that uses gpu physx has.
The only good effect I've seen it offer is what you get in Metro:LL with the interactive fog and smoke effects that look amazing. Otherwise stuff like massive debris fields from a single gun-shot, or water that looks like stiff wobbly gelatin are really not doing it for me at the cost of big frame rate spikes to enable the feature.
If someone can develop a gpu ran physics tech that is efficient and able to do as much as the CPU does in best-case examples like Battlefield 3 but improved on with the real-time calculations that gpu run physics brings that will be great. But it does not look to be happening any time soon. Can you imagine gpu physx in BF3 ? You'd get about 2 FPS at all times and the experience would be awful.
There is a reason there have been an average of less than four games that use gpu physx a year in the past six years since the first game that offered it... Developers can do more using the CPU, along with not crushing the end-user's framerate experience. Games like BFBC2, BF3, BF4 all have done far more to actually impact game play and have physics across a much larger portion of the game world than any game that uses gpu physx has.
The only good effect I've seen it offer is what you get in Metro:LL with the interactive fog and smoke effects that look amazing. Otherwise stuff like massive debris fields from a single gun-shot, or water that looks like stiff wobbly gelatin are really not doing it for me at the cost of big frame rate spikes to enable the feature.
If someone can develop a gpu ran physics tech that is efficient and able to do as much as the CPU does in best-case examples like Battlefield 3 but improved on with the real-time calculations that gpu run physics brings that will be great. But it does not look to be happening any time soon. Can you imagine gpu physx in BF3 ? You'd get about 2 FPS at all times and the experience would be awful.