This is not reflected by AMD's statements from the article: In explaining the situation, AMD tells us that this is an application level issue due to these games not being familiar with Tonga, and that this can be fixed through further patches.
Nowhere does AMD state it will be resolved through driver updates. And again, doing so would completely defeat the purpose of Mantle given the driver would be doing per-game optimizations, as it happens now on DirectX.
Not to mention that in the earlier days, one of the things we were told about Mantle being superior to DirectX was that we wouldn't have to wait for driver optimizations to get good performance.
But according to you we have to wait for new drivers, and according to AMD we need to wait for application patches - all the while being locked to certain GCN hardware. I say certain because even now some versions don't work properly.
So exactly how is this "superior" to DirectX again?
Again, this is not reflected by reality: If you have ever used some of the lower end GCN products (e.g. Cape Verde) then youve seen first-hand that these games already are hit & miss depending on the GPU in use, so Tonga is an extension to that limitation.
Again, Mantle can't even do what it's supposed to on existing hardware. Basically only the flagship 290X has a chance, and even then the BF4 path still has issues such as memory leaks.
Eventually there's a point where saying "it's beta" no longer cuts it as an excuse. The reality is that the paradigm around the design of this API is extremely brittle from a software engineering standpoint.
Whats all this raging about?
As AMD says this is solved through game patches. As you say yourself thats the purpose of Mantle.
Its a new arch.
Ofcource it needs new driver, no matter how thin it is, and how minor the changes to arch is.
And then in game adjustments needs to take place.
Thats how Mantle works. And how DX12 will work.
Its bound to take time after the cards is released.
Thats probably the reason why we see this 285 now paving the way for the new arch, as 7790 did. No surprises. Everything as planned and expected. And thats the pattern we will see for all cards in the future when dx12 comes online.