Question 'Ampere'/Next-gen gaming uarch speculation thread

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Ottonomous

Senior member
May 15, 2014
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292
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How much is the Samsung 7nm EUV process expected to provide in terms of gains?
How will the RTX components be scaled/developed?
Any major architectural enhancements expected?
Will VRAM be bumped to 16/12/12 for the top three?
Will there be further fragmentation in the lineup? (Keeping turing at cheaper prices, while offering 'beefed up RTX' options at the top?)
Will the top card be capable of >4K60, at least 90?
Would Nvidia ever consider an HBM implementation in the gaming lineup?
Will Nvidia introduce new proprietary technologies again?

Sorry if imprudent/uncalled for, just interested in the forum member's thoughts.
 

insertcarehere

Senior member
Jan 17, 2013
639
607
136

RTX 3070 even according to Nvidia materials in Unreal Engine 4 game is 43% faster than RX 5700 XT in 1440p.

Thats not really painting good picture for Ampere, does it?

Nvidia's graphs only compared 3070 to 2070/1070 in Borderlands 3 (they didn't do RDNA comparisons at all), the numbers that this poster is quoting is only done by comparing Nvidia's benchmark numbers to Techspot's even though the tests are obviously not done in identical conditions (Techspot for one didn't use the in-game benchmark tool while Nvidia most likely would). Let's wait for actual reviews to come out before claiming one way or another.
 

Gideon

Golden Member
Nov 27, 2007
1,715
3,939
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Nvidia's graphs only compared 3070 to 2070/1070 in Borderlands 3 (they didn't do RDNA comparisons at all), the numbers that this poster is quoting is only done by comparing Nvidia's benchmark numbers to Techspot's even though the tests are obviously not done in identical conditions (Techspot for one didn't use the in-game benchmark tool while Nvidia most likely would). Let's wait for actual reviews to come out before claiming one way or another.

Well it is a speculation thread

But yeah, overall I agree. The results vary enough between reviewers that you can't really read too much into it. 2080 Ti for instance got 90FPS @ 1440p according to techspot, but only 78.5 FPS according to techpowerup. That delta is so wide that it 3070 can be both faster or slower than the 2080 Ti
 

Konan

Senior member
Jul 28, 2017
360
291
106
Because Nvidia needs something to compete with Navi 22.

And reusing 102 dies are too expensive.

If RTX 3080 is 68 SMs with 320 Bit GDDR6X, then 103 with 60 SMs and 256 bit GDDR6X will get you around 85% of RTX 3080 performance.

And don't forget. Already with 2944 ALUs/5888 CUDA cores RTX 3070 is 220W TDP, and full 48 SM with GDDR6X would be 250W TDP.

Don't expect 60 SM/256/320 Bit design to be any less than 300W on 8 nm process.

And that is not going to compete with 60 CU RDNA2 GPU that will use around 200-225W of power.

Nvidia has gone first and can now cut and segment as much as they want. There is tons of room. Between the 3070 and 3080 there is up to 30-40% in space.
Please don't forget that the 3070 has DLSS and RT too! Power doesn't matter when you have performance advantage. Remember the 3070 minimum will be +7% above a 2080Ti.

PS. Enjoy your time off?
 
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Konan

Senior member
Jul 28, 2017
360
291
106
NVIDIA_DEV.2204 = "NVIDIA GeForce RTX 3090"
NVIDIA_DEV.2206 = "NVIDIA GeForce RTX 3080"
NVIDIA_DEV.222B = "NVIDIA GeForce RTX 3080 Ti Engineering Sample"
NVIDIA_DEV.222F = "NVIDIA GeForce RTX 3080 11GB Engineering Sample"
NVIDIA_DEV.223F = "NVIDIA GA102GL"
NVIDIA_DEV.2482 = "NVIDIA GeForce RTX 3070 SUPER"
NVIDIA_DEV.2484 = "NVIDIA GeForce RTX 3070"
NVIDIA_DEV.24AF = "NVIDIA GeForce RTX 3070 Engineering Sample"
NVIDIA_DEV.24BF = "NVIDIA GeForce RTX 3070 Engineering Sample"
NVIDIA_DEV .252F = "NVIDIA GeForce RTX 3060 Engineering Sample"

Pulled from the current PCI ID Repository showing added support.
 

Glo.

Diamond Member
Apr 25, 2015
5,765
4,670
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Nvidia has gone first and can now cut and segment as much as they want. There is tons of room. Between the 3070 and 3080 there is up to 30-40% in space.
Please don't forget that the 3070 has DLSS and RT too! Power doesn't matter when you have performance advantage.
Let me repeat it one more time.

The fact that Nvidia develops 60 SM GPU is because its too expensive to cut 102 dies down to Navi 22 levels of performance, and 104 die is way too weak to compete with this GPU. EVEN WITH DLSS.

So where do you get that idea of performance advantage?
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
Navi22 is 3070 level. You need to stop with these baseless claims. Navi with 60CUs makes it barely to the 3070. 3070 will be ~60% faster than the 5700XT with only 46/48SM. GA104 is enough for everything AMD will throw at them.
 
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Konan

Senior member
Jul 28, 2017
360
291
106
Let me repeat it one more time.

The fact that Nvidia develops 60 SM GPU is because its too expensive to cut 102 dies down to Navi 22 levels of performance, and 104 die is way too weak to compete with this GPU. EVEN WITH DLSS.

So where do you get that idea of performance advantage?

Yes I saw what Kopite tweeted. For Nvidia is there is still some cost advantage from cutting 102 as an option because of the Samsung node. Don't forget GA103 for the future.
The card that AMD drops in priced closed to the 3070 will be the card it competes with. Nvidia will simply cut from wherever to compete with the next round.
 
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Kenmitch

Diamond Member
Oct 10, 1999
8,505
2,249
136
Geekbench Results

table source

HardwareGB5 OpenCLAnmerkung
GeForce RTX 3080Ampere, GA102, 68 SM @ 320 Bit GDDR6X191'891+86% vs. 2080, +74% vs. 2080S, +46% vs. 2080Ti
GRID V100S-32QVolta, GV100, 80 SM @ 4096 Bit HBM2153'272-
Titan RTXTuring, TU102, 72 SM @ 384 Bit GDDR6134'369-
GeForce RTX 2080 TiTuring, TU102, 68 SM @ 352 Bit GDDR6131'494+28% vs. 2080, +19% vs. 2080S
GeForce RTX 2080 SuperTuring, TU104, 48 SM @ 256 Bit GDDR6110'399+7% vs. 2080
GeForce RTX 2080Turing, TU104, 46 SM @ 256 Bit GDDR6102'969-

We don't even know if the current drivers are optimized for Geekbench yet....Wait for the official reviews and launch drivers is best!
 

Konan

Senior member
Jul 28, 2017
360
291
106
Only 1 test/just 1 run leaks - Ashes of the Singularity score - for 3080 - puts it 27% above a bunch of average runs of 2080ti. (prob beta drivers too)
Now we know that reviews have the cards
 
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Zstream

Diamond Member
Oct 24, 2005
3,396
277
136
Only 1 test/just 1 run leaks - Ashes of the Singularity score - for 3080 - puts it 27% above a bunch of average runs of 2080ti. (prob beta drivers too)
Now we know that reviews have the cards
View attachment 29381

About right IMO.
 
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Zstream

Diamond Member
Oct 24, 2005
3,396
277
136
+0% Performance per Watt
What did you expect? The node process and nothing really new to add in terms of hardware leaves little to the imagination. It’s a good raw performance increase, so not sure what people want.

If and when something new comes along in terms of hardware, let’s talk. Otherwise it will be the the race to use RT in everything.
I still wish physx was able to be offloaded like RT is.
 
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xpea

Senior member
Feb 14, 2014
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itsmydamnation

Platinum Member
Feb 6, 2011
2,871
3,419
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All I see is a looking forward architecture that is a monster in compute workloads like RT / ML and that will age very well.
Once Nvidia will help devs to optimize their engined for Ampere (ie less INT instructions, more FP32), the difference will be much more pronounced than now.
30 FP32 TFOPS for $700 in 2020? Wow wow wow
are you serious?
you always post things like this do you ever have an actual clue about what you are saying?

So you want game dev's to take INT operations and run them as FP operations at reduced range and resolution and at increased power for 0 performance improvement?
 

xpea

Senior member
Feb 14, 2014
449
150
116
are you serious?
you always post things like this do you ever have an actual clue about what you are saying?

So you want game dev's to take INT operations and run them as FP operations at reduced range and resolution and at increased power for 0 performance improvement?
Oh so ratio int/fp is all the same between games?
 

maddie

Diamond Member
Jul 18, 2010
4,787
4,771
136
All I see is a looking forward architecture that is a monster in compute workloads like RT / ML and that will age very well.
Once Nvidia will help devs to optimize their engined for Ampere (ie less INT instructions, more FP32), the difference will be much more pronounced than now.
30 FP32 TFOPS for $700 in 2020? Wow wow wow

Oh so ratio int/fp is all the same between games?
Serious posts?
Do you understand what an (either/or) (int/fp shader) can do? Why would you think using less int ops is so great? Its only if int ops are greater than 50% of all ops will you get idle resources.
 
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