AnandTech Half-Life 2 Info :)

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ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.

Whoa are you saying HL2 won't support OpenGL?
If that game can't run GL, I'm not buying it.

 

Czar

Lifer
Oct 9, 1999
28,510
0
0
Originally posted by: ShawnD1
Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.

Whoa are you saying HL2 won't support OpenGL?
If that game can't run GL, I'm not buying it.

its a direct3d game, most games are
 

NFS4

No Lifer
Oct 9, 1999
72,647
27
91
Originally posted by: ShawnD1
Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.

Whoa are you saying HL2 won't support OpenGL?
If that game can't run GL, I'm not buying it.

I don't think they care. Your loss
 

GTaudiophile

Lifer
Oct 24, 2000
29,776
31
81
Originally posted by: ShawnD1
Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.

Whoa are you saying HL2 won't support OpenGL?
If that game can't run GL, I'm not buying it.

It's no skin off my back you don't want to play what may very well be the game of the decade, century...
 

fredtam

Diamond Member
Jun 6, 2003
5,694
2
76
I guess those people with 5900 Ultras will just have to loop 3dmark2003 and pretend they are playing. Doesn't look like those 6500+ scores won't do them any good.
 

peter7921

Senior member
Jun 24, 2002
225
0
0
Originally posted by: ShawnD1
Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.

Whoa are you saying HL2 won't support OpenGL?
If that game can't run GL, I'm not buying it.

Halflife 2 was made using the DirectX 9 API not OpenGL. DX9 is known to be on par with openGL 2.0(Although i still don't think 2.0 is official yet),

I don't understand why that bothers you? Most compnies use the dirext3D API, ID is one of the few game companies left that use OpenGL anymore. In the professional market Open GL is still king.

What you said doesn't really make sense????
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
Originally posted by: ShawnD1
Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.

Whoa are you saying HL2 won't support OpenGL?
If that game can't run GL, I'm not buying it.

Did you write the API and don't want to use another, or are you mad that your TNT won't be able to play it at 640x480 16bit?
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Don't even joke about that. Direct3D has always been a lot slower than OpenGL. Play Half-Life in GL at a res and quality high enough to make the frames per second less than 100. Switch the game do Direct3D and watch the frame speed just dive.
I've tried this on:
GeForce 2 Ti200
GeForce 4 MX440 (room mate's computer)
GeForce 4 Ti4200 (friend's computer)
ATI Radeon 9200
GeForce FX5200
 

NFS4

No Lifer
Oct 9, 1999
72,647
27
91
Originally posted by: ShawnD1
Don't even joke about that. Direct3D has always been a lot slower than OpenGL. Play Half-Life in GL at a res and quality high enough to make the frames per second less than 100. Switch the game do Direct3D and watch the frame speed just dive.
I've tried this on:
GeForce 2 Ti200
GeForce 4 MX440 (room mate's computer)
GeForce 4 Ti4200 (friend's computer)
ATI Radeon 9200
GeForce FX5200

HL is a 3-4 year old game. It was based on OGL. Direct3D support was just tacked on IIRC.

Get over it dude
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
Originally posted by: NFS4
Originally posted by: ShawnD1
Don't even joke about that. Direct3D has always been a lot slower than OpenGL. Play Half-Life in GL at a res and quality high enough to make the frames per second less than 100. Switch the game do Direct3D and watch the frame speed just dive.
I've tried this on:
GeForce 2 Ti200
GeForce 4 MX440 (room mate's computer)
GeForce 4 Ti4200 (friend's computer)
ATI Radeon 9200
GeForce FX5200

HL is a 3-4 year old game. It was based on OGL. Direct3D support was just tacked on IIRC.

Get over it dude
exactly, HL is a heavily modified Quake1 engine, which is made for.. well software.. but later on opengl
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
I've said it before and I'll say it again... If I can't play HL2 on an nvidia card... then I won't be playing HL2. When Compusa delivers it the day after release (presale), it can sit on the shelf. There's always Max Payne 2....
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
Guess it is too late to warn a buddy of mine who just ordered a new load of PC parts to build a new PC. I tried to sway him over to ATI but he wanted Nvidia, at the time I thought you got what you pay for and they are pretty close... so why push it.

Glad to know my 9700 pro + 1700+ at 1.71ghz should perform decent. More excuse to swap the 1700 out for a 3200+ 400fsb .

EDIT: "OGL vs D3D" I don't know a whole lot here, but I do know D3D is what games nowadays center around.
 

GTaudiophile

Lifer
Oct 24, 2000
29,776
31
81
Originally posted by: Nebor
I've said it before and I'll say it again... If I can't play HL2 on an nvidia card... then I won't be playing HL2. When Compusa delivers it the day after release (presale), it can sit on the shelf. There's always Max Payne 2....

Your loss, man. All your friends will be playing it...
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Actually the game was primarily made to run using DirectX, just like every other game at the time. DirectX has been the primary mode since way back when. Even Quake1 (what HL is made from) came with DirectX. Software was the main thing, DirectX was an option and GL mode was an added thing that you have to download (heard of GLQuake?).
 

Megatomic

Lifer
Nov 9, 2000
20,128
6
81
Originally posted by: NFS4
I don't think they care. Your loss
If Valve doesn't care that a segment of the gaming community refuses to buy their product, for WHATEVER reason, then they are the a$$hat$ of the business world.
 

NFS4

No Lifer
Oct 9, 1999
72,647
27
91
Originally posted by: ShawnD1
Actually the game was primarily made to run using DirectX, just like every other game at the time. DirectX has been the primary mode since way back when.

Dude. HL was based on Quake technology.

Quake = OGL
Quake != DX

 

Czar

Lifer
Oct 9, 1999
28,510
0
0
dont understand that people are bitching that Valve is to blame when nvidia cant make cards that perform well enough using an industry standard API for gaming, whats wrong with you? its nvidia to blame that their products dont perform well enough

seems that nvidia is going the way of 3dfx, needing some special coding so their products can perform as advertised
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: NFS4


Dude. HL was based on Quake technology.

Quake = OGL
Quake != DX

Quake1 doesn't even work with OpenGL. The only GL mode that Quake1 supports is 3dfx Glide's GL mode. If you try to run GLQuake with OpenGL and not Glide, it tells you it can't find the drivers.

 

NFS4

No Lifer
Oct 9, 1999
72,647
27
91
Originally posted by: ShawnD1
Originally posted by: NFS4


Dude. HL was based on Quake technology.

Quake = OGL
Quake != DX

Quake1 doesn't even work with OpenGL. The only GL mode that Quake1 supports is 3dfx Glide's GL mode. If you try to run GLQuake with OpenGL and not Glide, it tells you it can't find the drivers.

HL is a mixture of Quake code/Quake 2 code/Valve's own rendering code
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
Originally posted by: ShawnD1
Originally posted by: NFS4


Dude. HL was based on Quake technology.

Quake = OGL
Quake != DX

Quake1 doesn't even work with OpenGL. The only GL mode that Quake1 supports is 3dfx Glide's GL mode. If you try to run GLQuake with OpenGL and not Glide, it tells you it can't find the drivers.
erm no, I'v used GLQuake on my Radeon, pretty sure it doesnt have Glide
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
Originally posted by: NFS4
Originally posted by: ShawnD1
Originally posted by: NFS4


Dude. HL was based on Quake technology.

Quake = OGL
Quake != DX

Quake1 doesn't even work with OpenGL. The only GL mode that Quake1 supports is 3dfx Glide's GL mode. If you try to run GLQuake with OpenGL and not Glide, it tells you it can't find the drivers.

HL is a mixture of Quake code/Quake 2 code/Valve's own rendering code
dont think it has any quake2 code in it, not sure though, they might have gotten a alpha version of the quake2 engine while they were making halflife but I think they just worked off the quake1 engine

 
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