Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.
Originally posted by: ShawnD1
Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.
Whoa are you saying HL2 won't support OpenGL?
If that game can't run GL, I'm not buying it.
Originally posted by: ShawnD1
Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.
Whoa are you saying HL2 won't support OpenGL?
If that game can't run GL, I'm not buying it.
Originally posted by: ShawnD1
Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.
Whoa are you saying HL2 won't support OpenGL?
If that game can't run GL, I'm not buying it.
Originally posted by: ShawnD1
Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.
Whoa are you saying HL2 won't support OpenGL?
If that game can't run GL, I'm not buying it.
Originally posted by: ShawnD1
Originally posted by: sandorski
Nvidia seems to have mucked up their DirectX 9, but did swell with OpenGL. That would explain the HL2/Doom3 situation. This is going to be a big blow methinks.
Whoa are you saying HL2 won't support OpenGL?
If that game can't run GL, I'm not buying it.
Originally posted by: ShawnD1
Don't even joke about that. Direct3D has always been a lot slower than OpenGL. Play Half-Life in GL at a res and quality high enough to make the frames per second less than 100. Switch the game do Direct3D and watch the frame speed just dive.
I've tried this on:
GeForce 2 Ti200
GeForce 4 MX440 (room mate's computer)
GeForce 4 Ti4200 (friend's computer)
ATI Radeon 9200
GeForce FX5200
exactly, HL is a heavily modified Quake1 engine, which is made for.. well software.. but later on openglOriginally posted by: NFS4
Originally posted by: ShawnD1
Don't even joke about that. Direct3D has always been a lot slower than OpenGL. Play Half-Life in GL at a res and quality high enough to make the frames per second less than 100. Switch the game do Direct3D and watch the frame speed just dive.
I've tried this on:
GeForce 2 Ti200
GeForce 4 MX440 (room mate's computer)
GeForce 4 Ti4200 (friend's computer)
ATI Radeon 9200
GeForce FX5200
HL is a 3-4 year old game. It was based on OGL. Direct3D support was just tacked on IIRC.
Get over it dude
Originally posted by: Nebor
I've said it before and I'll say it again... If I can't play HL2 on an nvidia card... then I won't be playing HL2. When Compusa delivers it the day after release (presale), it can sit on the shelf. There's always Max Payne 2....
If Valve doesn't care that a segment of the gaming community refuses to buy their product, for WHATEVER reason, then they are the a$$hat$ of the business world.Originally posted by: NFS4
I don't think they care. Your loss
Your loss, man. All your friends will be playing it...
Originally posted by: ShawnD1
Actually the game was primarily made to run using DirectX, just like every other game at the time. DirectX has been the primary mode since way back when.
Originally posted by: NFS4
Dude. HL was based on Quake technology.
Quake = OGL
Quake != DX
Originally posted by: ShawnD1
Originally posted by: NFS4
Dude. HL was based on Quake technology.
Quake = OGL
Quake != DX
Quake1 doesn't even work with OpenGL. The only GL mode that Quake1 supports is 3dfx Glide's GL mode. If you try to run GLQuake with OpenGL and not Glide, it tells you it can't find the drivers.
erm no, I'v used GLQuake on my Radeon, pretty sure it doesnt have GlideOriginally posted by: ShawnD1
Originally posted by: NFS4
Dude. HL was based on Quake technology.
Quake = OGL
Quake != DX
Quake1 doesn't even work with OpenGL. The only GL mode that Quake1 supports is 3dfx Glide's GL mode. If you try to run GLQuake with OpenGL and not Glide, it tells you it can't find the drivers.
Originally posted by: Nebor
Your loss, man. All your friends will be playing it...
You think I associate with ati users? Ha.
dont think it has any quake2 code in it, not sure though, they might have gotten a alpha version of the quake2 engine while they were making halflife but I think they just worked off the quake1 engineOriginally posted by: NFS4
Originally posted by: ShawnD1
Originally posted by: NFS4
Dude. HL was based on Quake technology.
Quake = OGL
Quake != DX
Quake1 doesn't even work with OpenGL. The only GL mode that Quake1 supports is 3dfx Glide's GL mode. If you try to run GLQuake with OpenGL and not Glide, it tells you it can't find the drivers.
HL is a mixture of Quake code/Quake 2 code/Valve's own rendering code