AnandTech Half-Life 2 Info :)

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WaTaGuMp

Lifer
May 10, 2001
21,207
2,506
126
This sucks I dont have an ATI 9600 I have the 9700 Pro guess I cant play till I downgrade to the slower card.
 
Jun 18, 2000
11,140
722
126
Originally posted by: Czar
dont think it has any quake2 code in it, not sure though, they might have gotten a alpha version of the quake2 engine while they were making halflife but I think they just worked off the quake1 engine
I don't remember what site I saved this from, but I believe it was an interview or email response from Ken Birdwell a couple years ago:
Ha! I settle this "once and for all" every few months.

No, the switch never happened. Most all the other Quake 1 licenses -
Diakatana, SiN, etc. -switched from Quake 1 to Quake 2 before shipping. We
did not. We were done with our engine changes by the time Q2 was released
and spent the remainder of the time on our game code; the code that comes in
our SDK. HL was, and still is, a modified Quake 1 engine.

Some confusion stems from a bug fix we did late in the project. We found a
bug in our game that we traced back to the original Quake 1 code and asked
Carmack about it. He remembered the bug and told us where he had fixed it in
Quake 2. We looked at the Quake 2 code, found the one function - about 20
lines - and copied it from Quake 2 into our codebase. Other than that one
function, everything from id in HL comes from Quake 1."
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Originally posted by: GTaudiophile
Originally posted by: Nebor
BTW, Detonator 50.00 could fix everything.

Some are praying...

Sorry, but I think the problems are hardware specific.

It's kinda funny, none of this deters me from buying a FX5900... Still the card of my dreams.
 

BudAshes

Lifer
Jul 20, 2003
13,920
3,203
146
Well you are in luck i expect too see lots of em in the fs/ft forum in the next few days
 

sandorski

No Lifer
Oct 10, 1999
70,131
5,659
126
Originally posted by: Nebor
Originally posted by: GTaudiophile
Originally posted by: Nebor
BTW, Detonator 50.00 could fix everything.

Some are praying...

Sorry, but I think the problems are hardware specific.

It's kinda funny, none of this deters me from buying a FX5900... Still the card of my dreams.

Why? Not trying to start anything.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Originally posted by: Xafgoat
Well you are in luck i expect too see lots of em in the fs/ft forum in the next few days

Some people are skittish, and panic easily. I've got resolve.
 

GTaudiophile

Lifer
Oct 24, 2000
29,776
31
81
Originally posted by: Nebor
Originally posted by: Xafgoat
Well you are in luck i expect too see lots of em in the fs/ft forum in the next few days

Some people are skittish, and panic easily. I've got resolve.

At least you're being a true nVidiot. :beer:
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Originally posted by: GTaudiophile
Originally posted by: Nebor
Originally posted by: Xafgoat
Well you are in luck i expect too see lots of em in the fs/ft forum in the next few days

Some people are skittish, and panic easily. I've got resolve.

At least you're being a true nVidiot. :beer:

I do my best.
 

wetcat007

Diamond Member
Nov 5, 2002
3,502
0
0
The only problem with no OpenGL support that I see is it's only going to easily run on windows. So MacOS would be out of the question and it might work on Linux using Wine.
 

Adul

Elite Member
Oct 9, 1999
32,999
44
91
danny.tangtam.com
Originally posted by: Nebor
I've said it before and I'll say it again... If I can't play HL2 on an nvidia card... then I won't be playing HL2. When Compusa delivers it the day after release (presale), it can sit on the shelf. There's always Max Payne 2....

how will that play on a nvidia card


Looks like an athlon FX 2.2 + 9800XT will be the ticket this winter
 

OneOfTheseDays

Diamond Member
Jan 15, 2000
7,052
0
0
To be honest, not optimizing a game for Nvidia cards is plain stupdi, no matter what you think of the company and its optimizing tactics. The fact is the majority of gamers use some variant of Nvidia cards, and to design a game that runs poorly on them is a huge error,
 

OneOfTheseDays

Diamond Member
Jan 15, 2000
7,052
0
0
To be honest, not optimizing a game for Nvidia cards is plain stupdi, no matter what you think of the company and its optimizing tactics. The fact is the majority of gamers use some variant of Nvidia cards, and to design a game that runs poorly on them is a huge error.
 

NFS4

No Lifer
Oct 9, 1999
72,647
27
91
Originally posted by: Sudheer Anne
To be honest, not optimizing a game for Nvidia cards is plain stupdi, no matter what you think of the company and its optimizing tactics. The fact is the majority of gamers use some variant of Nvidia cards, and to design a game that runs poorly on them is a huge error.

It's not Valve's fault that NVIDIA hardware is sucking it up
 

Jmmsbnd007

Diamond Member
May 29, 2002
3,286
0
0
Originally posted by: Czar
Originally posted by: NFS4
Originally posted by: ShawnD1
Originally posted by: NFS4


Dude. HL was based on Quake technology.

Quake = OGL
Quake != DX

Quake1 doesn't even work with OpenGL. The only GL mode that Quake1 supports is 3dfx Glide's GL mode. If you try to run GLQuake with OpenGL and not Glide, it tells you it can't find the drivers.

HL is a mixture of Quake code/Quake 2 code/Valve's own rendering code
dont think it has any quake2 code in it, not sure though, they might have gotten a alpha version of the quake2 engine while they were making halflife but I think they just worked off the quake1 engine
The HL engine is primarily a modified Quake 1 engine, with some bits of code that went into the Quake 2 engine.
 

yee

Member
Oct 10, 1999
68
0
0
Originally posted by: Nebor
BTW, Detonator 50.00 could fix everything.

yeah, nvidia's famous rails optimization


http://www.extremetech.com/article2/0,3973,1261770,00.asp
nVidia has been circulating its Det50 driver to analysts in hopes that we would use it for our Half-Life 2 benchmarking. The driver contains application-specific optimizations that will likely improve nVidia's overall performance picture, however Valve's Gabe Newell expressed concerns that some of nVidia's optimizations may go too far. Doug Lombardi of Valve has explicitly asked that beta versions of the Det50 drivers not be used for benchmarking.

 

rickn

Diamond Member
Oct 15, 1999
7,064
0
0
from firing squabbles review

This is NVIDIA's Official statement: "The Optimiziations for Half-Life 2 shaders are in the 50 series of drivers which we made available to reviewers on Monday [Sept. 8, 2003]. Any Half-Life 2 comparison based on the 45 series driver are invalid. NVIDIA 50 series of drivers will be available well before the release of Half-Life 2".

Let the games begin, hehe
 

NFS4

No Lifer
Oct 9, 1999
72,647
27
91
Originally posted by: rickn
from firing squabbles review

This is NVIDIA's Official statement: "The Optimiziations for Half-Life 2 shaders are in the 50 series of drivers which we made available to reviewers on Monday [Sept. 8, 2003]. Any Half-Life 2 comparison based on the 45 series driver are invalid. NVIDIA 50 series of drivers will be available well before the release of Half-Life 2".

Let the games begin, hehe

How convenient...didn't they have a policy on game-specific optimizations after the FutureMark fiasco???


Either way, this should be fun
 

sandorski

No Lifer
Oct 10, 1999
70,131
5,659
126
Originally posted by: Sudheer Anne
To be honest, not optimizing a game for Nvidia cards is plain stupdi, no matter what you think of the company and its optimizing tactics. The fact is the majority of gamers use some variant of Nvidia cards, and to design a game that runs poorly on them is a huge error.

It's not a matter of "optomizing", it's a matter of a poor DirectX 9 feature implementation on the FX cards. Valve designed HL2 to use the features of DirectX 9, Nvidias' DirectX 9 implementation is poor, so Valve has been forced to "optomize" the FX to run using DirectX 8 features.
 

oldfart

Lifer
Dec 2, 1999
10,207
0
0
Originally posted by: NFS4
Originally posted by: Sudheer Anne
To be honest, not optimizing a game for Nvidia cards is plain stupdi, no matter what you think of the company and its optimizing tactics. The fact is the majority of gamers use some variant of Nvidia cards, and to design a game that runs poorly on them is a huge error.

It's not Valve's fault that NVIDIA hardware is sucking it up
Exactly. Dont blame Valve. It is not the only DX9 game where nVidia is not performing well. I've seen benches of Halo Beta 1.5 and Tomb Raider: Angel of Darkness showing the same results. Nvidia DX9 benches are not on par with ATi.
 

beatle

Diamond Member
Apr 2, 2001
5,661
5
81
Is HL2 the first game that takes full advantage of DX9? It'd be hard to point the finger without knowing. Hopefully my overclocked Ti4200 will hang on @ 800x600.

EDIT: See above.
 
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