Yes, surprised at the SC2 numbers.
The reason for that is likely because TDP is shared between the CPU and GPU. While the absolute performance might be good, relative to discrete parts there's a greater loss since CPU sensitive games rob GPU of its power budget.
It looks to me that performance of HD Graphics 4000 is geometry limited. GPUs with low geometry performance perform better in higher resolutions/settings since the bottleneck is elsewhere, but in lower resolutions and settings, geometry performance starts to become important.
Low hardware geometry performance is why the original GMA X3000 performed almost bad in lower settings/resolutions as it did in higher ones. In most GPUs, you could lower settings to get better performance, but not in this case. In higher settings, there's not enough shader/pixel power anyway, in lower resolutions geometry performance held it back.