- Sep 3, 2000
- 12
- 0
- 0
We all know that Nvidia Geforce 2 cards have the worst graphic quality of all the current cards, and that Nvidia sacrifices quality for speed. I was quite shocked though to see yet another example of this in a recent article.
This is a very well written article by true professionals and I found it extremely helpful and informative. It shows another example of how Nvidia just doesn't care about quality.
I imagine Nvidia is tying to strongarm these guys, and get them to take this article down. Just like they have done with so many other reviewers who have pointed out the serious flaws with the graphic quality of Geforce2 cards.
http://www.gamebasement.com/pages/home.asp?nav=articles&id=31
Here is a few quotes from this excellent article.
"Given the importance of texture compression as an essential feature, I am more than a little disturbed that the nVidia implementation of DXTC texture compression seems to have serious problems.
"Clearly, the texture compression image quality problem many people have seen is caused by the poor implementation of DXTC in the GeForce series, not by DXTC itself."
"So what exactly is the problem with the GeForce2 and texture compression? Texture discoloration on opaque textures, and heavy artifacting on translucent textures. That's bad.
"I don't know about you, but I'd be pretty pissed if I bought this card and brought it home to see these kinds of problems."
"It's aggravating that one of the most important features on the card appears to be completely broken."
ATI Radeon-"The compressed version, on the right, is basically identical to the non-compressed screenshot. This is the way it's supposed to work, folks. I would call this perfect. I can't see any significant difference between the two shots, which is the way it should be. Bravo to ATI for a perfect implementation of DXTC! But what happens when we use the GeForce 2? Pretty damn crappy. I have no idea why enabling DXTC compression on the GeForce causes these ugly discolored artifacts , but it does. And they're all over the place."
"Disabling texture compression only reduces performance, sometimes drastically!"
"Neither the Voodoo5 nor the ATI Radeon show the obnoxious texture compression artifacts in Quake III that the GeForce does. In fact, if you were to judge texture compression solely on the basis of its performance in Quake III with a GeForce card? probably the most common combination in gamers' hands right now? you would erroneously conclude that texture compression sucks! That's a shame, because texture compression is a very good thing."
Hmmmm, this is probably one of the most honest and insightful articles I have read in a long time. Hats off the the pros who wrote this. This kind of integrity in a gaming site is quite refreshing.
We all knew that the grahics quality of the Geforce was not equal to the Voodoo5, and that Nvidia sacrifices quality for speed, and targets their cards at kids who only look at speed benchmarks. But it's suprising to see yet another way that the Voodoo5 beats the Geforce.
I do prefer Voodoo cards, but I have no bias, or anything against Nvidia of course. But you can't ignore the things that just keep surfacing showing they do not make a well rounded card. They will sacrifice anything for speed, and that's not a wise choice.
I think Nvidia is suing 3dfx because they can't keep up with the superior technology from other companies, and they are just trying to get the attention off their one sided and incomplete products.
This is a very well written article by true professionals and I found it extremely helpful and informative. It shows another example of how Nvidia just doesn't care about quality.
I imagine Nvidia is tying to strongarm these guys, and get them to take this article down. Just like they have done with so many other reviewers who have pointed out the serious flaws with the graphic quality of Geforce2 cards.
http://www.gamebasement.com/pages/home.asp?nav=articles&id=31
Here is a few quotes from this excellent article.
"Given the importance of texture compression as an essential feature, I am more than a little disturbed that the nVidia implementation of DXTC texture compression seems to have serious problems.
"Clearly, the texture compression image quality problem many people have seen is caused by the poor implementation of DXTC in the GeForce series, not by DXTC itself."
"So what exactly is the problem with the GeForce2 and texture compression? Texture discoloration on opaque textures, and heavy artifacting on translucent textures. That's bad.
"I don't know about you, but I'd be pretty pissed if I bought this card and brought it home to see these kinds of problems."
"It's aggravating that one of the most important features on the card appears to be completely broken."
ATI Radeon-"The compressed version, on the right, is basically identical to the non-compressed screenshot. This is the way it's supposed to work, folks. I would call this perfect. I can't see any significant difference between the two shots, which is the way it should be. Bravo to ATI for a perfect implementation of DXTC! But what happens when we use the GeForce 2? Pretty damn crappy. I have no idea why enabling DXTC compression on the GeForce causes these ugly discolored artifacts , but it does. And they're all over the place."
"Disabling texture compression only reduces performance, sometimes drastically!"
"Neither the Voodoo5 nor the ATI Radeon show the obnoxious texture compression artifacts in Quake III that the GeForce does. In fact, if you were to judge texture compression solely on the basis of its performance in Quake III with a GeForce card? probably the most common combination in gamers' hands right now? you would erroneously conclude that texture compression sucks! That's a shame, because texture compression is a very good thing."
Hmmmm, this is probably one of the most honest and insightful articles I have read in a long time. Hats off the the pros who wrote this. This kind of integrity in a gaming site is quite refreshing.
We all knew that the grahics quality of the Geforce was not equal to the Voodoo5, and that Nvidia sacrifices quality for speed, and targets their cards at kids who only look at speed benchmarks. But it's suprising to see yet another way that the Voodoo5 beats the Geforce.
I do prefer Voodoo cards, but I have no bias, or anything against Nvidia of course. But you can't ignore the things that just keep surfacing showing they do not make a well rounded card. They will sacrifice anything for speed, and that's not a wise choice.
I think Nvidia is suing 3dfx because they can't keep up with the superior technology from other companies, and they are just trying to get the attention off their one sided and incomplete products.