- Sep 29, 2004
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How hard would one of these be to make? I'm a very experienced software engineer and this would be my first Android app.
Ya, thanks. I did that. Hilarious, that's even the article that I already read. It's one thing to make a hello world quality launcher. And probably another thing to make a good one which is something a "very experienced software engineer" would be aware of. You would also know that a "very experienced software engineer" would try to seek out some subject matter experts that have already tinkered with launchers.
So thanks for nothing. Anything else that you would like to contribute? Perhaps that I should join an Android developer forum? Ya, I realize that also.
Difficulty is going to depend on features. The hello world example shows that a minimum solution can be done in hours at pretty low difficulty.
then change the question you are asking.
you literally said "how hard would it be to make a launcher" and there is a link with a line by line tutorial on how to do it, which is not hard at all.
if you are wondering about something else, ask it.
Are you wanting to make one for fun or to be better than the ones already released.
I'd imagine that the former wouldn't be too bad if you keep it simple. As for the latter, good luck there. Launchers are pretty mature on android.
I have not tried them mind you but I have read about the ones people tend to like. Their user interactions are all garbage.
How do you know that their user interactions are all garbage if you haven't tried them?
Some of the popular ones are pretty user configurable. For instance you can set up a bunch of user gestures to do most things on Nova.
I'll give Nova a shot. See what it can do. Is Nova a "power user" type launcher where you can learn shortcuts and it flows quickly?
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