When using Quake3 I get a really weird problem when anisotropic filtering is enabled, when using the following command r_colorMIPLevels 1 it shows that anisotropic filtering isn't any better than bilinear filtering. Does anyone else with a R9700 have this problem? BTW:I'm using the very latest drivers v7.76!
Another problem is taking screenshots with Quake3 with smoothvision enabled causing very bad screen corruption on the screenshot which isn't present onscreen. Is there anyway to correct this?
here is an example of my Quake3 anisotropic filtering problem
Another problem is taking screenshots with Quake3 with smoothvision enabled causing very bad screen corruption on the screenshot which isn't present onscreen. Is there anyway to correct this?
here is an example of my Quake3 anisotropic filtering problem