<< 3dfx -- Well, it would be really doubtful that they don?t catch on. Certainly both technologies have a long way to go before they ?completely? becoming a ?standard? in the industry. Given that part of our T-Buffer technology is using Full Scene Anti-aliasing (which every game already supports), I happen to know that one of those technologies has, in part, become a standard already. The other technology was supposed to be a standard two Christmas?s ago but that is another story?. >>
bleeeh, ok, first they said that FSAA was just a part of the T-Buffer, then they saw that no one would use the T-Buffer and the only usable feture would be FSAA, then they removed it from the T-Buffer, so the cards had FSAA and T-Buffer. Now FSAA is a part of the T-Buffer again. And then he bashes T&L, at least T&L has some support the T-Buffer like 3dfx marketing says it is does not include FSAA, and FSAA doesnt need support, its just on and slows the card down.
<< Voodoo Extreme -- What are your thoughts on the Raedon's design? Its numbers are looking sweet!
3dfx -- ATI put a great deal of work into Radeon. It has bandwidth issues and certainly has issues with its 16-bit rendering. ATI focused a great deal on their 32-bit color. The cold fact is that the majority of games out there are still 16-bit only although 32-bit is becoming more popular. It seems their FSAA was an after-thought. If I were a Radeon owner I would certainly be concerned about drivers too. I hearing a great deal about bad 32-bit textures.
On the Macintosh side, their board does not exist yet. They have already announced they have no support for FSAA on the Mac and I can tell you that finding 32-bit games on the Mac side is really difficult. So Macintosh owners that get Radeon will be stuck with 16-bit rendering for the vast majority of games with no FSAA. After seeing our Voodoo5 with our fabulous 16-bit (and 32-bit) rendering with FSAA running, seeing bad 16-bit quality coupled with no FSAA is a big tough pill to swallow.
ATI has a nice design with T&L (still not found on more than a handful of games and just like Nvidia- it is better with static demos than geometry-driven dynamic games that need vertices flushed often). >>
Even though he asks about the Radeon he still bashes nVidia, and also he bashes ATI. WTF. A good PR guy would just say that it has its merrits and flaws but not get to deep into the matter. Look at how he does it, he starts by trashing the Radeon and then glorifies his Voodoo5, because of this dumb people like Bubba will think that the Voodoo5 is much better than the Radeon.
<< 3dfx -- Nothing Nivida does will change what we are doing with the 6000. What is clear is that they missed their product cycle. This is the third regurgitation of GeForce! It was our belief that a product cycle meant introducing a new product. How many times Nvidia expect the consumer to buy the same product?
Now that Nvidia has missed the product cycle with NV20, we plan to forge ahead. The Voodoo5 6000 is still a 4 chip, 512-bit interface monster with 128MB of RAM and over 10.6 GB of memory bandwidth. It will regain the hands-down performance crown for us. >>
HELLO 3dfx, Voodoo1 and Voodoo2 were the same products, Banshee and Voodoo3 were the same products and were identical to the Voodoo1 and 2 in the 3d part. And whats with nvidia missing a product cycle, remember when 3dfx said that the Voodoo4, Voodoo5 5500 and Voodoo5 6000 would come out before last christmas?
<< Voodoo Extreme -- Is the next-gen 3dfx part still looking to be released by X-Mas? We ask as, nVidia claims their will be out by then (most likely).
3dfx -- We are on schedule for our next generation part. I can?t offer you more than that. There is certainly a cycle and we are on schedule. GF2 Ultra is Nvidia next generation product. They missed the product cycle with NV20. >>
What has this question have to do about some people thinking that nVidia missed a product cycle. Rumors say that the NV20 will be here before christmas and rumors say that Rampage will be here next easter.
Also I´d like to say that VE asks realy stupid questions, they mostly asks about other companies and other products than those 3dfx makes. A PR is supposed to talk about their own products and no more, cant nVidia and ATI now sue 3dfx for this?