Anyone else disappointed with gsync?

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Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
If you are disappointing in gsync than freesync will be even worse lol. For 4K displays, adaptive sync only covers roughly the 40-60 Hz range and it will look pretty much indistinguishable from most games that run triple or double buffered vsync.

The refresh rate range is not due to FreeSync the standard. I don't know how many times this has to be said. It's due to each particular monitor. Certain monitors have a bad refresh rate range. There is a monitor in my basement right now that refreshes 30-144hz on FreeSync and it looks awesome. Nixeus VUE24. It's very noticeably better than without FS. I doubt its much different from how Gsync looks either.

Not 4k, but I seriously doubt anyone can reliably push over 60 FPS on 4k with any rig not running triple 980 Ti
 
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Tempered81

Diamond Member
Jan 29, 2007
6,374
1
81
I have a Gsync IPS 100hz display on MSI g220 laptop. G-sync is really good at low fps. It looks amazing from 30-45 FPS in GTA V.

I run gta maxed out at 1.25x DSR. FPS ranges from 22-70, usually stays at 34-45. I set the Gsync display to 75hz, and cap the games framerate at 37 fps. (sometimes i use 36.4 fps because it can go over 74hz occasionally).

With the FPS steady at 37, the refresh rate at 75hz, the game looks very smooth. Gsync shows 2 frames and runs at 75hz, like the ps4 does at 30fps on a 120hz TV with vsync.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I can't honestly say I have noticed Gsync do much of anything for me.

I think I'm pretty much the same. I have a first-gen ROG Swift, and apart from the larger resolution compared to my previous 1080p ASUS gaming monitor, I haven't noticed a difference. I've been meaning to go and look for that pendulum demo program just to see if I can use that to see if I'm just missing the difference.
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
136
We ended up with some hightech 1440p TN for the kid. 144 with freesynch. 1ms and superior anti blurr tech - damn nice implementation here. Damn looks pretty awfull in my eyes compared to the 144 ips mg/pg279. Damn all those boxes in his room. Lol. But i guess there is still market for tn with the gamer freaks. Tn is just better for gaming if you play on fps more compettitive. Pretty obvious. Gives a clear edge.
Havnt tried the freesynch tech and i dont know if it will ever be. He insist on plus 250fps all the time. You know lowest quality and crazy colors to better see oponents.
 

AdamK47

Lifer
Oct 9, 1999
15,531
3,239
136
Gsync is a good idea. The adoption and lack of a clean universal implementation severely hurts it.

Being able to maintain a solid 60 fps at 3840x2160 is far better option for me.
 

TourGuide

Golden Member
Aug 19, 2000
1,680
0
76
I've been anything BUT unsatisfied with G Sync - I LOVE it! It smooths things out and for gaming, those hitches and hesitations are what interfere with my enjoyment. I've been very-very happy with my new G-Sync monitor in every way - other than the price point of entry.
 

zlejedi

Senior member
Mar 23, 2009
303
0
0
Nope it's great - I can finally stop brute forcing games with hardware powerful enough to maintain 60 fps lock all the time.

But I ended using it only for games where I can't maintain 120 fps ULMB mode since motion clarity is amazing.
 

Grubbernaught

Member
Sep 12, 2012
66
19
81
Running 3*Asus swifts and it is a gsync helps a great deal as high framerates are a challenge at 7680*1440.

But I never really "felt" the effect on a single screen until I fired up my lappy recently which is a bog standard 60hz ips. The giant tear in the middle of the screen with vsync off was immediately off putting and even after a few hours play I had to revert to vsync on as I couldn't get over it.

Perhaps one of those "don't miss it till it's gone" scenarios.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
Strange, when I had my swift I noticed a pretty big difference with Gsync. I don't remember having to do anything in particular to get it running. There was an LED light that turned red I believe when Gsync was active, so you may want to make sure it is actually running properly. I noticed no screen tearing. FWIW, gysnc does not help stuttering, that is part of the engine. Gsync makes sure there is no tearing.

Vsync makes sure there's no tearing. No vsync means no stuttering, vsync causes stuttering.
Gsync/freesync are vsync without stuttering.

krumme said:
Actually freesync is preferred as we recon its more future proof. Its running a 7970 now but when 14nm arives in 0.756 year that will change.

7970 doesn't support freesync. Only GCN1.1 and newer cards.

I've got freesync and love it. Couldn't stomach the cost for a Gsync setup.
 

plopke

Senior member
Jan 26, 2010
238
74
101
I still don't get , they can sell G-SYNC as a premium product.
Now if i suggest a card like 970 or 1070 , the awkward moment always happens when i also tell them for adaptive sync you will have to buy into GSync monitors.

When they ask me why ?
The only thing i can do is look stupid and say NVIDIA.
Or am i wrong here, i really hope that I am wrong?
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
I've not been overly impressed with gsync myself. I don't care what they say, it has input lag that simply doesn't exist with the monitor running at 120/144Hz without vsync or gsync enabled. Now I will say I was never one to notice or be distracted by tearing but I can tell an improvement in that area with gsync enabled. Beautifully smooth, but while I appreciate the improvement with it on, I still am not actually bothered or do I consciously notice the tearing with it off. I might be far more receptive of gsync if my frame rates were in the 60-100 range instead of the well over 100 range. I could see how that would probably be beneficial to smoothing things out.
 
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poohbear

Platinum Member
Mar 11, 2003
2,284
5
81
Is gsync most beneficial for FPS games? For those of us that play RPGs & Strategy games is it a bad investment?
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
I would imagine it's most beneficial in stuff that's either fast paced or has a lot of camera panning. Probably shows its greatest improvements when your hardware provides you between 45 to 100 FPS. I could see it really smoothing those jumps out. I could also see it being indispensable for someone who is very susceptible to noticing tearing.
 

RockinZ28

Platinum Member
Mar 5, 2008
2,171
49
101
Seems to work well if my fps stays above 60fps. Can enjoy higher fps with no tearing which is nice I suppose, because tearing bugs the crap out of me.

But really most recent games on my hardware now top out around 60-70fps on high/v high, with dips down to 55-45, which is still noticeable even with g-sync. So still find myself needing to tweak settings for 60fps min.

Did seem to work a lot better in Arkham Knight and AC: Syndicate with dips under 60. Rise of the Tomb Raider and Witcher 3 are horrible with under 60fps.
 

Doom2pro

Senior member
Apr 2, 2016
587
619
106
Leave it to nVidia to take something that's relatively easy to do, find a convoluted way of doing it, patent it for royalties, so the consumer gets charged a premium for it.

No Thanks.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
I think it was built up to be a lot more consistently significant than it actually is, but I'd rather have it than not have it. I find the effect is pretty subtle most of the time, but can be more noticeable in certain situations. Particularly if you are moving through a corridor or narrow hallway then you really notice the effect. As far as improving low frame rates, it makes the transition from say 80FPS down to 40FPS smoother, but low FPS is low FPS and it still feels and plays badly, gsync or not.

The bigger gains you get from what most monitors that support gsync have come from higher refresh rates and ULMB. 120hz + ULMB is a major difference if you play any FPS games.
 
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pj-

Senior member
May 5, 2015
483
251
136
I really love adaptive sync and won't own a monitor without it. Screen tearing is awful, even when your framerate is above the refresh rate. Now I can jack a game's settings all the way up until im averaging 50-70fps and not have to worry about stuttering or tearing.

I've not been overly impressed with gsync myself. I don't care what they say, it has input lag that simply doesn't exist with the monitor running at 120/144Hz without vsync or gsync enabled. Now I will say I was never one to notice or be distracted by tearing but I can tell an improvement in that area with gsync enabled. Beautifully smooth, but while I appreciate the improvement with it on, I still am not actually bothered or do I consciously notice the tearing with it off. I might be far more receptive of gsync if my frame rates were in the 60-100 range instead of the well over 100 range. I could see how that would probably be beneficial to smoothing things out.


It can be finnicky (e.g. sometimes games inexplicably perform better with the in-game vsync setting enabled while nvidia control panel is set to g-sync), but in general gsync doesn't add input lag.

http://www.blurbusters.com/gsync/preview2/

They found that if the game framerate goes above monitor refresh it can add input lag, but that was solved:

For enthusiasts, we’ve included a new advanced control option that enables G-SYNC to be disabled when the frame rate of a game exceeds the maximum refresh rate of the G-SYNC monitor. For instance, if your frame rate can reach 250 on a 144Hz monitor, the new option will disable G-SYNC once you exceed 144 frames per second. Doing so will disable G-SYNCs goodness and reintroduce tearing, which G-SYNC eliminates, but it will improve input latency ever so slightly in games that require lighting fast reactions.

You can also limit the game to ~140 fps to prevent gsync input lag. Although, in games where I get consistently above 120fps I generally disable gsync and use ULMB anyway.
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
I have Gsync on my laptop, which has a 970m, so it definitely needs it. It allows me to crank up the details and still have games feel smooth when they drop under 75fps. I wouldn't game without it, which is why my new rig isn't being built till Jan/Feb '17 - I need to plan and save for a Gsync monitor.
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
They found that if the game framerate goes above monitor refresh it can add input lag, but that was solved:

Thanks, that's probably it. I knew it existed because I was missing shots with the Sheiva.....I don't miss with the Sheiva.
 
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alcoholbob

Diamond Member
May 24, 2005
6,308
355
126
Looks like the average here don't think G-sync works well?

It's not that, it's just the majority of the most played games--which are MOBAs, strategy games, F2P, etc, in additional to Japanese PC ports, tend to have engines which calculate physics based on 30 or 60 fps cycles. This completely borks G-Sync.

G-sync basically is designed to make shooters look smooth, and that's about it. If it's not a genre you care too much about, then it's not really a feature that's that meaningful.
 

tygeezy

Senior member
Aug 28, 2012
300
14
81
It's not that, it's just the majority of the most played games--which are MOBAs, strategy games, F2P, etc, in additional to Japanese PC ports, tend to have engines which calculate physics based on 30 or 60 fps cycles. This completely borks G-Sync.

G-sync basically is designed to make shooters look smooth, and that's about it. If it's not a genre you care too much about, then it's not really a feature that's that meaningful.



No, it's designed to remove screen tearing and eliminate the input lag associated with v sync. It succeeds incredibly well at this. Now, it is better to play games with uncapped frame-rates provided you can pump out the framerate. G sync still gives incredible benefits to anywhere within its range 30-144 hz or 30 -165 hz.
 

wingman04

Senior member
May 12, 2016
393
12
51
It's not that, it's just the majority of the most played games--which are MOBAs, strategy games, F2P, etc, in additional to Japanese PC ports, tend to have engines which calculate physics based on 30 or 60 fps cycles. This completely borks G-Sync.

G-sync basically is designed to make shooters look smooth, and that's about it. If it's not a genre you care too much about, then it's not really a feature that's that meaningful.
So much for G-sync matching the monitor refresh rate to FPS to solve all gaming problems.
 

wingman04

Senior member
May 12, 2016
393
12
51
I think it's great and personally can never go back to a non variable refresh rate monitor for gaming.
If you turn off G-sync what happens for you. Do you notice a difference from just using adaptive V sync with G sync off.
 
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