- Jan 24, 2004
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Autoattack is better because you don't have to mash the buttons for every single attack, ad nauseam. Everquest did it best by having autoattack be the primary and special abilities required extra clicks. Late EQ of 5-6 years ago best of all. And it was actually quite different from EQ of 1999, but nevertheless, lots of people feel like new games MUST do something different at all costs in every single category, be it combat, progression, or whatever.
I'm up in the air about that. Wildstar doesn't have an autoattack (for players), but they don't have a true basic attack either so it's not like they're making you spam attack for the sake of spamming attack. Granted, there's generally an ability you're going to use when you have nothing else to do, but it has a different feel to it than just normal attacks and it all meshes with the whole combat system. Also, there's more than one "normal attack" and depending on your build you will you different ones.
You can have a game that's good with auto-attacks, but autoattacks aren't "better." They're just different.