- Nov 5, 2006
- 1,998
- 1
- 76
I picked this game up when it released two days ago, and I've already put 10+ hours into it. I can't put it down! People have called it a spiritual successor to X-Com, but I can't say for sure how true that is since I've never played the original. The few reviews I've watched have said it's quite close.
The 60's setting, the stylized visuals, and the music all fit very well. The in-game "Xenopedia" is useful and the descriptions of literally every item, technology, and alien are interesting. The game was easy enough to learn; the interface feels intuitive and I picked it up quicker than I usually do in new games. I feel like I've barely cracked the surface of the "story" yet, but I've already found a half-dozen new technologies, a handful of new weapons, and new enemies. Battle locations fairly varied, and they seem to be randomized; I've yet to fight in the same place twice. Environments are destructible, which adds some interesting options for surprise flanking attacks.
The part that really impresses me is the difficulty, and the strategy required to win. Even on normal I've restarted the game a number of times after my squad was obliterated by storming the wrong building, flubbing a grenade throw, or just trying to rush the attack. Often I find myself holding some units back, finding ways to get a few of them behind an area that I can't see so that I might flank the enemy from two sides. The usage of height and line-of-site is interesting, and feels realistic; I love running into a room with a defender crouched in front, holding a riot shield with my assault troops safely behind, firing their shotguns. Or sticking a couple snipers into the second story of a farmhouse, controlling open areas by shooting from the windows, and giving me a better view through the fog-of-war. Or sneaking my troops ever so slowly through dimly-lit corridors, only to have an alien pop up from behind the corner I missed and shoot me in the back.
Overall, I'm very impressed. The genre is new to me but if this is what X-Com was, then I wish there were more games like this!
The 60's setting, the stylized visuals, and the music all fit very well. The in-game "Xenopedia" is useful and the descriptions of literally every item, technology, and alien are interesting. The game was easy enough to learn; the interface feels intuitive and I picked it up quicker than I usually do in new games. I feel like I've barely cracked the surface of the "story" yet, but I've already found a half-dozen new technologies, a handful of new weapons, and new enemies. Battle locations fairly varied, and they seem to be randomized; I've yet to fight in the same place twice. Environments are destructible, which adds some interesting options for surprise flanking attacks.
The part that really impresses me is the difficulty, and the strategy required to win. Even on normal I've restarted the game a number of times after my squad was obliterated by storming the wrong building, flubbing a grenade throw, or just trying to rush the attack. Often I find myself holding some units back, finding ways to get a few of them behind an area that I can't see so that I might flank the enemy from two sides. The usage of height and line-of-site is interesting, and feels realistic; I love running into a room with a defender crouched in front, holding a riot shield with my assault troops safely behind, firing their shotguns. Or sticking a couple snipers into the second story of a farmhouse, controlling open areas by shooting from the windows, and giving me a better view through the fog-of-war. Or sneaking my troops ever so slowly through dimly-lit corridors, only to have an alien pop up from behind the corner I missed and shoot me in the back.
Overall, I'm very impressed. The genre is new to me but if this is what X-Com was, then I wish there were more games like this!