Anyone else prefer higher resolutions to AA ?

davidrees

Senior member
Mar 28, 2002
431
0
76
I have an MSI GF4 Ti4600.

The AA feature was pushed as one of the reasons to get the card.

I tried it a little last night on NOLF and Q3A - I did not like it at all.

I did not notice it that much on Q3A (except the lower FPS) but on NOLF, there was a lot of artifacting and it really made the frame rate erattic. Also - the effect was fairly noticeable at times and on the 2D screens there was some really bad artifacts.

I then remembered when I had my V5 5500, I never used AA - I played Tribes 1 mostly, and it did pretty much the same thing.

Personally, I find that running 12x10 or 16x12 resolution looks better than the AA effect

ph - I was using 4X and some Quincuxn whatever types.

Anyone else think AA is just a big yawn?

DR
 

Speedy3D!

Golden Member
Oct 31, 1999
1,794
0
0
I perfer high resolutions with AA. Quincunx is terrible, and is the only one that causes real problems.

I also like candy,
 

Metalloid

Diamond Member
Jan 18, 2002
3,064
0
0
My first preference is to set anisotropic filtering to the max. Then I usually run at 1600*1200*16. I dont see much of a difference in 32 bit color except for lower frame rates. Then I set the AA as high as I can and still keep good frame rates.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I actually never use FSAA for gaming even in slow RPG`s,I did try it a few times on some games that I could run well,however I prefer to run without FSAA in higher res.I don`t miss it at all.

 

cjsketchy

Senior member
Jan 23, 2002
401
0
71
Yup, the AA on my 8500 makes things too blurry imo. Aniso & high res is much better.
 

WaTaGuMp

Lifer
May 10, 2001
21,207
2,506
126
I let applications control my AA since some games dont take advantage of it, I dont wanna hurt framerates for nothing. I run every game that supports it at 1600 res.
 

jcmkk

Golden Member
Jun 22, 2001
1,159
0
0
I turn my resolution up as high as I can, then I turn on AA with a healthy dose of anisotropic filtering.
 

JeremiahTheGreat

Senior member
Oct 19, 2001
552
0
0
The thing i hate most about AA is that it tries to anti-alias text, making them hella blurry. At high resolutions, the jaggies are barely noticeable anyway and to me is much more preferable than having blurry lines..

AA is just that, the blurring of lines..
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
NVs implementation of FSAA has always been quirky with some games. For the GF4 the 4XS mode supposedly looks a lot better but I don't know if it works flawlessly (I highly doubt it).
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,980
126
I always use high resolution because it looks much better and fixes more problems than any version of FSAA does, and that includes 3dfx's version.

I only use FSAA if I have no choice (eg the game is stuck at low resolutions).
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
The only place where I use FSAA is in Freespace 1, which is stuck at 640x480.
If I have the choice, higher resolutions is definately the way to go.
 

Jeff7

Lifer
Jan 4, 2001
41,599
19
81
Depends on the game. I run CS at low-res with AA enabled. Games that have small text like Homeworld, I run them at high-res without AA. I run just about everything at 32-bit because I can very easily see the banding that occurs in color transitions with 16-bit.
 

EMAN

Banned
Jan 28, 2000
1,359
0
0
All FPS game I use high resolution and aniso.

All Racing, flight simulators I use 1024x768 than add AA and aniso if I have enough umph.
 

merlocka

Platinum Member
Nov 24, 1999
2,832
0
0
Eman probably summed it up for most people. FPS games are more suited to medium-high resolutions with texture filtering. IMO Racing games and flight sims can gain quite a bit of visual quality from AA.
 
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