Anyone feeling disenchanted with (most) review sites?

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notty22

Diamond Member
Jan 1, 2010
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thats not my point. My point is that people are saying they need 60fps which is BS and that you need a $500 card to do so which is also BS. IQ on a $200 card these days playing modern racing games is more then adequate and will often dilver over 60fps.

I think the real reason so many feel they need massive FPS is becuase they will spend $700 on a card but neglect to buy the proper devices with which to pilot there endevors.

I had no problem playing NFS on a onboard geforce 8300 at medium settings at 1440x900 and routinely did well in both the game and online challenges. Most of this was due to the fact that I have a good control solution which makes the vehicle control better.

I think its a false paradigm. Poor performance in racing games has little to do with IQ or FPs and more to do with ability and a good method to control the car.

But I digress

On any given night there might be 40,000 people racing nascar etc on rfactor " combined public and private servers.

same reason as to why I was able to consistnely score well on halo CE running at super slow frame rates of 30fps and 1024x768 resolutions.

Its not about the hardware. It usually about proficiency and people who chase hardware usually have low proficiency. the only people who might be hardware capped are very talented players or professionals where the hardware could be a limiting factor but more then likely it is not and they will still kickass regardless of what system they are on.

So take that for what ya will.
I take it as merely your opinion, and I think your pompous if you need to tell others how much enjoyment they are getting out of their computer.
Have you driven a race car ? I have, I'm not after a complete simulation any more than I'm after fighting aliens in a nanosuit. I know what is giving me enjoyment.
And to race cars as a hobby, you can spend 500 dollars changing a carburetor, so stop worrying about other people so much.
 

ModestGamer

Banned
Jun 30, 2010
1,140
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I take it as merely your opinion, and I think your pompous if you need to tell others how much enjoyment they are getting out of their computer.
Have you driven a race car ? I have, I'm not after a complete simulation any more than I'm after fighting aliens in a nanosuit. I know what is giving me enjoyment.
And to race cars as a hobby, you can spend 500 dollars changing a carburetor, so stop worrying about other people so much.


Not only do I drive race cars I actually build them.My current build is a 10:1 d3 headed 438ci SBF with a 114mm billet turbon in a 275dr car. I also do work for a few sucessful SCCA teams which I will not mention.

Previous prohjects were a 1400hp 32v mod motor and a few 1600hp ls1 builds.

I build alot of pump gas 9 second rides to that do it NA



My point is valid, most chase hardware for in game performance improvements.

If I just had 120fps I could shoot that guy.

Yes but the guy who is killing you is playing on a xbox at 30fps.

Sometimes the reasons people buy hardware has little to do with IQ and more to do with a preceived performance benefit.

Controller paradigm and ability limit game performance above 30fps more then anything else.

thats not to say that I won;t buy a gtx 580 or 6970 when both have been compared but my reasons are different, I want to play in eyefinity or something similar and it takes one hell of a card to do so at any frame rate. Not to mention I am writing my own engine simulation which will use HLSL to do alot of the work. I need a pretty potent piece of hardware for that.
 
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bryanW1995

Lifer
May 22, 2007
11,144
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I heard Appopin complain about not given the cards in time to give them a indepth review, mabe thats part of it?

i think mabe Ryan here at AT was waiting for 6850's also?

I do agree though, it seems I have to read 3 reviews to get my satisfaction and to make a conclusion.

this is the issue imho. both nv and amd want to keep their opponents guessing for as long as possible, so they give the cards to reviewers with as little time as possible to do their card reviews. how many calls do you think ryan smith gets from amd when they know he's doing the write up for his gtx 460 launch view: "come on ryan, how's it perform??? just give me an idea, dave baumann is bustin' my balls on this... etc". techpowerup, for example, has a HUGE number of cards in their database. it's not realistic for them to retest them every time a new driver comes out. and for other sites they are limited as to how many cards they can test with only a 24-48 hour window before the review needs to come out. also, there is immense pressure to get the review posted at the exact instant (or before in some cases) that the nda lifts so that they get more page hits.

overall the situation just sucks. going back to a launch article and "fixing" it doesn't generate the traffic. cleaning it up a bit is probably worth it, but adding in 17 cards or whatever should be a separate article say a month or so after launch.
 

notty22

Diamond Member
Jan 1, 2010
3,375
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My reasoning for the game engine to run as fast as possible is the same reason on board computers in our cars today take 100's of sensor readings from stability and abs systems. I want and get that same feeling at the nose of the car , twitching from left to right or whatever I want it do, immediately.
And not have to build up some internal lag compensation, as if I'm driving in snow. That is what I strive for in driving games. If I have less hardware I would turn down anything and everything to get that . Games have gotten better. Grid can not be set up to feel correct , at least to me, the way NFS shift, Dirt 2, and now with this new patch F1 does.
I'm sorry you can't grasp that I am doing this fine with a controller, I've used logitech's best wheels in the past , with Papyrus's nascar games. This is how I choose to 'race' now on the computer. I know its funner than those past experiences.
I'm not ruling wheel out, I'm doing fine at the moment. I have raced a BB LS6 for over 20 years.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
this is the issue imho. both nv and amd want to keep their opponents guessing for as long as possible, so they give the cards to reviewers with as little time as possible to do their card reviews. how many calls do you think ryan smith gets from amd when they know he's doing the write up for his gtx 460 launch view: "come on ryan, how's it perform??? just give me an idea, dave baumann is bustin' my balls on this... etc". techpowerup, for example, has a HUGE number of cards in their database. it's not realistic for them to retest them every time a new driver comes out. and for other sites they are limited as to how many cards they can test with only a 24-48 hour window before the review needs to come out. also, there is immense pressure to get the review posted at the exact instant (or before in some cases) that the nda lifts so that they get more page hits.

overall the situation just sucks. going back to a launch article and "fixing" it doesn't generate the traffic. cleaning it up a bit is probably worth it, but adding in 17 cards or whatever should be a separate article say a month or so after launch.
no, no, no, NO .. NO!

let me quote one of the PR guys who responded to my asking for more time:
I’d like to give folks extra time, but with competitive landscapes, that isn’t always possible.
Do you get it? *They* don't have a lot of time on a product launch especially if it is "time sensitive" -- like beating a competitor to a punch or getting out a product before the holiday season.
(the PR guys sure speak their own language, don't they )

The entire company comes together to put out a product launch; i saw it with AMD and with Nvidia. i think *everyone* is under this pressure and it gets handed to us also.

HOWEVER, i see room for improvement and i am working to input some ideas that will improve things for everyone. Give it a few more years before they take me or my suggestions seriously.
:biggrin:

AND they NEVER bug you when you are doing a review. They only pass on updates and answer questions or help with issues that we may have. Long before they send the card to us, they are certain they know how it performs against their competitor's card.

Besides, i already cleaned up the typos in my own article and i will still add a performance summary chart (which is very useful for my NEXT article comparing HD 68x0's Cat 10.10 results with forthcoming Cat 10.11, and GeForce 262.99 with the next WHQL drivers).
 
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ModestGamer

Banned
Jun 30, 2010
1,140
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My reasoning for the game engine to run as fast as possible is the same reason on board computers in our cars today take 100's of sensor readings from stability and abs systems. I want and get that same feeling at the nose of the car , twitching from left to right or whatever I want it do, immediately.
And not have to build up some internal lag compensation, as if I'm driving in snow. That is what I strive for in driving games. If I have less hardware I would turn down anything and everything to get that . Games have gotten better. Grid can not be set up to feel correct , at least to me, the way NFS shift, Dirt 2, and now with this new patch F1 does.
I'm sorry you can't grasp that I am doing this fine with a controller, I've used logitech's best wheels in the past , with Papyrus's nascar games. This is how I choose to 'race' now on the computer. I know its funner than those past experiences.
I'm not ruling wheel out, I'm doing fine at the moment. I have raced a BB LS6 for over 20 years.


you reflex measurements are most likely measured in hundreds of milliseconds at best on the order or .1 to .2 seconds whereas games are rendering far faster then that even at a lowly 24fps. Not to mention that the simulation and calculation of the wheel feedback etc is handled by the cpu where the physics calcs are typically processed. If driving feel isn't what you expect then its either your CPU is handicapping the simulation to physical input or the game is poorly coded.

You should look into Rfactor. Great game stellar modelling. Fiarly resource light and loads of fun. Lots of mod packs to and they game is pretty cheap. Lots of other games are built on the engine to. Rfactor F1 2010 is a fantatic game with great visuals for the resource budget and stellar feedback and driving controls.

Which wheel did you have ? I had my g25 modded for about $300 with bigger motor and better power supply etc. Its a night and day difference not that it was bad before.

BTW I practice my local SCCA track on Rfactor and we built the mod ourselves. its been pretty good as I cut my laptimes .2 on average. Its also great for alot of the other tracks we visit. Funny thing Is I don't drive competitivly but I do enjoy making laps and seeing what the driver are talking about in regards to vehicle performance.

So my needs are bit different. We started building our own motion simulation chair. should be pretty sweet.
 

busydude

Diamond Member
Feb 5, 2010
8,793
5
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I was checking out youtube videos of F1. A lot of people noted the game runs at 45-60 fps without FRAPs, but drops to 35-40 fps with FRAPs recording. Strange outcome. It seems you have ran into that too.

Not that I know of, Crossfire was broken when I started playing the game(I actually pre-ordered), after patches and various crossfire updates.. it seems to work fine now. Now F1 has a built in benchmark too!! Ill update results with and without crossfire later.
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
you reflex measurements are most likely measured in hundreds of milliseconds at best on the order or .1 to .2 seconds whereas games are rendering far faster then that even at a lowly 24fps. Not to mention that the simulation and calculation of the wheel feedback etc is handled by the cpu where the physics calcs are typically processed. If driving feel isn't what you expect then its either your CPU is handicapping the simulation to physical input or the game is poorly coded.

You should look into Rfactor. Great game stellar modelling. Fiarly resource light and loads of fun. Lots of mod packs to and they game is pretty cheap. Lots of other games are built on the engine to. Rfactor F1 2010 is a fantatic game with great visuals for the resource budget and stellar feedback and driving controls.

Which wheel did you have ? I had my g25 modded for about $300 with bigger motor and better power supply etc. Its a night and day difference not that it was bad before.

BTW I practice my local SCCA track on Rfactor and we built the mod ourselves. its been pretty good as I cut my laptimes .2 on average. Its also great for alot of the other tracks we visit. Funny thing Is I don't drive competitivly but I do enjoy making laps and seeing what the driver are talking about in regards to vehicle performance.

So my needs are bit different. We started building our own motion simulation chair. should be pretty sweet.
I did not say, a wheel ever gave me a bad experience. I was reiterating why I like having overkill for gpu power in racing games, and I am enjoying using the controller. I was not arguing against racing wheels. Just choose not to have one currently.
You mentioning modding a wheel sparked this in my head, someone should take this:

Had a lot of fun playing this at the arcades.
Put The Next Generation pinball game next to it.

To stay on topic, I don't have negative feelings for any review site.
They are like referees at times for NBA, NFL - There are no make up calls- 'wink wink'

edit: There are only 2 discrete video card makers. I have seen writers balance the audience by writing smart. Giving plus and minus's of the card he is reviewing while mentioning the other companies offerings.
A good reviewer can basically keep everyone happy there is only 1st and 2nd place. The buyers keep the companies honest with their dollar, making things usually VERY competitive.
 
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RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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What exactly are you complaining about ? You are always complaining about something. Its like if the results weren't what you expected you complain about the test, if you want nvidia cards to look the best in benchs, just run nvidia sponsored games. That should solve the problem.

No. I compare 10-15 reviews and start to see trends where some results appear to be outliers (i.e., HD6850 in Fallout NV on Xbitlabs, or HardOCP's Civ5/ Metro results).

I only said that when Kyle tests videocards, he arrives at settings that he considers playable, not what other people may consider playable. When other websites test various resolutions with consistent settings, it's much easier to see how the videocard will perform at your resolution.

Not sure about your insinuation about me wanting NV cards looking better. I could care less. We are discussing testing methods in reviews.

trying to drive a race cars with a controller is like trying to balance the federal budget, both are futile efforts and even if you pull either off you'll never feel right about doing it.

So first you bash another person's opinion about wanting 60fps in a racing game, and then you 'impose' your own opinion on how racing fans MUST play the game (i.e., use a steering wheel)? Great logic. All I am saying is if HardOCP showed 2-3 different resolutions and settings, their reviews would be much better.

Its not about the hardware. It usually about proficiency and people who chase hardware usually have low proficiency. the only people who might be hardware capped are very talented players or professionals where the hardware could be a limiting factor but more then likely it is not and they will still kickass regardless of what system they are on.

So now you are concluding that people buy faster hardware in racing games just to be more competitive/get faster lap times? Has it occurred to you that maybe they do it to enjoy the game more in single player mode due to increased image quality and less stuttering?

... In communist Russia very bad things happened to you if you decided to just "skip work" one day

hhee...unfortunately no! You could skip many days at work in communist USSR. You could even drink on the job and still not get fired (or come to work drunk), unless you did something obscene like mingle a farm animal or something. This is why communism failed - there was no incentive to work harder and the government decided how much quantity of what items should be produced. Communism failed because the government isn't effective at balancing supply/demand, unlike market forces. It didn't fail because the people worked very hard and burned out lol
 
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taltamir

Lifer
Mar 21, 2004
13,576
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hhee...unfortunately no! You could skip many days at work in communist USSR. You could even drink on the job and still not get fired (or come to work drunk), unless you did something obscene like mingle a farm animal or something. This is why communism failed - there was no incentive to work harder and the government decided how much quantity of what items should be produced. Communism failed because the government isn't effective at balancing supply/demand, unlike market forces. It didn't fail because the people worked very hard and burned out lol

that was AFTER Stalin died... communism failed when the leadership wasn't as brutal and insane. I should have clarified that though.
And there is a difference between working hard and showing up to work.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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And there is a difference between working hard and showing up to work.

There is no point in working hard if what you are producing are outdated/obsolete products and there is no economy to sell these goods to because people can't afford them. Fundamentally, even if you forced people to work as hard they could, the way USSR's communism was working, it would still fail.
 

taltamir

Lifer
Mar 21, 2004
13,576
6
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There is no point in working hard if what you are producing are outdated/obsolete products and there is no economy to sell these goods to because people can't afford them.
I know, that is kinda my point.

Fundamentally, even if you forced people to work as hard they could, the way USSR's communism was working, it would still fail.
I know, that is kinda my point.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Sure, it is a hard job to be playing PC games all day long...
You have a job like that?
:awe:

i have applied for a temporary transfer to ABT's PC game reviewing department
^_^ ... it's the only way i will ever get to play H.A.W.X. 2 - or any other game for that matter, is if i review it for my site
 

Zap

Elite Member
Oct 13, 1999
22,377
2
81
Now, obviously reviews take time and effort etc, but a lot of sites are "lacking" in their reviews, and I can't think of a single review site which is 'perfect' and offers up everything.

Time is usually the limiting constraint when reviewing a launch card. Reviewers will sometimes get mere days before NDA runs out. If they don't get a review published, they will not get the page impressions because after the launch, interest goes down.

With no "perfect" review site, that's why you read multiple reviews. I wouldn't trust a single review of ANYTHING, be it graphics cards, or automobiles, or wireless service, or restaurant.

Not including "enough" cards in their reviews.

Again, this is a time issue, in addition to funding. Most sites receive free hardware for their reviews, and there's only so much free hardware to go around. Few sites make enough money to justify outright buying huge amounts of hardware for all their reviewers.

Using older drivers for older cards in their reviews

This is inexcusable, unless the drivers just came out after most of the review was already done.

Number of tests/choice of tests: Many sites don't test many games

Again, an issue of time.

They run tests at specific settings, and don't analyse features, e.g. how cards scale with different AA settings. AT is one example of being guilt of this, for instance Crysis Warhead benchmarks. All with "Gamer" settings, no tests with higher quality shaders, and all with 4xAA.

What if they ran at different custom settings ignoring presets... and then we'll have someone complaining here that they don't run in the preset which they use. :sneaky: With all the settings possibilities, there is just no way to test all combinations.

Multi-GPU testing: often doesn't do much in depth discussion, e.g. talking about potential issues such as microstutter.

Microstutter can be difficult to pin down. I've played with a lot of GTX 295 quad-SLI setups and some of them had it and some didn't. These were all using the same reference cards on the same two motherboards. Some did and some didn't. How are you going to "review" that?

Maybe I just miss the days of paper launches when we got info about cards a long time before release, and websites had more time to benchmark and analyse the cards.

LOL. AnandTech tries to do that when possible. See the recent "previews" on upcoming AMD platforms. AnandTech can only do as much as their NDA will allow them to publish. Of course a company can just give out the information earlier, but then we'll be getting reviews of hardware that may not be in the final state which may not be representative of the end user experience (resulting in more forum complaints ). And if hardware (and drivers) are in the final state, what incentive does a company have to not sell stuff that is ready to go? After all, if you're not trying to get ahead of your competition, you're falling behind.

Anyone else feel on the whole hardware sites are letting us down in many ways?

Nope.
 

Lonyo

Lifer
Aug 10, 2002
21,939
6
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Time is usually the limiting constraint when reviewing a launch card. Reviewers will sometimes get mere days before NDA runs out. If they don't get a review published, they will not get the page impressions because after the launch, interest goes down.

With no "perfect" review site, that's why you read multiple reviews. I wouldn't trust a single review of ANYTHING, be it graphics cards, or automobiles, or wireless service, or restaurant.

Again, this is a time issue, in addition to funding. Most sites receive free hardware for their reviews, and there's only so much free hardware to go around. Few sites make enough money to justify outright buying huge amounts of hardware for all their reviewers.
No, that's not (always) the problem.
You get reviews where they have the cards already tested and results available on that website. Same tests, same drivers etc. But they aren't included on the same graphs.
http://www.guru3d.com/article/geforce-gtx-580-review/10
No Crossfire/SLI for mid-range cards.
http://www.guru3d.com/article/radeon-hd-6850-6870-crossfirex-review/7
Crossfire/SLI results.

Why do I have to look at 2 reviews to see how 2 mid-range cards compare to a single high-end card? They have the results, they just didn't include them all together.



This is inexcusable, unless the drivers just came out after most of the review was already done.
The main instance was TPU, which simply doesn't rebench older cards regularly it seems. Most sites don't have this problem.


Again, an issue of time.
It's only an issue of time if you do stupid things like including benchmarks at 1024x768 on a GTX580.
Ignoring non-game benchmarks (e.g. 3D Mark, Unigine etc):
Anandtech gives 30 'lots' of results, or thereabouts (resolution * number of games, 3*10),
Guru3d 3D does 21 (3*7).
Hardocp does 10. (highest playable + apples to apples = 2*5)
Techpowerup: 80 (5*16) (but no re-benching of older cards).
ABT: 46 (2*23)

You would think a site like Hardocp or Guru3D, which is doing less benching, would have time to spend on something else, such as IQ analysis, or comparing performance with different AA levels, maybe, or just more games! Assuming all benching takes roughly the same amount of time.
Many of these sites don't even bench many cards, e.g. only 3 cards shown for Hardocp, or they already have many cards benched recently (e.g. most sites just re-used the HD6800 review figures because they were still recent and valid, so only GTX580 numbers were required in addition).


What if they ran at different custom settings ignoring presets... and then we'll have someone complaining here that they don't run in the preset which they use. :sneaky: With all the settings possibilities, there is just no way to test all combinations.
I'm not saying test all combinations, just different levels of AA/AF, to see how they impact performance.
Hardocp doesn't really do this, but they do use different settings depending on what's most playable.
But if a card can manage 4xAA at 1920x1200, then why not benchmark with 8x or 16xAA to see if it can handle that? Show us how AA scales. Or even just some testing of morphological AA on HD6800 cards!



Microstutter can be difficult to pin down. I've played with a lot of GTX 295 quad-SLI setups and some of them had it and some didn't. These were all using the same reference cards on the same two motherboards. Some did and some didn't. How are you going to "review" that?
It's not just microstutter, it's other things like what problems were there, did you have to make profiles, what happened with minimum FPS (too many sites don't give minimum FPS numbers)?



LOL. AnandTech tries to do that when possible. See the recent "previews" on upcoming AMD platforms. AnandTech can only do as much as their NDA will allow them to publish. Of course a company can just give out the information earlier, but then we'll be getting reviews of hardware that may not be in the final state which may not be representative of the end user experience (resulting in more forum complaints ). And if hardware (and drivers) are in the final state, what incentive does a company have to not sell stuff that is ready to go? After all, if you're not trying to get ahead of your competition, you're falling behind.

Nope.
 

ModestGamer

Banned
Jun 30, 2010
1,140
0
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No. I compare 10-15 reviews and start to see trends where some results appear to be outliers (i.e., HD6850 in Fallout NV on Xbitlabs, or HardOCP's Civ5/ Metro results).


If I find a recently purchased card does not mett my expectations I return it and put that on the return form. We can all do the same thing.

given high demand and low supplies for alot of the current gen hardware I'd say most of the current cards must be pretty good.

I really don't care to much about how a particular game does I worry about averaged performance. If 100 games are tested and the results spread across those games are all favorable in 98 games and poor in 2. that points to game code issues.

BTW I don't get to hung up on reviews. My local computer store stocks and sets up alot of demo hardware. Sure we pay a few more $$$ but the return is that I can make better buying decisions. Thats why mailorder is such a bad thing.

Any assclown on the internet can say anything with big fancy flashy web pages and it looks beliveable.

I can also show you how to rig a engine dynomoeter to spit out any value I want.

I only said that when Kyle tests videocards, he arrives at settings that he considers playable, not what other people may consider playable. When other websites test various resolutions with consistent settings, it's much easier to see how the videocard will perform at your resolution.


Well thats all well and good. don't read kyles reviews. I really don't care either way.

Not sure about your insinuation about me wanting NV cards looking better. I could care less. We are discussing testing methods in reviews.


Not really sure why you don't get it.


So first you bash another person's opinion about wanting 60fps in a racing game, and then you 'impose' your own opinion on how racing fans MUST play the game (i.e., use a steering wheel)? Great logic. All I am saying is if HardOCP showed 2-3 different resolutions and settings, their reviews would be much better.

My point wasn't about resolutions. Its about how people are comparing things that are disequitable. the generally impression is that game play suffers below 60fps when in fact its not a deciding factor in being good or sucessful at a game provided game play is at a realistic speed. In fact good controls and practice are more likely to improve game play.

Yes if you want to sucessfully play "serious racing simulations" a wheel and good control setup is pretty much manditory if you want to do well at it.

For instance If I put the average joe in a 700hp SCCA modified corvette c5 road car do you think his laptimes are going to be as good as a professional racer in a stock c5 corvette ?



I think not.


So now you are concluding that people buy faster hardware in racing games just to be more competitive/get faster lap times? Has it occurred to you that maybe they do it to enjoy the game more in single player mode due to increased image quality and less stuttering?


Where exactly did I say that. Hardware should evolve and simulations should be come far more realistic for sure. the point is that all things being equal the performance spread between the mid and high end hardware isn't what it was 5 years ago and going forward it'll be alot less. We should always demand more, that siad there is no magic FPs where someone is going to become "better" at a game a insinuation that to this day irratates me to no end. Provided the playback is seamless " motion picture or above framerates".

If you say I am buying a video card becuase I want better IQ and at a reasonable frame rate, thats honesty. saying you are buying a new video card for higher FPS when your already at something pretty decent avg 50+ or so then its wasted on the games you are playing as you will gain zero tangable benefit by doing so.

Its the dishonesty in the intention that strikes me as odd.

My next card purchase will be driven by needing more immersion and my current cards will not give me a framerate that is even remotely " driver training" playable like 10-12fps " which is horrific" vrs 40+ which I can easily settle for as no one will notice a difference.

Also most games today hardly push even modest mid grade cards very hard.

Saying you need high IQ in a racing game isn't all that sensiable. What you need are good accurate siht pictures and good accurate feedback for the simulation to be effective. I don't care about how texured the grass is. You shouldn't either, who would have time to look ?
 

Spook

Platinum Member
Nov 29, 1999
2,620
0
76
Well, I for one don't want this to be a thankless job, So, thank you everyone at Anandtech for providing all off the reviews over the years. They've been great, I don't ask for a single thing to change. If I need other games or alternative perspectives I will do my homework from other sites as well as Anand. I've been coming here for years, and my test results, NEVER come out exactly the same as Anand or any other reviewer, but They give me a good ballpark figure to shoot.

As far as everyone complaining about the subjectivity, just look at how they setup the rig, and read the numbers, its pretty easy... you don't have to read the subjectiveness of the review at all. I don't have the time or desire to read most of it myself..... I read the Stats/Rig/Numbers, and the Final comments for the most part... move on to next review, pretty simple.

Again, thanks Anand and crew for the hard work over the years.

Spook


---- Maybe its because of Veterans Day this past week, and people needing to be thanked for Thankless jobs ----
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Its the dishonesty in the intention that strikes me as odd.

Saying you need high IQ in a racing game isn't all that sensiable. What you need are good accurate siht pictures and good accurate feedback for the simulation to be effective. I don't care about how texured the grass is. You shouldn't either, who would have time to look ?

So if people disagree with your opinion, they are wrong? Got it.

I care about image quality and choppy slowdowns during racing, which often happen when framerates drop from 60 to 40 or from 60 to 30 fps. I play for enjoyment, not to have the fastest lap times on the Internet or to win the most races online. To me playing videogames in general is just fun. To you it seems the only fun is when you are competing. So I enjoy racing games with a controller much more than the steering wheel. I take out my real car on the street for real world "feedback".
 
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CitanUzuki

Senior member
Jan 8, 2009
464
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Its sort of odd for anyone posting in this particular forum do dismiss image quality. I mean isn't that essentially what this is all about? We want games to look as good as they possibly can in a playable setting.
 

ModestGamer

Banned
Jun 30, 2010
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So if people disagree with your opinion, they are wrong? Got it.

I care about image quality and choppy slowdowns during racing, which often happen when framerates drop from 60 to 40 or from 60 to 30 fps. I play for enjoyment, not to have the fastest lap times on the Internet or to win the most races online. To me playing videogames in general is just fun. To you it seems the only fun is when you are competing. So I enjoy racing games with a controller much more than the steering wheel. I take out my real car on the street for real world "feedback".


I geuss its a matter of practicality, they eye candy is nice but not really needed. I like being able to read braking markers however.

Ummm yes competition is the backbone of gaming. the object of course is to win. I haven;t seen to many people in racing games putzing along checking out the scenery in a long time.

What you need is a

Driving Miss Daisy Video Game.

To be honest I don't see a single card on the market that can deliver photorealistic rendering at anything approaching a useable frame rate.

That siad why play a racing game if the object isn't to turn the fastest lap possiable

See Driving Miss Daisy above ^

I bet you've never even pushed your car through a apex properly.


Personal insults are not acceptable and the dismissive/flamebait tone is needless.

Find a more socially congenial method of communicating your technical point, we expect the technical forums to be civil. Your posts in this thread consistently violate rule #1 of the guidelines:

1) ...purposefully causing trouble with no motive other than to upset the crowd is not allowed.

Moderator Idontcare
 
Last edited by a moderator:
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