- Dec 22, 2014
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What do you propose is a better solution?Until these types of games go away, mobile gaming will forever be held back. I don't see it changing unfortunately, casual gamers seem to love this type of freemium time grinding stuff.
Until these types of games go away, mobile gaming will forever be held back. I don't see it changing unfortunately, casual gamers seem to love this type of freemium time grinding stuff.
IM confused what kate upton has to do with clash of clans? lol I havent seen her advertise on it at all!
Like I said, what do you propose is a good solution?Agree 100%. Hard to believe that it was only a couple years ago that various pundits were claiming mobile gaming would take over from the set top console and PC so much that they'd make the 8th gen console the final generation. And then all we got was a slew of microtransaction laden, lazily developed cash grabs that forever cemented the reputation of the mobile platform.
Like I said, what do you propose is a good solution?
Agreed that not all freemium games are created equal. There's definitely a lot of trash out there, but there's a reason CoC is a top 10 game.
You can play Clash of Clans without ads and without buying gems. Or even if you wanted to buy gems, just buy $10 worth or $20 worth and be done. Get your builder huts and start playing normally. The rest of the game doesn't require constant payments.How about making a real game for a fair price that isn't supported by ads or by whales buying hats/coins/gems/crystals? Unfortunately, I think the expectation is now set for sub-5 dollar price tags or free with ads/MTs, which will doom the mobile platform to crummy casual shittiness from which it'll never recover.
For every 1 good freemium game, there's 10,000 cash grabs
I played pretty heavily for a while, but after TH9 things slow down so much, and I didn't feel like putting the time in.
This. I've seen her on a game commercial a few times, but I'm pretty sure she's advertising a different game (I don't play either).
I played pretty heavily for a while, but after TH9 things slow down so much, and I didn't feel like putting the time in.
How about making a real game for a fair price that isn't supported by ads or by whales buying hats/coins/gems/crystals? Unfortunately, I think the expectation is now set for sub-5 dollar price tags or free with ads/MTs, which will doom the mobile platform to crummy casual shittiness from which it'll never recover.
For every 1 good freemium game, there's 10,000 cash grabs
I finally got the lady friend to start a town. Whee!
It's not a bad game, and you can get by without spending a dime if you want. There's a way to gain the gems in game for free that you can buy using real money. It's not fast, but it does exist which is a nice change from most games that utterly lock you out if you don't cough up tons of real money.
However once I hit town hall level 8, I found that if I wasn't constantly keeping tabs on my town I can't upgrade. If I ignored my town at all, people would stomp through every 12 hours and take tons of resources that took days to harvest myself, because I wasn't willing to put in the hours of raiding required to take it from others. At TH8 or higher, it's no longer a casual game. OK for some people, but I gave up.