- Oct 21, 2006
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http://playrust.com/
It's in early alpha development, but it's available to play now if you buy a key from the auction. It's made by Garry Newman, of Garry's Mod fame.
It's very similar to Day-Z. You start out with only a few supplies, and your only goal is to survive. Unlike Day-Z, you can interact with the landscape, such as chopping trees for wood, harvesting animals for meat, fat, and leather, etc. Like Day-Z, you can also find random stashes of supplies as well. Crafting is what really sets this game apart, though: you don't have to find all of your weapons and supplies, you can make them. So by chopping some trees and gathering some stone / metal / sulfur, you can build a fire, a hatchet, a workbench, a forge, etc. Eventually you can even craft a 9mm pistol and ammo for it. From there, you seem to need to find plans to make more extensive items.
Day and night cycles are accelerated compared to Day-Z, so while it's less realistic, if you log in at night time, you don't have to wait 8+ hours for it to be day again. Night seems to last for about 30-60 minutes or so, though I could be way off. Zombies seem to be less common overall, though a bit harder to spot. Certain animals, such as wolves and bears, will also attack you if you get too close.
So far it seems fun, though with the Dutch auction structure, you're looking at spending around $40 to try it out (keys sell out quickly at the $40 mark, that's around 3-4 PM Eastern).
It's in early alpha development, but it's available to play now if you buy a key from the auction. It's made by Garry Newman, of Garry's Mod fame.
It's very similar to Day-Z. You start out with only a few supplies, and your only goal is to survive. Unlike Day-Z, you can interact with the landscape, such as chopping trees for wood, harvesting animals for meat, fat, and leather, etc. Like Day-Z, you can also find random stashes of supplies as well. Crafting is what really sets this game apart, though: you don't have to find all of your weapons and supplies, you can make them. So by chopping some trees and gathering some stone / metal / sulfur, you can build a fire, a hatchet, a workbench, a forge, etc. Eventually you can even craft a 9mm pistol and ammo for it. From there, you seem to need to find plans to make more extensive items.
Day and night cycles are accelerated compared to Day-Z, so while it's less realistic, if you log in at night time, you don't have to wait 8+ hours for it to be day again. Night seems to last for about 30-60 minutes or so, though I could be way off. Zombies seem to be less common overall, though a bit harder to spot. Certain animals, such as wolves and bears, will also attack you if you get too close.
So far it seems fun, though with the Dutch auction structure, you're looking at spending around $40 to try it out (keys sell out quickly at the $40 mark, that's around 3-4 PM Eastern).