Anyway to slowdown SC2?

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MustangSVT

Lifer
Oct 7, 2000
11,554
12
81
All these games these days are doing this. The state of FPS games are advocating the same thing: Faster faster faster. The days of "thinking" in your games are over. The time of mindless game mechanics has come. StarCraft is the Call of Duty of RTS games.

Well, at least, thats what developers in the mainstream gaming industry are doing. The days of games like Homeworld/Operation Flashpoint are numbered.

bwahahahaha... yeah, why dont you come back when you know how to play sc .

LMAO..
 

Molondo

Platinum Member
Sep 6, 2005
2,529
1
0
That was a sick video. I can't wait until the game evolves more, all those sc1 players with average of 300 APM coming to play sc2. Its gonna be exciting.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Errr if you could play the game as slowly as you wanted, where would the challenge be? Yeah you could make every action as perfect as possible... but then you'll turn 30 minute missions in to 30 hour missions.

Would you really want to have to pause every second, issue a bunch of orders, unpause, let the units do 1 action, pause, and repeat? This is the kind of "challenge" that you unleash when you can slow things down as much as you want.

Just play on the faster speed for a while. You get used to it. When I was younger, I played the SC campaign on the slowest setting and still thought it was too intense. After playing the SC2 campaign/online, I went back to SC campaign to remind myself of the back story... and OMG slowest was painfully slow.

Yeah faster is moving along at a brisk pace. But it really makes some of the big missions (e.g., in utter darkness) feel more epic. Adds that frantic feel.
 

EarthwormJim

Diamond Member
Oct 15, 2003
3,239
0
76
People complain games are too easy. But when developers actually make a game challenging, people say they're too hard...

I played SC2 from the start in brutal. The other modes are way too easy. I can't imagine playing on a slow game speed though. Resource gather, building units, everything takes forever.
 

yhelothar

Lifer
Dec 11, 2002
18,407
39
91
People complain games are too easy. But when developers actually make a game challenging, people say they're too hard...

I played SC2 from the start in brutal. The other modes are way too easy. I can't imagine playing on a slow game speed though. Resource gather, building units, everything takes forever.

Even brutal was a walk in the park... it was like they weren't even trying. Never even had to retry a mission.

e-penis++++++
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
The achievements make it harder.

Some of the achievements seem like they'd be fucking impossible on brutal, lol.

I found that playing on hard + always getting all achievements in 1 run was a lot harder than brutal. Though that was also probably assisted by me being worse at starcraft when I played on hard & having a terrible, terrible mission order. Gotta get those siege tanks asap to steamroll properly, lol.
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
I had the opposite problem on the Brutal campaign because you can't bump up the speed to fastest. Too much waiting for resources to accumulate.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Here's a full game from that vid. Most intense SC2 game EVAR... it's like two people on crack going at it non stop
http://videowap.tv/video/jJJw00osyH...c-Match-vs-Almost-Late-Kyrix_chunk_8-avi.html

continue by clicking on chunk 9

It's just mindblowing how he could overpower banelings with marines!!!! Although he has lost most games to kyrix when it was rines vs banes.

I still think Boxer vs FruitSeller from Blizzcon was better than that. I don't know if there are videos of it on YouTube, but you can just download the replays.

EDIT:

A fun memory from one of those games... when Boxer was trying to Thor drop right on top of Fruit's banelings to cause them to blow up . It was kind of amusing watching the banelings run away from the floating Thor of doom.
 

Barfo

Lifer
Jan 4, 2005
27,539
212
106
I still think Boxer vs FruitSeller from Blizzcon was better than that. I don't know if there are videos of it on YouTube, but you can just download the replays.

EDIT:

A fun memory from one of those games... when Boxer was trying to Thor drop right on top of Fruit's banelings to cause them to blow up . It was kind of amusing watching the banelings run away from the floating Thor of doom.
Did you mean FruitDealer?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Did you mean FruitDealer?

Yes, but I call him "FruitSeller" because well... it's translated from Korean and that's what Day9 called him when he did a daily on him about a month ago.

EDIT:

Blizzcon was actually the first time I saw him called FruitDealer, but I don't read sites like TeamLiquid, so maybe he was called that before Blizzcon too.
 

yhelothar

Lifer
Dec 11, 2002
18,407
39
91
I still think Boxer vs FruitSeller from Blizzcon was better than that. I don't know if there are videos of it on YouTube, but you can just download the replays.

EDIT:

A fun memory from one of those games... when Boxer was trying to Thor drop right on top of Fruit's banelings to cause them to blow up . It was kind of amusing watching the banelings run away from the floating Thor of doom.

I've seen it. The game wasn't even that close. Fruitdealar had total map control, as usual with zerg in ZvT, and his build wasn't anything special aside from the bane drops.
So IMBA!

That's why i like this replay also. Boxer was so behind with one base vs 3, and was short by 20 supply, and the commentators was like, looks like gg for boxer, don't see anyway he could still win, and he ended up winning!
 
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Oceandevi

Diamond Member
Jan 20, 2006
3,085
1
0
Zebo just get on ladder. Single player does not even get patched. LADDER it up mang!
 

Gerula

Junior Member
Nov 17, 2010
8
0
0
You have to think in SC2... you just have to think quickly.
Also Homeworld and OFP came out after Starcraft.
Yes, you have to think, but you have to think very limited, because at that speed, so are the options. The best options which we can think require too many clicks and too many key push per second, even using the hotkeys. This speeds favors only limited thinking, and discourages the intelligent tactics and strategies. Homeworld and OFP came out after Starcraft I, which was very decent from that point of view, unlike Starcraft 2, which at high speeds, is more one mass-arcade game, than a RTS
 

Gerula

Junior Member
Nov 17, 2010
8
0
0
People complain games are too easy. But when developers actually make a game challenging, people say they're too hard...

I played SC2 from the start in brutal. The other modes are way too easy. I can't imagine playing on a slow game speed though. Resource gather, building units, everything takes forever.

The problem on faster speed is not cause game is too hard. Is too boring. I was won all missions on brutal, even with achievements, but I don't liked to play in this way. I like to exploit every possibilities of the game, I like to micromanage, to make traps for enemy, in fact to enjoy the game universe, not just rush to react and touch the finish. A challenging game minds much more than insane speed. Well, I'm not adrenodependent.
 

xCxStylex

Senior member
Apr 6, 2003
710
0
0
bwahahahaha... yeah, why dont you come back when you know how to play sc .

LMAO..

^ This.

Starcraft is an RTS. Being a "Real Time" strategy game means that quick reaction is required, just like in an fps, but starcraft definitely entails a lot of strategy. While it's not the same as civilization, anyone that calls it a clickfest and not a strategy game is actually just a fucking noob and/or hater who doesn't truly understand the game that is Starcraft.



All these games these days are doing this. The state of FPS games are advocating the same thing: Faster faster faster. The days of "thinking" in your games are over. The time of mindless game mechanics has come. StarCraft is the Call of Duty of RTS games.

Well, at least, thats what developers in the mainstream gaming industry are doing. The days of games like Homeworld/Operation Flashpoint are numbered.
 

Gerula

Junior Member
Nov 17, 2010
8
0
0
Brutal wouldn't be brutal if it wasn't fast. Play on hard if brutal is too much and normal is too easy.

Brutal is brutal especially because the AI cheating hard at resource gathering, know position of all your units and start massive attacks from early in the game to the end, making almost a continue pressure. That is a challenge. The ridiculous fast speed just prevent you to control your army efficiently. That is a crap.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
^ This.

Starcraft is an RTS. Being a "Real Time" strategy game means that quick reaction is required, just like in an fps, but starcraft definitely entails a lot of strategy. While it's not the same as civilization, anyone that calls it a clickfest and not a strategy game is actually just a fucking noob and/or hater who doesn't truly understand the game that is Starcraft.
OK - in that case, it should be easy enough to show that in a majority of high-level matches, strategy was the deciding factor, not execution of that strategy.

Can you do so?



At any rate, you're all missing the forest for the trees. This isn't some feature that was purposefully removed for balancing reasons, or ideals of how the game should be played. It was a feature that was implemented, and then left completely inaccessible because Blizzard decided that key-binding wasn't really an important enough to actually implement. A basic feature, so basic that any other game that leaves it out gets ripped on as 'consolized', and you guys are defending it.
 
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Gerula

Junior Member
Nov 17, 2010
8
0
0
^ This.

Starcraft is an RTS. Being a "Real Time" strategy game means that quick reaction is required, just like in an fps, but starcraft definitely entails a lot of strategy. While it's not the same as civilization, anyone that calls it a clickfest and not a strategy game is actually just a fucking noob and/or hater who doesn't truly understand the game that is Starcraft.

Lol..Total War Games are RTS, Starwars Empire at War is a RTS, Homeworld is a RTS, Command&Conquer games, Starcraft 1 was a RTS, and so on... All of this games has left game speed control to players, and not impose this ridiculous rush. But, thanks to "brilliant" idea of some square-head from Blizzard, Starcraft 2 tend to be more a shooter than a RTS on high speeds
 
Oct 25, 2006
11,036
11
91
Lol..Total War Games are RTS, Starwars Empire at War is a RTS, Homeworld is a RTS, Command&Conquer games, Starcraft 1 was a RTS, and so on... All of this games has left game speed control to players, and not impose this ridiculous rush. But, thanks to "brilliant" idea of some square-head from Blizzard, Starcraft 2 tend to be more a shooter than a RTS on high speeds

Are you kidding? Starcraft is competitive BECAUSE of the ultra fine control that it gives you. Every single unit acts in EXACTLY the way you tell them to act.

The speed is fast in order to encourage fast tactical thinking and strategy. Every unit needs to be microed, while your entire economy has to be macroed. It takes skill. The fact that it's fast makes it that much harder.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
You're missing the thrust of the argument entirely. The thrust is that the game speed is high enough that the ability to issue those micro strategies is more important then what the strategy actually is. Essentially, it's a claim that a good strategy that is executed in a mediocre fashion by a player who's point/click/hotkey skills aren't up to par will lose to a bad strategy executed by an APM master.

Imagine, if you would, a game of chess where you have only 5 seconds to make your turn - however, you can make as many legal moves during your turn as your are physically able to. The strategic element becomes secondary to your piece-moving skills.
 

Yoshi629

Member
Nov 17, 2010
36
0
0
I don't think there will ever be a way to slowdown SC2 without the aid of an external program (or running it on a really slow computer lol). That being said, if you prefer to take longer to think out your moves/execute you should probably just pay some turn-based strategy games instead. My personal favorites are the old Heroes of Might of Magic games and the first two Master of Orion games (don't try the third one, it was horrible). The bottom line is, if you're not having fun with Starcraft 2, just play something else that you will like .
 

Gerula

Junior Member
Nov 17, 2010
8
0
0
Are you kidding? Starcraft is competitive BECAUSE of the ultra fine control that it gives you. Every single unit acts in EXACTLY the way you tell them to act.

The speed is fast in order to encourage fast tactical thinking and strategy. Every unit needs to be microed, while your entire economy has to be macroed. It takes skill. The fact that it's fast makes it that much harder.

Cannot use this fine control on high speeds. The visible screen don't jump fast enough from one event to another, the mouse clicks and button pushes take some time to execute the given commands. So, you cannot make enough movements in a unit of time. The problem is exactly cause the keyboard and mouse reaction at given commands are much slower than I think and I move my hands and fingers to use mouse and hotkeys. In campaign, the AI superiority in start resources, in gathering rate, in number and kind of units, the almost continuous massive attack waves, the countdowns, execute anyway a constant time pressure over the player, so anyway you must think and react fast, to be competitive. Otherwise, not fast thinking and reaction are the point, so long you can save and reload the game. The problem is cause that speeds take from you the real time control above your own army, control which DEFINE a RTS. And that make the game more annoying than harder. In multiplayer, that lead at a drastic limitation of usable tactics and strategies. Even the greatest players are forced to use always the same limited ways to play, based on early rushes, so, the existence of most of the units above MMM, helions and eventualy vikings (or the corespondent for other race) become useless in the game. So, at high speeds, in campaign or multiplayer the player cannot use the most of the game resources.
And I don't understand why so many want to limit the liberty of others to make their choices, to play at any speed at they want, so long nobody force themselves to play slower! And if Bliazzard don't want to modify this lack of speed control, I definitely not will buy the next chapter!
 
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