AotS: need more CPU cores, and if only all GPUs supported Async compute...

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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I think people are not aware how fast today CPUs really are.Or to put it in other way;I think people are not aware how much software hides true potential of hardware.

And yes even todays fastest graphics cards cannot process all data that todays fastest CPUs can throw at them.

CPU's are very fast with linear code, but what makes GPU's great, is that with all their cores, they scale extremely well for parallel processes.
 

Elixer

Lifer
May 7, 2002
10,376
762
126
Actually,

A few months back I tested this game limiting the number of threads and the effect on performance.

If you got time, they just updated AotS to 1.2, with a new benchmark... I would be curious as to what it now shows.
 

hrga225

Member
Jan 15, 2016
81
6
11
CPU's are very fast with linear code, but what makes GPU's great, is that with all their cores, they scale extremely well for parallel processes.


Have I said otherwise?

My post was about LTC8K6 being dumbfounded that game is GPU bound at low 30s FPS.
 

Elixer

Lifer
May 7, 2002
10,376
762
126
From the devs:
## Vulkan ##

This is now working in our internal builds! This might show up in 1.5. AMD is providing a lot of assistance to us in getting Vulkan support so please be sure to give some kudos and credit to AMD for Vulkan in PC gaming. It'll run great on any GPU that supports Vulkan.

I for one am waiting to see what they can do with Vulkan, since, I think this will be the first time we can compare the same engine under DX12 & Vulkan.

For win 7 people, this could be the showcase game for sticking with win 7 instead of 10 (to get DX12).
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I wouldn't expect much from Vulkan compared to DX12. It seems that DX12 is more along the path when it comes to development, than Vulkan is. I mean, Vulkan doesn't even support multiGPU right now. Also, DX12 from what I've seen, has a better method for implementing things like asynchronous compute than Vulkan..
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I wouldn't expect much from Vulkan compared to DX12. It seems that DX12 is more along the path when it comes to development, than Vulkan is. I mean, Vulkan doesn't even support multiGPU right now. Also, DX12 from what I've seen, has a better method for implementing things like asynchronous compute than Vulkan..

I'm not sure if you can really say DX12 is further along in development. They've talked about MGPU support for DX12, but so has Vulkan. How many DX12 games actually support MGPU when running DX12? The one example we have of Vulkan being used in a AAA game, Doom, is pretty great. Miles better than the DX12 implementation in, say, Deus Ex Mankind Divided. And it seems to make pretty good use of things like async compute and multithreading.
 

dogen1

Senior member
Oct 14, 2014
739
40
91
I'm not sure if you can really say DX12 is further along in development. They've talked about MGPU support for DX12, but so has Vulkan. How many DX12 games actually support MGPU when running DX12? The one example we have of Vulkan being used in a AAA game, Doom, is pretty great. Miles better than the DX12 implementation in, say, Deus Ex Mankind Divided. And it seems to make pretty good use of things like async compute and multithreading.

It's what devs have said too. That vulkan is around a year behind in terms of tools and everything.
It's still usable of course. It's just that the whole development ecosystem(I guess that's the right word) isn't as mature.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
I'm not sure if you can really say DX12 is further along in development. They've talked about MGPU support for DX12, but so has Vulkan. How many DX12 games actually support MGPU when running DX12? The one example we have of Vulkan being used in a AAA game, Doom, is pretty great. Miles better than the DX12 implementation in, say, Deus Ex Mankind Divided. And it seems to make pretty good use of things like async compute and multithreading.

Problem is, we don't know how well Doom would have run in DX11, let alone DX12.

OpenGL is often worse for both Nvidia and AMD over DX11 in other games that offer both

I mean look at Talos:

https://www.phoronix.com/scan.php?page=news_item&px=D3D11-OGL-Vulkan-Radeon-AUG

Now I'm all for Vulkan and DX12, but we are trying to compare apples, oranges, and pineapples
 
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