alcoholbob
Diamond Member
- May 24, 2005
- 6,271
- 323
- 126
Yeah, but it does a terrible job of it compared to something like Android.
That is my major beef with small high resolution displays, Windows lacks resolution-independent continual resize. I hope that is on the menu for Windows 10.
Windows scaling also borks a bunch of games. First, it causes a lot of menus click boxes to be completely off from where the icon shows up. Secondly it causes some games to render at a resolution based on your scaling. So when you have a 4K native monitor and run 150% or 200% scaling some games end up rendering at 1440p or 1080p instead of 4K depending on what your scaling % is in Windows, which means you have to turn off Windows scaling every time before you play a game.
A few examples I've found was Ryse: Son of Rome renders at 1440p instead of 4K if you have 150% scaling on, also most games using GeDeSato downsample to 1440p with scaling on.
Last edited: