Are you getting a PSP Go?

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Dari

Lifer
Oct 25, 2002
17,134
38
91
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: Golgatha
I have a DS Lite and an all-digital distribution gadget doesn't interest me in the least. Also, I've borrowed a PSP from a friend for a long period of time to play a few select titles, and found the battery life, portability, and screen size to be very adequate.

I also see an all-digital distribution model as anti-consumer when no price decreases on the software accompanies the removal of resellable, physical merchandise.

That's laughable when it gives the consumer convenience, speed and removes the price gouging because the title never goes out of print. Furthermore, digital games do go down in price.

It doesn't remove price gouging because there is no competition. You cannot buy a used digital game, so what incentive is there for them to lower prices? I'd have no problem with digital distribution if it also meant fair prices. A digital game should never cost the same as a retail game, but unfortunately they will (and often end up costing more than the retail version).

Digital games drop in price? Kinda like the new 360 digital games right? Where a game that retails for $10 with a physical copy will sell for $20 digital, right? Makes sense.

It does remove it because the publisher will try to rejuvinate sales should they fall by lowering prices. It's far more convenient for them to do it via digital than retail for a variety of reasons.

As for what the game costs, a digital distribution isn't free, you know. It may not be as expensive as plastic, transportation, and boxes but you have other costs. Besides, if it's worth X (or less) amount to you, that's what you'll pay for it.

That's not getting rid of price gouging, that's called a "sale" which every retail game ever made has had as well.

The production costs (while still far less than physical) have nothing to do with it: if I'm paying the exact same price and not getting a physical disc, its a rip off plain and simple.

If you could tell me how price gouging would enter into a digital price, I'd like to know. IMHO, I don't see it happening.

And when you buy a game, you are purchasing the game, not how it was packaged. I see no value in a piece of plastic, except for nostalgia's sake. Anyway, if you feel strongly about it, vote with your wallet and I shall do the same.
 

ric1287

Diamond Member
Nov 29, 2005
4,845
0
0
Originally posted by: Dari
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: Golgatha
I have a DS Lite and an all-digital distribution gadget doesn't interest me in the least. Also, I've borrowed a PSP from a friend for a long period of time to play a few select titles, and found the battery life, portability, and screen size to be very adequate.

I also see an all-digital distribution model as anti-consumer when no price decreases on the software accompanies the removal of resellable, physical merchandise.

That's laughable when it gives the consumer convenience, speed and removes the price gouging because the title never goes out of print. Furthermore, digital games do go down in price.

It doesn't remove price gouging because there is no competition. You cannot buy a used digital game, so what incentive is there for them to lower prices? I'd have no problem with digital distribution if it also meant fair prices. A digital game should never cost the same as a retail game, but unfortunately they will (and often end up costing more than the retail version).

Digital games drop in price? Kinda like the new 360 digital games right? Where a game that retails for $10 with a physical copy will sell for $20 digital, right? Makes sense.

It does remove it because the publisher will try to rejuvinate sales should they fall by lowering prices. It's far more convenient for them to do it via digital than retail for a variety of reasons.

As for what the game costs, a digital distribution isn't free, you know. It may not be as expensive as plastic, transportation, and boxes but you have other costs. Besides, if it's worth X (or less) amount to you, that's what you'll pay for it.

That's not getting rid of price gouging, that's called a "sale" which every retail game ever made has had as well.

The production costs (while still far less than physical) have nothing to do with it: if I'm paying the exact same price and not getting a physical disc, its a rip off plain and simple.

If you could tell me how price gouging would enter into a digital price, I'd like to know. IMHO, I don't see it happening.

And when you buy a game, you are purchasing the game, not how it was packaged. I see no value in a piece of plastic, except for nostalgia's sake. Anyway, if you feel strongly about it, vote with your wallet and I shall do the same.

You're missing the point, its price gouging by default because I am paying the same exact cost and not physically owning anything. What prevents them from deactivating the game? What if I don't have an internet connection and can't login to verify the game? What if the Live/PSN account gets banned?

Its not nostalgia, its physical property that, you know, I can take places, sell, trade, etc. If I buy a game for $60, I do so because I know I can resell it for $20 in a couple months. I would gladly pay $40 for a digital game vs. $60 retail, but that will never happen.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
Originally posted by: ric1287
Originally posted by: Dari
If you could tell me how price gouging would enter into a digital price, I'd like to know. IMHO, I don't see it happening.

And when you buy a game, you are purchasing the game, not how it was packaged. I see no value in a piece of plastic, except for nostalgia's sake. Anyway, if you feel strongly about it, vote with your wallet and I shall do the same.

You're missing the point, its price gouging by default because I am paying the same exact cost and not physically owning anything. What prevents them from deactivating the game? What if I don't have an internet connection and can't login to verify the game? What if the Live/PSN account gets banned?

Its not nostalgia, its physical property that, you know, I can take places, sell, trade, etc. If I buy a game for $60, I do so because I know I can resell it for $20 in a couple months. I would gladly pay $40 for a digital game vs. $60 retail, but that will never happen.

:thumbsup:
 

Dari

Lifer
Oct 25, 2002
17,134
38
91
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: Golgatha
I have a DS Lite and an all-digital distribution gadget doesn't interest me in the least. Also, I've borrowed a PSP from a friend for a long period of time to play a few select titles, and found the battery life, portability, and screen size to be very adequate.

I also see an all-digital distribution model as anti-consumer when no price decreases on the software accompanies the removal of resellable, physical merchandise.

That's laughable when it gives the consumer convenience, speed and removes the price gouging because the title never goes out of print. Furthermore, digital games do go down in price.

It doesn't remove price gouging because there is no competition. You cannot buy a used digital game, so what incentive is there for them to lower prices? I'd have no problem with digital distribution if it also meant fair prices. A digital game should never cost the same as a retail game, but unfortunately they will (and often end up costing more than the retail version).

Digital games drop in price? Kinda like the new 360 digital games right? Where a game that retails for $10 with a physical copy will sell for $20 digital, right? Makes sense.

It does remove it because the publisher will try to rejuvinate sales should they fall by lowering prices. It's far more convenient for them to do it via digital than retail for a variety of reasons.

As for what the game costs, a digital distribution isn't free, you know. It may not be as expensive as plastic, transportation, and boxes but you have other costs. Besides, if it's worth X (or less) amount to you, that's what you'll pay for it.

That's not getting rid of price gouging, that's called a "sale" which every retail game ever made has had as well.

The production costs (while still far less than physical) have nothing to do with it: if I'm paying the exact same price and not getting a physical disc, its a rip off plain and simple.

If you could tell me how price gouging would enter into a digital price, I'd like to know. IMHO, I don't see it happening.

And when you buy a game, you are purchasing the game, not how it was packaged. I see no value in a piece of plastic, except for nostalgia's sake. Anyway, if you feel strongly about it, vote with your wallet and I shall do the same.

You're missing the point, its price gouging by default because I am paying the same exact cost and not physically owning anything. What prevents them from deactivating the game? What if I don't have an internet connection and can't login to verify the game? What if the Live/PSN account gets banned?

Its not nostalgia, its physical property that, you know, I can take places, sell, trade, etc. If I buy a game for $60, I do so because I know I can resell it for $20 in a couple months. I would gladly pay $40 for a digital game vs. $60 retail, but that will never happen.

I buy games to play. I never sell mine. Your hypotheticals are just that. What if your game console stops working tomorrow and the manufacturer stops making it? Now you have no platform to play it on. The games you're talking about are DOWNLOADABLE, not online only. Nothing prevents them from deactivating the game just like nothing prevents them from pulling it off shelves. It's their product. Not sure what you mean by "verifying the game". But if your account gets banned, what's difference whether the game has been downloaded or bought in a store? It's still in your possession. You sound as if it's streaming, which it isn't.
 

Dari

Lifer
Oct 25, 2002
17,134
38
91
Also, iirc, SONY allows their PSN customers to share their downloaded games with up to three players. So, that brand new $60 game ends up costing you only $20 if you split the price with your friends. Good deal.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
Originally posted by: Dari
Also, iirc, SONY allows their PSN customers to share their downloaded games with up to three players. So, that brand new $60 game ends up costing you only $20 if you split the price with your friends. Good deal.

5 people, and there are plenty of games that this rule does not apply and you cannot share with people (warhawk, burnout to name a couple).
 

ric1287

Diamond Member
Nov 29, 2005
4,845
0
0
Originally posted by: Dari
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: Golgatha
I have a DS Lite and an all-digital distribution gadget doesn't interest me in the least. Also, I've borrowed a PSP from a friend for a long period of time to play a few select titles, and found the battery life, portability, and screen size to be very adequate.

I also see an all-digital distribution model as anti-consumer when no price decreases on the software accompanies the removal of resellable, physical merchandise.

That's laughable when it gives the consumer convenience, speed and removes the price gouging because the title never goes out of print. Furthermore, digital games do go down in price.

It doesn't remove price gouging because there is no competition. You cannot buy a used digital game, so what incentive is there for them to lower prices? I'd have no problem with digital distribution if it also meant fair prices. A digital game should never cost the same as a retail game, but unfortunately they will (and often end up costing more than the retail version).

Digital games drop in price? Kinda like the new 360 digital games right? Where a game that retails for $10 with a physical copy will sell for $20 digital, right? Makes sense.

It does remove it because the publisher will try to rejuvinate sales should they fall by lowering prices. It's far more convenient for them to do it via digital than retail for a variety of reasons.

As for what the game costs, a digital distribution isn't free, you know. It may not be as expensive as plastic, transportation, and boxes but you have other costs. Besides, if it's worth X (or less) amount to you, that's what you'll pay for it.

That's not getting rid of price gouging, that's called a "sale" which every retail game ever made has had as well.

The production costs (while still far less than physical) have nothing to do with it: if I'm paying the exact same price and not getting a physical disc, its a rip off plain and simple.

If you could tell me how price gouging would enter into a digital price, I'd like to know. IMHO, I don't see it happening.

And when you buy a game, you are purchasing the game, not how it was packaged. I see no value in a piece of plastic, except for nostalgia's sake. Anyway, if you feel strongly about it, vote with your wallet and I shall do the same.

You're missing the point, its price gouging by default because I am paying the same exact cost and not physically owning anything. What prevents them from deactivating the game? What if I don't have an internet connection and can't login to verify the game? What if the Live/PSN account gets banned?

Its not nostalgia, its physical property that, you know, I can take places, sell, trade, etc. If I buy a game for $60, I do so because I know I can resell it for $20 in a couple months. I would gladly pay $40 for a digital game vs. $60 retail, but that will never happen.

I buy games to play. I never sell mine. Your hypotheticals are just that. What if your game console stops working tomorrow and the manufacturer stops making it? Now you have no platform to play it on. The games you're talking about are DOWNLOADABLE, not online only. Nothing prevents them from deactivating the game just like nothing prevents them from pulling it off shelves. It's their product. Not sure what you mean by "verifying the game". But if your account gets banned, what's difference whether the game has been downloaded or bought in a store? It's still in your possession. You sound as if it's streaming, which it isn't.

You don't think they make you log in to play the online games? Ever use xbox live? What prevents you from copying it then? Its just going to magically work forever once you download it? If not, then its tied to your system right? What happens when the system breaks?

And congrats on not selling games, that has nothing to do with the argument. You don't have the option of selling a downloadable game yet still pay the same.

My examples are realistic, your example is not even remotely. Never once mentioned streaming. There's also not a chance in hell you'll be able to "share" retail games.

Then theres also the whole other problem of shitty ISP's and bandwidth caps. I don't want to end up paying $60 for a game and then not being able to use my internet for a month so I don't go over the cap.
 

Dari

Lifer
Oct 25, 2002
17,134
38
91
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: ric1287
Originally posted by: Dari
Originally posted by: Golgatha
I have a DS Lite and an all-digital distribution gadget doesn't interest me in the least. Also, I've borrowed a PSP from a friend for a long period of time to play a few select titles, and found the battery life, portability, and screen size to be very adequate.

I also see an all-digital distribution model as anti-consumer when no price decreases on the software accompanies the removal of resellable, physical merchandise.

That's laughable when it gives the consumer convenience, speed and removes the price gouging because the title never goes out of print. Furthermore, digital games do go down in price.

It doesn't remove price gouging because there is no competition. You cannot buy a used digital game, so what incentive is there for them to lower prices? I'd have no problem with digital distribution if it also meant fair prices. A digital game should never cost the same as a retail game, but unfortunately they will (and often end up costing more than the retail version).

Digital games drop in price? Kinda like the new 360 digital games right? Where a game that retails for $10 with a physical copy will sell for $20 digital, right? Makes sense.

It does remove it because the publisher will try to rejuvinate sales should they fall by lowering prices. It's far more convenient for them to do it via digital than retail for a variety of reasons.

As for what the game costs, a digital distribution isn't free, you know. It may not be as expensive as plastic, transportation, and boxes but you have other costs. Besides, if it's worth X (or less) amount to you, that's what you'll pay for it.

That's not getting rid of price gouging, that's called a "sale" which every retail game ever made has had as well.

The production costs (while still far less than physical) have nothing to do with it: if I'm paying the exact same price and not getting a physical disc, its a rip off plain and simple.

If you could tell me how price gouging would enter into a digital price, I'd like to know. IMHO, I don't see it happening.

And when you buy a game, you are purchasing the game, not how it was packaged. I see no value in a piece of plastic, except for nostalgia's sake. Anyway, if you feel strongly about it, vote with your wallet and I shall do the same.

You're missing the point, its price gouging by default because I am paying the same exact cost and not physically owning anything. What prevents them from deactivating the game? What if I don't have an internet connection and can't login to verify the game? What if the Live/PSN account gets banned?

Its not nostalgia, its physical property that, you know, I can take places, sell, trade, etc. If I buy a game for $60, I do so because I know I can resell it for $20 in a couple months. I would gladly pay $40 for a digital game vs. $60 retail, but that will never happen.

I buy games to play. I never sell mine. Your hypotheticals are just that. What if your game console stops working tomorrow and the manufacturer stops making it? Now you have no platform to play it on. The games you're talking about are DOWNLOADABLE, not online only. Nothing prevents them from deactivating the game just like nothing prevents them from pulling it off shelves. It's their product. Not sure what you mean by "verifying the game". But if your account gets banned, what's difference whether the game has been downloaded or bought in a store? It's still in your possession. You sound as if it's streaming, which it isn't.

You don't think they make you log in to play the online games? Ever use xbox live? What prevents you from copying it then? Its just going to magically work forever once you download it? If not, then its tied to your system right? What happens when the system breaks?

And congrats on not selling games, that has nothing to do with the argument. You don't have the option of selling a downloadable game yet still pay the same.

My examples are realistic, your example is not even remotely. Never once mentioned streaming. There's also not a chance in hell you'll be able to "share" retail games.

Then theres also the whole other problem of shitty ISP's and bandwidth caps. I don't want to end up paying $60 for a game and then not being able to use my internet for a month so I don't go over the cap.

Well, I'm a casual gamer and I'm cheap. That means I never spend $60 on a game even though it's something I really want. I also have patience and can wait for months or years until the price drops. But it also means that don't turnover games as much as the hardcore players. I honestly prefer to buy games online because I upgraded my PS3 HDD to 250GB. It's more convenient because I don't have to swap disks and I can backup my entire HDD to my computer everytime I get a new game.

Like I said before, we'll just have to agree to disagree.
 

Ackmed

Diamond Member
Oct 1, 2003
8,478
524
126
If you want to get real results, break it down more. Something like A) Yes B) Yes, and I have a PSP already C) No D) No, I already have a PSP. Something like that, other than just yes, no, or maybe.
 

fatdragondzc

Senior member
Oct 3, 2005
391
0
0
Originally posted by: Ackmed
If you want to get real results, break it down more. Something like A) Yes B) Yes, and I have a PSP already C) No D) No, I already have a PSP. Something like that, other than just yes, no, or maybe.

Well this is real results, people are replying. It's just I don't need accurate results. Plus with the majority vote in "no", it pretty much says it all. =D
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Engadget today has an item on lack of pre-orders in the UK.

http://www.engadget.com/2009/0...oaned-by-uk-retailers/
"Right now, while UK gamers are shelling out on average £100 (about $165 US) for a new PSP, the "guide price" for Go is currently set at around £230 ($370 US). Egregious? We think so, and it looks like British consumers might agree, as two independent retailers have reported zero pre-orders so far."

Epic failure. Sony really needs to re-think this +$80 / +$200(!) pricing.
 
Oct 19, 2000
17,861
4
81
Originally posted by: fatdragondzc
SCEE boss Andrew House explains why PSP Go is so expensive

link

What say you, Mr. Skywalker? Still looking forward to paying Sony that premium they want just because it's "new"?
 

4537256

Senior member
Nov 30, 2008
201
0
0
my psp is hacked and a full 8gig memory stick full of emulation titles and music, it doesnt get any better less they add cell phone features or something
 

Ackmed

Diamond Member
Oct 1, 2003
8,478
524
126
Originally posted by: fatdragondzc
Originally posted by: Ackmed
If you want to get real results, break it down more. Something like A) Yes B) Yes, and I have a PSP already C) No D) No, I already have a PSP. Something like that, other than just yes, no, or maybe.

Well this is real results, people are replying. It's just I don't need accurate results. Plus with the majority vote in "no", it pretty much says it all. =D

Except when the majority who vote no, say so because they have a PSP already. But you're not after real results as you said, just to slam Sony. Good job!

/done

 

fatdragondzc

Senior member
Oct 3, 2005
391
0
0
Originally posted by: Ackmed
Originally posted by: fatdragondzc
Originally posted by: Ackmed
If you want to get real results, break it down more. Something like A) Yes B) Yes, and I have a PSP already C) No D) No, I already have a PSP. Something like that, other than just yes, no, or maybe.

Well this is real results, people are replying. It's just I don't need accurate results. Plus with the majority vote in "no", it pretty much says it all. =D

Except when the majority who vote no, say so because they have a PSP already. But you're not after real results as you said, just to slam Sony. Good job!

/done

There's lots of reason why people would not get a PSP Go. Doesn't mean I have to list it all. People post their own reasons or else there wouldn't be much replies to the thread. And no, I'm not here to slam Sony. I r not h4rdc0r3 fan boy of M$ or PC. If one was to slam down Sony, it'd be too easy right now, personally though I'd like to see them make a come back.
 

4537256

Senior member
Nov 30, 2008
201
0
0
i just want dual analogue, touch screen and for them to open up a bit so you can do more things with it. there was a couple times a calculator would have came in handy on it but their browser is just atrocious. They at least need touch screen and browser more like apple iphones, would come in very handy
 

fatdragondzc

Senior member
Oct 3, 2005
391
0
0
Originally posted by: 4537256
i just want dual analogue, touch screen and for them to open up a bit so you can do more things with it. there was a couple times a calculator would have came in handy on it but their browser is just atrocious. They at least need touch screen and browser more like apple iphones, would come in very handy

According to sources, next month Sony is gathering a team together to start research on a gaming phone w/ Sony Ericsson phone capabilities. So maybe you'll get what you want in like 3 years.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: 4537256
i just want dual analogue, touch screen and for them to open up a bit so you can do more things with it. there was a couple times a calculator would have came in handy on it but their browser is just atrocious. They at least need touch screen and browser more like apple iphones, would come in very handy

Fuck touch screen's. I hate this trendy bullshit that adds little to nothing to gaming.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
It's $249 because it's new, and Sony knows (or at least believes) that the kind of people who will buy something when it's new will pay more for it than they probably should.

HAHHAHAHAHAHAHA... and this my friends is why the XBox360 slaughters the PS3 on the market.

Sony marketing assholes FTL.

And yes, it DOES need a touchscreen to be justifiable as a media device today. Sorry, but any sort of internet-capable handheld device to be used for anything other than gaming needs better input mediums.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Besides the lack of touchscreen I didn't see any mention of motion sensing like the iPhone has. did I just miss that?
 

mugs

Lifer
Apr 29, 2003
48,924
45
91
Originally posted by: DaveSimmons
Besides the lack of touchscreen I didn't see any mention of motion sensing like the iPhone has. did I just miss that?

No touchscreen? Why are people acting like the PSP Go is a competitor to the iPod touch? They're two entirely different products with some overlap. The iPod Touch is not a good game console. It's a media player and a PDA that can play games. The PSP Go is a game console and media player, and without a touchscreen it'll be useless as a PDA and not terribly useful as an Internet device.

I've said this before - I don't think very many people will be making a final decision between the PSP Go and the iPod touch. Depending on their needs, they probably will have ruled out one or the other pretty much immediately.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
The idea is that the PSP Go could have been a PSP + iTouch, and that for the $250 price it should have been.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
Originally posted by: mugs
Originally posted by: DaveSimmons
Besides the lack of touchscreen I didn't see any mention of motion sensing like the iPhone has. did I just miss that?

No touchscreen? Why are people acting like the PSP Go is a competitor to the iPod touch? They're two entirely different products with some overlap. The iPod Touch is not a good game console. It's a media player and a PDA that can play games. The PSP Go is a game console and media player, and without a touchscreen it'll be useless as a PDA and not terribly useful as an Internet device.

I've said this before - I don't think very many people will be making a final decision between the PSP Go and the iPod touch. Depending on their needs, they probably will have ruled out one or the other pretty much immediately.

Because Sony is trying to position the PSP Go directly against the iPod Touch maybe? They outright said it when they made mention "at the same price-point as current media devices such as the iPod Touch" at E3.

It wouldn't have cost them terribly much to add in touchscreen functionality, and made the PSP Go far more versatile and competitive beyond believe. It would likely have blown the iPod and the Zune HD out of the water given it's existing capabilities. It would have converged the two device categories and be THE product to get.
 

mugs

Lifer
Apr 29, 2003
48,924
45
91
Originally posted by: SunnyD
Originally posted by: mugs
Originally posted by: DaveSimmons
Besides the lack of touchscreen I didn't see any mention of motion sensing like the iPhone has. did I just miss that?

No touchscreen? Why are people acting like the PSP Go is a competitor to the iPod touch? They're two entirely different products with some overlap. The iPod Touch is not a good game console. It's a media player and a PDA that can play games. The PSP Go is a game console and media player, and without a touchscreen it'll be useless as a PDA and not terribly useful as an Internet device.

I've said this before - I don't think very many people will be making a final decision between the PSP Go and the iPod touch. Depending on their needs, they probably will have ruled out one or the other pretty much immediately.

Because Sony is trying to position the PSP Go directly against the iPod Touch maybe? They outright said it when they made mention "at the same price-point as current media devices such as the iPod Touch" at E3.

It wouldn't have cost them terribly much to add in touchscreen functionality, and made the PSP Go far more versatile and competitive beyond believe. It would likely have blown the iPod and the Zune HD out of the water given it's existing capabilities. It would have converged the two device categories and be THE product to get.

OK, when I said "why are people acting like the PSP Go is a competitor to the iPod Touch," include Sony in that group. Sony can pretend they're competing so they can justify the cost (though justifying the cost of anything by comparing it to an Apple product is kind of silly), but they don't have the same primary purpose, and they don't have the same secondary features. They're only competitors in a very broad sense.
 
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