Arma 3 announced

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VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
And?
His E-peen is cleary hurt.

It's the same whine as back when Crysis came out.
People whined over it shattered their E-peen rigs.
Crutek dumbed down the I.Q. in Crysis Warhead as an result.
That made people whine over the lower I.Q.

There is NO other game out there doing what ARMA3 does...it's scale is massive.

Whining over a game because you don't understand the engine is bad, mkay.

Arma's horrible performance has forever been tied to the way it interacts with the server. Better servers = higher fps. Bad server = low fps. Seems like great engine design to me.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Oh yeah...forgot the most obvious thing.

A game loads the GPU 100%, the CPU 40% people whine over bad code.
A game loads the GPU 50%, the CPU 100% people whine over bad code.

Funny part is that most game falls into one ot the either catagory.

People some how thinks all game enigines do the same workload and a good engine is 100% GPU load with 100% CPU load.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
I think what Lonbtroll doesn't understand about Arma 3 is that the game loads both GPUs in the 30-40% area and the CPU in the 20-30% area.

Of course it's Alpha, so we'll see how the full game evolves.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
I think what Lonbtroll doesn't understand about Arma 3 is that the game loads both GPUs in the 30-40% area and the CPU in the 20-30% area.

Of course it's Alpha, so we'll see how the full game evolves.

You know how the engine works right?
I hope you do, after speaking out about the performance.
Not doing so would be...hillarious.

So you are joking right?
Not really serious...I hope?
 

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
You know how the engine works right?
I hope you do, after speaking out about the performance.
Not doing so would be...hillarious.

So you are joking right?
Not really serious...I hope?

Oh Lonbjerg the Great, He Who Knows All, do educate us lowly peons about the technical inner workings of the engine. I'm curious. School us.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
You know how the engine works right?
I hope you do, after speaking out about the performance.
Not doing so would be...hillarious.

So you are joking right?
Not really serious...I hope?

This can't seriously be a real person posting can it? Some type of forum troll bot or something? Maybe he doesn't comprehend english well or something. It just seems unreal the things he posts.

 

sze5003

Lifer
Aug 18, 2012
14,242
638
126
The game is pretty realistic. I still don't know all the controls. I had it set on all highest settings and it ran pretty smooth. I didn't see any weird optimization issues. I like how the ai notices you from way far away and are pretty decent at hitting you. Like the scuba part, after you get the last mine disarmed and you start to swim inward I always get killed.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Let try this:
What part of the render should be improved and how?
If you cannot answer that question...you don't have the relevant information to make any jugdements...
 

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
Oh Lonbjerg the Great, He Who Knows All, do educate us lowly peons about the technical inner workings of the engine. I'm curious. School us.





Let try this:
What part of the render should be improved and how?
If you cannot answer that question...you don't have the relevant information to make any jugdements...

Still awaiting your enlightenment on the Arma engine, not smart ass sarcasm. Thanks!
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Still awaiting your enlightenment on the Arma engine, not smart ass sarcasm. Thanks!

No, you are still trying to good ole "creationst" trick of shifting the burden of proof.

And using taks manager to jugde the coding of a game...is beyond hillairous...look into ho INACCURATE that thing actually is.
 

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
People whining over CPU load (people dosn't get how the beast called multitrehding works) because their rig cannot offer WTFPWND 100% load, should start reading up...before posting crap and blaming others:


http://www.bistudio.com/index.php/company/developers-blog/91-real-virtuality-going-multicore
http://en.wikipedia.org/wiki/Amdahl's_law
http://forums.bistudio.com/showthread.php?t=100519
http://forums.bistudio.com/showthread.php?100519-exThreads&p=1797139#post1797139

People expecting +50% CPU load on all cores really don't get multithreadning...but still insist on whining.

ARMA2 could use 31 threads.
That dosn't mean every thread had the same workload, the real World result were this:

http://www.pcgameshardware.com/aid,687620/ArmA-2-tested-Benchmarks-with-18-CPUs/Reviews/


It is for running ARMA3 aplpha at 60 FPS...are you callning him a liar?

The is hilarious.
Someone makes a game that runs a +150 FPS, people whine over stagnation of games.

Someone makes a game that unpossible to run at 60 FPS, people whine over it's "unoptimized", "sloopy code".

:whiste:


And?
His E-peen is cleary hurt.

It's the same whine as back when Crysis came out.
People whined over it shattered their E-peen rigs.
Crutek dumbed down the I.Q. in Crysis Warhead as an result.
That made people whine over the lower I.Q.

There is NO other game out there doing what ARMA3 does...it's scale is massive.

Whining over a game because you don't understand the engine is bad, mkay.

These posts make it sound like you know the engine. All I want you to do is explain the engine on which you seem to be knowledgeable.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
That's where the series really loses me. Your character should be an extension of your body, and you should not have to think so hard about getting it to do the simplest things.


I agree with this thought. In reality, we react instantly and intuitively with our movements.

It actually seemed like ArmAII was fighting against this....like you said, as if you were controlling some sort of inept robot instead of the player being an extension of your body. For a game that was supposed to be realistic, those mechanics ruined any sense of realism for me.

Fortunately, it seems like BI addressed this and movement mechanics seem to have improved by a huge margain compared to the last game. It feels far more realistic this time around (not perfect, but WAY better.) The gun-handling feels really great.

Even though I'll probably never be into ArmA like their core fans, I'm glad it's being made. It's obvious that the BI team is focused on making this kind of game the best they can, and if you read through some of the interviews with the team, you can tell they're very passionate about it. I hope they see a lot of success with ArmAIII and continue to improve.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
I have two alpha codes if anyone wants to check it out. PM steam name. First come first serve.

EDIT: All gone!
 
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VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
I love the stance adjustment system in the game, but it's still so clunky. You're supposed to be a highly trained soldier, so it shouldn't be a case of reinventing the wheel to use cover properly. Take far cry 3 for example. You go in cover and your guy automatically adjusts his stance to shoot over cover. If bohemia did that the game would be great, but instead you have to use 3 button combinations to do what should be a mindless task for a trained soldier.

It's a simulation, so they should simulate how easy it is for me to control my own body. Not this crap where it's like a toddler learning to walk every time you want to do something in the game.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
I love the stance adjustment system in the game, but it's still so clunky. You're supposed to be a highly trained soldier, so it shouldn't be a case of reinventing the wheel to use cover properly. Take far cry 3 for example. You go in cover and your guy automatically adjusts his stance to shoot over cover. If bohemia did that the game would be great, but instead you have to use 3 button combinations to do what should be a mindless task for a trained soldier.

It's a simulation, so they should simulate how easy it is for me to control my own body. Not this crap where it's like a toddler learning to walk every time you want to do something in the game.

Ahh...the CoD-syndrome surfaces...
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
Cover in arma 3 is very situational. Unlike in far cry or gears of war the place from which thou are attacked changes dramatically. What was cover and minimal exposure pretty soon becomes no cover at all. With such a wide avenue of possibilities you have to be in charge of your stance with a high degree of accuracy. The system as it stands is IMO excellent, it solves a big problem with the previous game and moves at a semi realistic pace, which is after what we want. The animation is fluid, but it takes longer than doing things in other games, not because its not smooth but because its based in reality on how quickly you can change your stance.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Cover in arma 3 is very situational. Unlike in far cry or gears of war the place from which thou are attacked changes dramatically. What was cover and minimal exposure pretty soon becomes no cover at all. With such a wide avenue of possibilities you have to be in charge of your stance with a high degree of accuracy. The system as it stands is IMO excellent, it solves a big problem with the previous game and moves at a semi realistic pace, which is after what we want. The animation is fluid, but it takes longer than doing things in other games, not because its not smooth but because its based in reality on how quickly you can change your stance.

Dosn't matter...it dosn't feel like "CoD"...and Thus some people will whine.
Even people who have never worn a full battlekit...you don't act like "spiderman" in full combat gear....but what can you expect from people with no IRL military experience. *shrugs*
 
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