Arma2 Using 3490mb memory single player 1920/1200

Jacky60

Golden Member
Jan 3, 2010
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Just downloaded latest GPUz and Arma 2 with 10000 metre draw distance uses 3.5gb dedicated video memory just looking out the window of an A10. That's at 1920/1200 high AA (not v high) and max in other settings. I get 16-20 fps with 2x 6990 and stutterfest (clearly I'm also CPU ltd but massively vram ltd too!). Where are the cards with 6GB (not a puny 3GB) video memory per GPU? Would love to play eyefinity but not a chance with all that real estate. To be clear I'm looking ONLY at the landscape without any ai or vehicles in view. I'd imagine 12gb per gpu would be ideal.
 
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PrincessFrosty

Platinum Member
Feb 13, 2008
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Well the 6990 is a 4Gb card but it's dual GPU right? So it's 2Gb per GPU which the game fills with identical data. So the game is actually using 1/2 that much vRAM in reality, slightly less than 2Gb.

Be careful with memory calculations with crossfire and SLI, the memory is not pooled like that, each GPU has its own dedicated memory banks which are all filled with identical data.
 

Makaveli

Diamond Member
Feb 8, 2002
4,762
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yep you are really working with 2GB not 4GB because of the way SLI and Xfire work.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
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You also can't assume that just because memory is utilized, it cannot work with less unless you have visibility in to exactly how memory is utilized.

Take a win7 system for example. The more memory I throw at it, the more will be utilized for caching (which at a certain point becomes an imperceptible performance benefit). Without visibility in to that mechanism, I may assume that I need 8+GB of memory to do anything, as the most simplest of tasks leave me with so little unused memory. The truth is, though, that if I demand more memory for user processes, that memory will be freed up from the space currently used as cache.

Memory management is far more complex than "Oh, I'm using 95% of my available memory, I need more!" Not in the least bit. A well designed system dealing with more potential data than it can fit in RAM will always use as much of that memory as it can (leaving enough free to handle things that may need to occur faster than the cache space can be freed) to cache data such that it doesn't need to fetch it from another location. That cache can always be freed up if needed.

So these rudimentary measures are practically useless in the case of video cards where we have absolutely no visibility in to how memory management is being performed.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
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Ferzerp is right, without visibility of memory management techniques you can't really say for sure what is going on, sometimes data is left in memory simply because it might be used again in future, rather than immediately removing it.

It's also worth noting that memory is there to be used, if a game is using 95% of your memory that's a good thing, if you've got only 50% utilization then you're wasting 50% of your memory, ideal memory amount is 100%
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
Well, 100% if and only if there is no latency penalty incurred while releasing memory. Functionally, you want to keep enough free to handle reasonable new allocations so that you don't slow everything down by making every single new allocation require a release first.
 

Makaveli

Diamond Member
Feb 8, 2002
4,762
1,161
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OP is on a 920 at 4.2 can't really push it more than that. The next step would be SB or IB or going the 6 core route.

Any reviews showing if arma will benefits from 6 cores?
 

imaheadcase

Diamond Member
May 9, 2005
3,850
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FYI: Arma2 is not optimized for SLI or CF. OC your CPU.

Actually it is. many beta patches ago made it so.

FYI arma 2 does not use much video ram, i play SLI 580s and barely uses 600megs at 1900x1200.

I suspect its the AA settings he is using that kicks it up a ton.
 

Jacky60

Golden Member
Jan 3, 2010
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It's draw distance pure and simple, There are literally hundreds/probs thousands of pretty trees, even if cpu can draw them refreshing brings her to a crawl. I reckon its cpu AND vram (most Arma2 benchmarks show little 6 core benefit but I think SBE 2011 would make big diff). but it's clear that we still need faster/bigger RAM gpu's!
 

Makaveli

Diamond Member
Feb 8, 2002
4,762
1,161
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(most Arma2 benchmarks show little 6 core benefit but I think SBE 2011 would make big diff)

I don't understand this part SB-E is a 6 core config so is there a benefit or not.

Or are you referring to the Quad channel memory or PCIE 3.0 in that platform?
 

f1sherman

Platinum Member
Apr 5, 2011
2,243
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Arma 2 is among top-CPU-hogs out-there.
Right next to MSX, DCS: Black Shark, A-10 & Co.

Graphically it can look really-really gorgeous, but it's not very demanding, not on VRAM or GPU usage.

Thread title is misleading.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
Arma 2 is among top-CPU-hogs out-there.
Right next to MSX, DCS: Black Shark, A-10 & Co.

Graphically it can look really-really gorgeous, but it's not very demanding, not on VRAM or GPU usage.

Thread title is misleading.
it is most certainly graphically demanding in spots
 
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f1sherman

Platinum Member
Apr 5, 2011
2,243
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yeah I take that back... it can be gfx demanding, but nothing unreasonable

it's been a while since I've played it...
 

Jacky60

Golden Member
Jan 3, 2010
1,123
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yeah I take that back... it can be gfx demanding, but nothing unreasonable

it's been a while since I've played it...

Not unreasonably graphically demanding? Am I missing something? Not unreasonably more demanding than any other pc game. CPU limited doesn't mean NOT gpu limited with faster CPU.
 

f1sherman

Platinum Member
Apr 5, 2011
2,243
1
0
well yeah... you are missing the point

that you are held back by your CPU not being able to chew AI fast enough
 
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