Originally posted by: LandRover
Originally posted by: pontifex
Originally posted by: Laminator
The people sound like robots because the development team recorded single words, which are then combined as needed to make phrases like "8: engage man, 200!". I always thought the characters sounded either like announcers, auctioneers, or drill instructors.
Graphics-wise, the game looks a lot better than Operation Flashpoint (not like that's saying much). It runs like ass, too. It is definitely more real than practically every other shooter out there (save America's Army and the original Operation Flashpoint), which is why it seems so "slow" to most people who play other shooters, but it's also not as polished as most games (low-quality animations, etc.). If you like realism and making/planning your own missions, then this game will provide for lots of fun. What you're really paying for is the engine, environment, and multiplayer. Maybe some reviews of it will come out soon in U.S. publications. I don't think they'll be as good as the ones that came out for Operation Flashpoint.
which is retarded in this day and age.
i also think its dumb that these "combat sim" games make it slow. I've never been in a real battle, but i'm sure you can walk or run faster than a snail. Other actions are extremely slow as well, like going prone. it takes like 15 seconds for your character to go prone and to stand back up. switching weapons is another thing. why does your character have to carefully and meticulously put away each gun or item? you're in a friggin battle! once your gun is empty your gona drop it or sling it back behind you and pull your sidearm, not stop, grab your backpack, open it, make room, insert the gun, close the pack, and then put it back on your back.
one thing i noticed while playing was that you could not move and reload at the same time. for a gun like an m249 or similar, ok, i can see it, but not for an m16! all you gotta do is replace the friggin clip! its not rocket science.
i'm all for realism but come on, some of this stuff is just taken way too far and it sacrifices good gameplay for needless BS.
Some of your comments are completely invalid...
- You can sprint, which is quite fast. Double tap the forward key to do so.
- It does not take 15 seconds to go prone and stand up. It takes all of 3 seconds.
- In regards to switching weapons, there is a key, default " ; " that allows you to switch between your primary and sidearm on the fly.
If you want to see an example of what makes this game unique, go in the editor and create a head on assault with a couple hundred soldiers, helicopters giving air support, tanks, etc. A scenario like that can be created in about a half hour. The effect is incredible. No other military title can come anywhere close to a battle that size, not to mention that everything takes place on a 400 square kilometer map.
The game has some issues that are still being ironed out, but nothing earth shattering now. It has the same level of potential that Flashpoint had. And the visuals are more than acceptable for a game of this scale, if given a chance.