Armed Assault

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I see D2D has a game called Armed Assault for sale. If this is the game I am thinking of, didn't a lot of people on here says this was going to be awesome?

anyone play it yet? any good? it looks cool.

what other games is it like?

i need to check for a demo.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
wow...this sucks...good thing i tried the demo 1st. its nothing like they show in the videos.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
its very slow and the controls are very clunky. the sound effects are horrible and the voices of your teammates sound like robots....that....talk....like...this...
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
This is the 'unofficial' sequel to Operation Flashpoint minus the name since it's owned by a different publisher. However, it's the same dev. team. There is an official Operation Flashpoint 2 being worked on, and it looks WAY flashier.

Back to the game. Yep, from what I hear, interface is essentially the same as in the original, that is, sluggish, slow movement, unrealistic animations and aged graphics. Voices were exactly like that in the original. I mean. They. Can. Not. Be. Expect. Ed. To. Create. More. Than One. Word. Voice. Record. Ings. Also, the single player is suppose to be weak, while the multiplayer is 'better'. Don't even think about discussing these weaknesses on the official forums either. If it isn't the dictatorship secret police (mods) who lock every other thread, it'll be swarmed by elite fanboys who try to cram the ideology of "it's so real, so so real, not a loser CS game, and that's why you think there are problems" down your throat.

Originally thought I'd get it (loved first one), but the community and game itself is telling me no.
 

Laminator

Senior member
Jan 31, 2007
852
2
91
The people sound like robots because the development team recorded single words, which are then combined as needed to make phrases like "8: engage man, 200!". I always thought the characters sounded either like announcers, auctioneers, or drill instructors.

Graphics-wise, the game looks a lot better than Operation Flashpoint (not like that's saying much). It runs like ass, too. It is definitely more real than practically every other shooter out there (save America's Army and the original Operation Flashpoint), which is why it seems so "slow" to most people who play other shooters, but it's also not as polished as most games (low-quality animations, etc.). If you like realism and making/planning your own missions, then this game will provide for lots of fun. What you're really paying for is the engine, environment, and multiplayer. Maybe some reviews of it will come out soon in U.S. publications. I don't think they'll be as good as the ones that came out for Operation Flashpoint.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Laminator
The people sound like robots because the development team recorded single words, which are then combined as needed to make phrases like "8: engage man, 200!". I always thought the characters sounded either like announcers, auctioneers, or drill instructors.

Graphics-wise, the game looks a lot better than Operation Flashpoint (not like that's saying much). It runs like ass, too. It is definitely more real than practically every other shooter out there (save America's Army and the original Operation Flashpoint), which is why it seems so "slow" to most people who play other shooters, but it's also not as polished as most games (low-quality animations, etc.). If you like realism and making/planning your own missions, then this game will provide for lots of fun. What you're really paying for is the engine, environment, and multiplayer. Maybe some reviews of it will come out soon in U.S. publications. I don't think they'll be as good as the ones that came out for Operation Flashpoint.


which is retarded in this day and age.

i also think its dumb that these "combat sim" games make it slow. I've never been in a real battle, but i'm sure you can walk or run faster than a snail. Other actions are extremely slow as well, like going prone. it takes like 15 seconds for your character to go prone and to stand back up. switching weapons is another thing. why does your character have to carefully and meticulously put away each gun or item? you're in a friggin battle! once your gun is empty your gona drop it or sling it back behind you and pull your sidearm, not stop, grab your backpack, open it, make room, insert the gun, close the pack, and then put it back on your back.

one thing i noticed while playing was that you could not move and reload at the same time. for a gun like an m249 or similar, ok, i can see it, but not for an m16! all you gotta do is replace the friggin clip! its not rocket science.

i'm all for realism but come on, some of this stuff is just taken way too far and it sacrifices good gameplay for needless BS.
 

clamum

Lifer
Feb 13, 2003
26,252
403
126
I was pretty disappointed too. I had seen a clip on YouTube a while back and thought it looked killer. I had heard it was sort of a sequel to Flashpoint which I knew wasn't like Counter-Strike, which I was fine with.

Got the demo and pretty much agree with you, though. I might give it another go since in the meantime I have gotten a new computer so it'll run much better than on my old system.
 

Trianon

Golden Member
Jun 13, 2000
1,789
0
71
www.conkurent.com
Although I loved original OFP, I have to admit that ArmedA leaves a lot to be desired. The way you have to pick missions thru campaign is bizzarre. Controls are a bit difficult, I think even more difficult then in the original, but I still want to finish it. load times are Ok, but for some reason it still statters at times on E6300, 3Gb DDR2 667 + 8800 GTS Good thing that I got in in Europe for next to nothing...
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: clamum
I was pretty disappointed too. I had seen a clip on YouTube a while back and thought it looked killer. I had heard it was sort of a sequel to Flashpoint which I knew wasn't like Counter-Strike, which I was fine with.

Got the demo and pretty much agree with you, though. I might give it another go since in the meantime I have gotten a new computer so it'll run much better than on my old system.

the video clips make it look awesome and fast paced but i think they showed clips of a different game than what i played...
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: Trianon
Although I loved original OFP, I have to admit that ArmedA leaves a lot to be desired. The way you have to pick missions thru campaign is bizzarre. Controls are a bit difficult, I think even more difficult then in the original, but I still want to finish it. load times are Ok, but for some reason it still statters at times on E6300, 3Gb DDR2 667 + 8800 GTS Good thing that I got in in Europe for next to nothing...

The European version < the US one. Basically they released it in Europe in beta, and many patches have come out for it.

I'll buy it, I love OPFlash, and CTI is great.
 
Feb 24, 2001
14,513
4
81
Originally posted by: pontifex
Originally posted by: BrunoPuntzJones
FWIW the military and other gov. agencies across the globe use a subset of the "game" for training purposes.

OpFlash is more of a simulator than it is a shooter.

http://www.virtualbattlefieldsystems.com/index.html

i hope they got a better version otherwise those will be some piss poor troops

Yeah our Marines and Secret Service suck ass :roll:
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: BrunoPuntzJones
Originally posted by: pontifex
Originally posted by: BrunoPuntzJones
FWIW the military and other gov. agencies across the globe use a subset of the "game" for training purposes.

OpFlash is more of a simulator than it is a shooter.

http://www.virtualbattlefieldsystems.com/index.html

i hope they got a better version otherwise those will be some piss poor troops

Yeah our Marines and Secret Service suck ass :roll:

it was a joke...:roll:
 
Feb 24, 2001
14,513
4
81
Originally posted by: pontifex
Originally posted by: BrunoPuntzJones
Originally posted by: pontifex
Originally posted by: BrunoPuntzJones
FWIW the military and other gov. agencies across the globe use a subset of the "game" for training purposes.

OpFlash is more of a simulator than it is a shooter.

http://www.virtualbattlefieldsystems.com/index.html

i hope they got a better version otherwise those will be some piss poor troops

Yeah our Marines and Secret Service suck ass :roll:

it was a joke...:roll:

Oh

Everytime I see them show those Army tank simulators on tv I sure feel bad for them having to use such terrible graphics. It's like Battlezone looking stuff.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: Laminator
It is definitely more real than practically every other shooter out there (save America's Army and the original Operation Flashpoint), which is why it seems so "slow" to most people who play other shooters, but it's also not as polished as most games (low-quality animations, etc.).

Don't tell the 'elite' Armed Assault/OpFlash For community that, America's Army is arcadey:roll:.

The movement really was the worst part of the original. It's like they went the extra mile to make slow and crappy animations so that you'll die more often to the bad interface than bullets. Can't even count the number of times I shot someone in OpFlash in the middle of reloading/getting up, then they took about 5 more seconds to finish their movements, then start their dying animation. The engine just handles movement really bad.

From browsing the Armed Assault forums, the AI is also as 'great' as it used to be too. Especially with the heavier use of Urban Environments. Still seems like their robotic movements and scripts are killing it.

You can call it a simulator all you want, that still doesn't justify the shortcomings.
 

evolvedbullet

Senior member
Mar 11, 2006
543
0
0
The game is a real life simulation of military warfare. My old buddies play this game now, I play it as well and we play RTS all day.
 

Laminator

Senior member
Jan 31, 2007
852
2
91
The simulator version is called VBS, for Virtual Battlespace. Version 1 is based off of Operation Flashpoint; the USMC and a bunch of other military organizations use it (it is a lot huger in terms of vehicles, weapons, and locations than the actual game and costs about $125, IIRC). A newer version with the Armed Assault engine should be coming out soon. It's really about the multiplayer and custom missions. The editor is really fun to play around with.

A lot of old military guys I know love Operation Flashpoint. If you want the tank simulator, look up "Steel Beasts". Combat Mission: Shock Force looks pretty awesome as well.
 

LandRover

Golden Member
Sep 30, 2000
1,750
0
76
Originally posted by: pontifex
Originally posted by: Laminator
The people sound like robots because the development team recorded single words, which are then combined as needed to make phrases like "8: engage man, 200!". I always thought the characters sounded either like announcers, auctioneers, or drill instructors.

Graphics-wise, the game looks a lot better than Operation Flashpoint (not like that's saying much). It runs like ass, too. It is definitely more real than practically every other shooter out there (save America's Army and the original Operation Flashpoint), which is why it seems so "slow" to most people who play other shooters, but it's also not as polished as most games (low-quality animations, etc.). If you like realism and making/planning your own missions, then this game will provide for lots of fun. What you're really paying for is the engine, environment, and multiplayer. Maybe some reviews of it will come out soon in U.S. publications. I don't think they'll be as good as the ones that came out for Operation Flashpoint.


which is retarded in this day and age.

i also think its dumb that these "combat sim" games make it slow. I've never been in a real battle, but i'm sure you can walk or run faster than a snail. Other actions are extremely slow as well, like going prone. it takes like 15 seconds for your character to go prone and to stand back up. switching weapons is another thing. why does your character have to carefully and meticulously put away each gun or item? you're in a friggin battle! once your gun is empty your gona drop it or sling it back behind you and pull your sidearm, not stop, grab your backpack, open it, make room, insert the gun, close the pack, and then put it back on your back.

one thing i noticed while playing was that you could not move and reload at the same time. for a gun like an m249 or similar, ok, i can see it, but not for an m16! all you gotta do is replace the friggin clip! its not rocket science.

i'm all for realism but come on, some of this stuff is just taken way too far and it sacrifices good gameplay for needless BS.

Some of your comments are completely invalid...
- You can sprint, which is quite fast. Double tap the forward key to do so.
- It does not take 15 seconds to go prone and stand up. It takes all of 3 seconds.
- In regards to switching weapons, there is a key, default " ; " that allows you to switch between your primary and sidearm on the fly.

If you want to see an example of what makes this game unique, go in the editor and create a head on assault with a couple hundred soldiers, helicopters giving air support, tanks, etc. A scenario like that can be created in about a half hour. The effect is incredible. No other military title can come anywhere close to a battle that size, not to mention that everything takes place on a 400 square kilometer map.

The game has some issues that are still being ironed out, but nothing earth shattering now. It has the same level of potential that Flashpoint had. And the visuals are more than acceptable for a game of this scale, if given a chance.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: LandRover
Originally posted by: pontifex
Originally posted by: Laminator
The people sound like robots because the development team recorded single words, which are then combined as needed to make phrases like "8: engage man, 200!". I always thought the characters sounded either like announcers, auctioneers, or drill instructors.

Graphics-wise, the game looks a lot better than Operation Flashpoint (not like that's saying much). It runs like ass, too. It is definitely more real than practically every other shooter out there (save America's Army and the original Operation Flashpoint), which is why it seems so "slow" to most people who play other shooters, but it's also not as polished as most games (low-quality animations, etc.). If you like realism and making/planning your own missions, then this game will provide for lots of fun. What you're really paying for is the engine, environment, and multiplayer. Maybe some reviews of it will come out soon in U.S. publications. I don't think they'll be as good as the ones that came out for Operation Flashpoint.


which is retarded in this day and age.

i also think its dumb that these "combat sim" games make it slow. I've never been in a real battle, but i'm sure you can walk or run faster than a snail. Other actions are extremely slow as well, like going prone. it takes like 15 seconds for your character to go prone and to stand back up. switching weapons is another thing. why does your character have to carefully and meticulously put away each gun or item? you're in a friggin battle! once your gun is empty your gona drop it or sling it back behind you and pull your sidearm, not stop, grab your backpack, open it, make room, insert the gun, close the pack, and then put it back on your back.

one thing i noticed while playing was that you could not move and reload at the same time. for a gun like an m249 or similar, ok, i can see it, but not for an m16! all you gotta do is replace the friggin clip! its not rocket science.

i'm all for realism but come on, some of this stuff is just taken way too far and it sacrifices good gameplay for needless BS.

Some of your comments are completely invalid...
- You can sprint, which is quite fast. Double tap the forward key to do so.
- It does not take 15 seconds to go prone and stand up. It takes all of 3 seconds.
- In regards to switching weapons, there is a key, default " ; " that allows you to switch between your primary and sidearm on the fly.

If you want to see an example of what makes this game unique, go in the editor and create a head on assault with a couple hundred soldiers, helicopters giving air support, tanks, etc. A scenario like that can be created in about a half hour. The effect is incredible. No other military title can come anywhere close to a battle that size, not to mention that everything takes place on a 400 square kilometer map.

The game has some issues that are still being ironed out, but nothing earth shattering now. It has the same level of potential that Flashpoint had. And the visuals are more than acceptable for a game of this scale, if given a chance.

you must have a different version than i do.
 

Dethfrumbelo

Golden Member
Nov 16, 2004
1,499
0
0
Needless to say, ArmA is not for everyone. But it is possible to sprint... just look through the key mappings.

I agree though that weapon reloading and switching takes way too long and teammates often end up getting wasted as they're fumbling around switching weapons. It'd be nice to have more fluid actions and be able to act and move at the same time, but it's the same as it was in OpFlash, so it's unlikely they'll change that.
 

the Chase

Golden Member
Sep 22, 2005
1,403
0
0
Maybe a steeper learning curve than most and some time researching the controls/game might make this game play better, but wow, what a crappy first impression the demo gives you. The final straw for me not putting any time into it was when there was a tank moving and had the constant hum of the tank off to my right. Which was fine, until I fired my gun. The Audio went dead, then you hear my gunshot without the tank hum anymore, then Audio goes dead, and you again hear the tank hum again. So only 1 channel audio?

The coolest thing was I had the draw distance cranked up high and WOW could you see a long ways off. That really made you feel like you were in a real setting and I hope we get to a point with hardware/optimizations that we can see more of this.
 

LandRover

Golden Member
Sep 30, 2000
1,750
0
76
Originally posted by: pontifex
Originally posted by: LandRover
Originally posted by: pontifex
Originally posted by: Laminator
The people sound like robots because the development team recorded single words, which are then combined as needed to make phrases like "8: engage man, 200!". I always thought the characters sounded either like announcers, auctioneers, or drill instructors.

Graphics-wise, the game looks a lot better than Operation Flashpoint (not like that's saying much). It runs like ass, too. It is definitely more real than practically every other shooter out there (save America's Army and the original Operation Flashpoint), which is why it seems so "slow" to most people who play other shooters, but it's also not as polished as most games (low-quality animations, etc.). If you like realism and making/planning your own missions, then this game will provide for lots of fun. What you're really paying for is the engine, environment, and multiplayer. Maybe some reviews of it will come out soon in U.S. publications. I don't think they'll be as good as the ones that came out for Operation Flashpoint.


which is retarded in this day and age.

i also think its dumb that these "combat sim" games make it slow. I've never been in a real battle, but i'm sure you can walk or run faster than a snail. Other actions are extremely slow as well, like going prone. it takes like 15 seconds for your character to go prone and to stand back up. switching weapons is another thing. why does your character have to carefully and meticulously put away each gun or item? you're in a friggin battle! once your gun is empty your gona drop it or sling it back behind you and pull your sidearm, not stop, grab your backpack, open it, make room, insert the gun, close the pack, and then put it back on your back.

one thing i noticed while playing was that you could not move and reload at the same time. for a gun like an m249 or similar, ok, i can see it, but not for an m16! all you gotta do is replace the friggin clip! its not rocket science.

i'm all for realism but come on, some of this stuff is just taken way too far and it sacrifices good gameplay for needless BS.

Some of your comments are completely invalid...
- You can sprint, which is quite fast. Double tap the forward key to do so.
- It does not take 15 seconds to go prone and stand up. It takes all of 3 seconds.
- In regards to switching weapons, there is a key, default " ; " that allows you to switch between your primary and sidearm on the fly.

If you want to see an example of what makes this game unique, go in the editor and create a head on assault with a couple hundred soldiers, helicopters giving air support, tanks, etc. A scenario like that can be created in about a half hour. The effect is incredible. No other military title can come anywhere close to a battle that size, not to mention that everything takes place on a 400 square kilometer map.

The game has some issues that are still being ironed out, but nothing earth shattering now. It has the same level of potential that Flashpoint had. And the visuals are more than acceptable for a game of this scale, if given a chance.

you must have a different version than i do.

UK retail version, now v1.05.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Yes, it is incredibly cool to have massive battles. I played Operation Flashpoint to death; one of the things I loved was making HUGE tank battles on Desert Island. It was absolutely amazing seeing over 30 smoldering wrecks on the field. Even more amazing is doing it at night with night vision off.

However, try the above with infantry and it turns into some retarded drone fight. People getting cut down are stuck in animations for about 3 seconds after putting 10 rounds in their head, squads are turning in robotic synchronicity and firing in unison. No matter how well it does everything else, there are serious flaws in the movement/animation system being used in Armed Assault and OpFlash that really kill the immersion. You can say over and over again how it's a simulator, how realistic it's suppose to be and how "real soldiers" (mostly vocal armchair 'generals' probably) love it, but that still doesn't change the flaws. Ghost Recon and Rainbow 6 were considered pretty 'realistic' and their movement systems were fluid, intuitive and very functional so you can't say it can't be done. Let's not start again on the AI...
 
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