Originally posted by: bunnyfubbles
Originally posted by: apoppin
Originally posted by: bunnyfubbles
Originally posted by: apoppin
Nostromo? SpeedPad n52
It puts keyboard and gamepad functionality into one small and easy-to-use device, delivering more tools for customizing your game than ever. . . . . So start programming up to 104 functions. . . .
the above IS *awesome* ... i have had it for a long time BUT ... like *oldskoolers* stuck with the arrow key ... i am *stuck* with the KB
old habits
:roll:
I know about them, but they're still basically keyboards, just a bit glorified. WASD may look a little better on such a device but it'll still function the same. Great for things like macros but it doesn't really change the way you control your character.
uh-uh, no
they are a very *efficient* mini-KB designed for gaming
IF ... and it is an *if* ... they suit you perfectly and/or you have the mindset to really learn it --it is quicker
i promised myself to *force* myself to learn it ...
after PREY
I don't think we're on the same page, it's not just the keyboard, it's the games. When forward is mapped to a single key on a keyboard, you press that key you go forward at whatever set speed there is nothing in between. If you want to slowly approach as close to the edge of a cliff as possible, you have to tap the key, you do not have analog control - that is the flaw with keyboard devices and games designed around such devices. But that is simply a problem with computer gaming - games were/are designed around the hardware the majority of computers have access to - the mouse is amazing, we're "stuck" with the keyboard, which isn't a bad thing, it just isn't ideal for many games such as action/platformers/sports (which are unsurprisingly dominant on consoles)
Originally posted by: bunnyfubbles
Originally posted by: apoppin
Originally posted by: bunnyfubbles
Originally posted by: apoppin
Nostromo? SpeedPad n52
It puts keyboard and gamepad functionality into one small and easy-to-use device, delivering more tools for customizing your game than ever. . . . . So start programming up to 104 functions. . . .
the above IS *awesome* ... i have had it for a long time BUT ... like *oldskoolers* stuck with the arrow key ... i am *stuck* with the KB
old habits
:roll:
I know about them, but they're still basically keyboards, just a bit glorified. WASD may look a little better on such a device but it'll still function the same. Great for things like macros but it doesn't really change the way you control your character.
uh-uh, no
they are a very *efficient* mini-KB designed for gaming
IF ... and it is an *if* ... they suit you perfectly and/or you have the mindset to really learn it --it is quicker
i promised myself to *force* myself to learn it ...
after PREY
I don't think we're on the same page, it's not just the keyboard, it's the games. When forward is mapped to a single key on a keyboard, you press that key you go forward at whatever set speed there is nothing in between. If you want to slowly approach as close to the edge of a cliff as possible, you have to tap the key, you do not have analog control - that is the flaw with keyboard devices and games designed around such devices. But that is simply a problem with computer gaming - games were/are designed around the hardware the majority of computers have access to - the mouse is amazing, we're "stuck" with the keyboard, which isn't a bad thing, it just isn't ideal for many games such as action/platformers/sports (which are unsurprisingly dominant on consoles)
Originally posted by: BFG10K
Quake of course.no idea what you are talking about
^^^^^^^Originally posted by: M0oG0oGaiPan
I use esdf.
Originally posted by: Xyclone
WASD > Arrow keys except if you're left handed.
Originally posted by: Inspector Jihad
wasd. arrow keying is for n00bs. its for n00bs who don't have the precise keystroke just to hit the keys they want to hit.
Thei STILL have no *clue* of what you are talking BFG10K
Originally posted by: dragonfang
what kind of noob uses arrow keys?
pros know that wasd is a metaphor for up left down and right :roll:
Originally posted by: BFG10K
Thei STILL have no *clue* of what you are talking BFG10K
Quake
derivative
Tenebrae
uses
the
same
technology
as
Doom 3/Riddick.
I can't explain it any simpler than that.
why didn't you just say so?Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game.
somehow i doubt it looks the *same* as the D3 engineSystem Req.
* PIII 600
* 64 Mb RAM
* Geforce or Radeon card
* Quake1
* Water vissed maps