Ashes of the Singularity User Benchmarks Thread

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Keysplayr

Elite Member
Jan 16, 2003
21,209
50
91
For the millionth time, NVIDIA doesnt have 80% of the PC gaming market. They just shipped 80% of Desktop dGPUs in Q2 2015 only.

PC gaming market is comprise of Desktop APUs, Desktop dGPUs, Laptop APUs and Laptop dGPUs.
So NVIDIA marketshare in PC Gaming is not that high as people make it or believe it is.


But it sounds good. It's just one stop for the hype train as it keeps rolling along.

Even if this were true, isn't that all we are really interested in in this forum anyway? dGPU? I really don't see people battling over igp/APU that much in here.
And "shipped"? Nvidia shipped 80% dGPU? Well, what percent did AMD ship? Can it be more than 20%? I don't see how.
 
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Feb 19, 2009
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Sure. But was he wrong? No.

If you want to know whether he's wrong accusing me of claiming Fury X would be 40% faster than Titan X, then you had best to do your own digging rather than relying on his "3rd party" BS.

I never made such claims, I only said I hope it is faster, or that it could be faster, which make for a compelling reason to upgrade. Never that its definitively faster, cos that statement would be baseless and BS without evidence back when the rumor mill was busy prior to launch.

So before the next time you jump to defend your cohort based on wrong accusations, its best to be informed first.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,361
136
Even if this were true, isn't that all we are really interested in in this forum anyway? dGPU? I really don't see people battling over igp/APU that much in here.
And "shipped"? Nvidia shipped 80% dGPU? Well, what percent did AMD ship? Can it be more than 20%? I don't see how.

Seams you dont understand what PC Gaming market is or you dont want to. :whiste:
 

ocre

Golden Member
Dec 26, 2008
1,594
7
81
Sounds to me like you regret getting robbed by Nvidia for that 980. :biggrin:

The only wishful thinking is that you could turn it into a Sapphire Tri-X R9 Fury. :whiste:

Great post!!!
Is that why you created this new account?

Boy you really burned me:biggrin:

Yeah, I have been enjoying fury performance for 9 months now. I got robbed so bad, huh? Fury price for fury performance 9 months earlier, geez....how terrible

Anyway, surely you should know I use my GPU for real games. That is what I do with it.
This alpha stage benchmark that is supposed to be based on a game that might launch yr(s) from now.......that bothers me how? If only I had a tri x to get a higher useless number. Geez, would be even more awesome if I had dx12, lol. See. I probably won't ever put win10 on this PC. But sure.....all I can do is wish...

You are only trying to start trouble and I think it is clear you are trying to bait me. But whatever
 
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AtenRa

Lifer
Feb 2, 2009
14,003
3,361
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Anyway, surely you know I use my GPU for games This alpha stage benchmark that is supposed to be based on a game that might launch yr(s) from now.......that bothers me how?

The game is scheduled to launch next year, probably Q3 or Q4 2016.

The BETA is coming if im not mistaken this year, we will make more save conclusions then.
 

Keysplayr

Elite Member
Jan 16, 2003
21,209
50
91
If you want to know whether he's wrong accusing me of claiming Fury X would be 40% faster than Titan X, then you had best to do your own digging rather than relying on his "3rd party" BS.

I never made such claims, I only said I hope it is faster, or that it could be faster, which make for a compelling reason to upgrade. Never that its definitively faster, cos that statement would be baseless and BS without evidence back when the rumor mill was busy prior to launch.

So before the next time you jump to defend your cohort based on wrong accusations, its best to be informed first.

Ok. I'll settle for the 20% pic someone claims they have.
 

Keysplayr

Elite Member
Jan 16, 2003
21,209
50
91
Seams you dont understand what PC Gaming market is or you dont want to. :whiste:

Hmmm. I noticed you didn't disagree with my point. Just stand-offishly dismissed it with a obligatory "you dont understand" comment. I'll take it.
 

desprado

Golden Member
Jul 16, 2013
1,645
0
0
If you want to know whether he's wrong accusing me of claiming Fury X would be 40% faster than Titan X, then you had best to do your own digging rather than relying on his "3rd party" BS.

I never made such claims, I only said I hope it is faster, or that it could be faster, which make for a compelling reason to upgrade. Never that its definitively faster, cos that statement would be baseless and BS without evidence back when the rumor mill was busy prior to launch.

So before the next time you jump to defend your cohort based on wrong accusations, its best to be informed first.
Just leave that but still i am waiting for you to post that "Many developers list" which you are calming.
 
Feb 19, 2009
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Just leave that but still i am waiting for you to post that "Many developers list" which you are calming.

If you want that list u have to ask AMD. But they did say over 70 studios sign up for Mantle access.

Whether you believe that or not, is up to you.

But back on topic about DX12, Ashes, Async Compute.
 

desprado

Golden Member
Jul 16, 2013
1,645
0
0
If you want that list u have to ask AMD. But they did say over 70 studios sign up for Mantle access.

Whether you believe that or not, is up to you.

But back on topic about DX12, Ashes, Async Compute.

I do not care who ever said because i am quoting you at the moment.You are posting with so source even AMD did not provide the list of those developers.Therefore, just try to post base on logic.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
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Have you looked at all of the numbers?
Fury X:https://forum.beyond3d.com/posts/1869030/

one kernel/batch:
Graphics: 25,18ms
Compute: 49,65ms
G+C: 55,93ms

And a GTX970: https://forum.beyond3d.com/posts/1869008/
One kernel/batch:
Graphics: 32,13ms
Compute: 9,77ms
G+C: 41,63ms

Up to 32 batches the GTX970 is faster than the Fury X. Only after this the GTX970 gets slower.

Using a compute queue on AMD hardware is introducing a huge latency. That's the reason why asynchronous compute is "free" for them.

That is really ironic, huh? :biggrin:

nvidia is not even executing compute and skips it altogether after dispatch.
Quite expected. Probably another "not fully supported feature".
 

littleg

Senior member
Jul 9, 2015
355
38
91
AMD_RobertEmployee 13 points 12 hours ago Oxide effectively summarized my thoughts on the matter. NVIDIA claims "full support" for DX12, but conveniently ignores that Maxwell is utterly incapable of performing asynchronous compute without heavy reliance on slow context switching.
GCN has supported async shading since its inception, and it did so because we hoped and expected that gaming would lean into these workloads heavily. Mantle, Vulkan and DX12 all do. The consoles do (with gusto). PC games are chock full of compute-driven effects.
If memory serves, GCN has higher FLOPS/mm2 than any other architecture, and GCN is once again showing its prowess when utilized with common-sense workloads that are appropriate for the design of the architecture.


https://www.reddit.com/r/AdvancedMi...ide_games_made_a_post_discussing_dx12/cul9auq
 

Enigmoid

Platinum Member
Sep 27, 2012
2,907
31
91
From thread

https://forum.beyond3d.com/threads/dx12-performance-thread.57188/page-9



Looks like dramatically different approaches to the architecture.

Nvidia has no gains from async compute but is dramatically faster with fewer kernels.

(I think it should be noted that some of these limitations may be driver limitations that are fixable. AMD may be able to get its kernel initialization down and Nvidia simply may have not enabled async compute in the driver/driver needs work).
 
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Azix

Golden Member
Apr 18, 2014
1,438
67
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Its nice if it does not need async, but what matters is total performance. AMDs chips have more Tflops and were keeping up in dx11. In dx12, they will pull ahead once they are run more efficiently due to compute.

Apparently, AMD's ACEs use context switches as well. There's lots of assumptions being thrown about, as usual. The guys over at beyond3d are a lot more sober when it comes to discussing this compared to this forum with all of its biases and partisanship.

For instance, someone at beyond3d said that Maxwell 2 definitely supports asynchronous compute as it's mentioned in the CUDA developer toolkit.

And from Andrew Lauritzen, something that some of us including myself have been saying in this thread:

And let's remember, an ideal architecture would not require additional parallelism to reach full throughput, so while the API is nice to have, seeing "no speedup" from async compute is not a bad thing if it's because the architecture had no issues keeping the relevant units busy without the additional help It is quite analogous to CPU architectures that require higher degrees of multi-threading to run at full throughput vs. ones with higher IPCs.

Source


AMD has actually commented in a fashion

Oxide effectively summarized my thoughts on the matter. NVIDIA claims "full support" for DX12, but conveniently ignores that Maxwell is utterly incapable of performing asynchronous compute without heavy reliance on slow context switching.
GCN has supported async shading since its inception, and it did so because we hoped and expected that gaming would lean into these workloads heavily. Mantle, Vulkan and DX12 all do. The consoles do (with gusto). PC games are chock full of compute-driven effects.
If memory serves, GCN has higher FLOPS/mm2 than any other architecture, and GCN is once again showing its prowess when utilized with common-sense workloads that are appropriate for the design of the architecture.

https://www.reddit.com/r/AdvancedMi...ide_games_made_a_post_discussing_dx12/cul9auq
 
Feb 19, 2009
10,457
10
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From thread

https://forum.beyond3d.com/threads/dx12-performance-thread.57188/page-9



Looks like dramatically different approaches to the architecture.

Nvidia has no gains from async compute but is dramatically faster with fewer kernels.

(I think it should be noted that some of these limitations may be driver limitations that are fixable. AMD may be able to get its kernel initialization down and Nvidia simply may have not enabled async compute in the driver/driver needs work).

Read on: https://forum.beyond3d.com/posts/1869076/

Its the way the time is reported. Compute takes 7.6ms on GCN.

This is why I advised not to draw conclusions from a synthetic that was designed ONLY to test async compute function as present (parallel execution) or absent (serial, addictive time result).

The only conclusion you can draw from that, is NV GPUs cannot actually process graphics & compute asynchronously while GCN can, ASSUMING the program is functional as indicated and its not an error in programming.
 
Feb 19, 2009
10,457
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Okay, now we wait for NV's response, because this just escalated!

https://www.techpowerup.com/215663/...s-amd-gcn-better-prepared-for-directx-12.html

Harsh!

Given its growing market-share, NVIDIA could use similar tactics to keep game developers away from industry-standard API features that it doesn't support, and which rival AMD does. NVIDIA drivers tell Windows that its GPUs support DirectX 12 feature-level 12_1. We wonder how much of that support is faked at the driver-level, like async compute. The company is already drawing flack for using borderline anti-competitive practices with GameWorks, which effectively creates a walled garden of visual effects that only users of NVIDIA hardware can experience for the same $59 everyone spends on a particular game.
 

tg2708

Senior member
May 23, 2013
687
20
81
Happy I went with the 290 not only for the performance of now but later. I would be upset to spend big bucks on a card that performs well now but in a couple of months its performance tanks to levels of a mid range card. Nvidia needs to shed some light on this issue but I guess silence is golden when taking this much flack in being exposed by the public for a bit of false advertisement. If nvidia cannot refute these claims their entire gpu line is somewhat or will be obsolete way before AMD's. The people buying their cards now for at least two years will end up wasting money. Pascal will definitely remedy these ailments but massive damage will be done if these allegations are true.
 
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AnandThenMan

Diamond Member
Nov 11, 2004
3,949
504
126
But back on topic about DX12, Ashes, Async Compute.
I'm very curious what AMD has in store with Arctic Islands, could we see a major ramping up of Async Compute capability? Or maybe something else "hidden" in DX12 that gets exposed with Arctic Islands.
 

csbin

Senior member
Feb 4, 2013
859
412
136
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dogen1

Senior member
Oct 14, 2014
739
40
91
NVIDIA drivers tell Windows that its GPUs support DirectX 12 feature-level 12_1. We wonder how much of that support is faked at the driver-level, like async compute.

D:

It's not fake, it's just implemented in a different way, which the specification allows. Intel GPUs are the same, and they're also DX12 compliant.
 

Keysplayr

Elite Member
Jan 16, 2003
21,209
50
91
If you want that list u have to ask AMD. But they did say over 70 studios sign up for Mantle access.

Whether you believe that or not, is up to you.

But back on topic about DX12, Ashes, Async Compute.

http://forums.guru3d.com/showthread.php?t=388786

AMD wouldn't say who they were. I don't blame them. I have over 27 studios signed up for my revolutionary new API, but I'll be damned if I let anybody know who they are.
 
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