Silverforce11
Lifer
- Feb 19, 2009
- 10,457
- 10
- 76
What proof or evidence do you have that Maxwell incurs a performance hit for using asynchronous compute?
If you want proof you have to talk to game developers who are experienced with DX12. I am merely summing up the discussions on this topic from their statements on tech forums.
The proof will come when DX12 games are released or when NV release fancy DX12 demos showcasing their hardware and having gamedevs come out and praise how great Maxwell is for DX12. You have to question why this hasn't occurred already? DX11 with its Tessellation feature was showcased with much fanfare!
ps. Starswarm is draw call heavy. One aspect of DX12. Similar to the 3dMark DX12 synthetic. The other aspect is async compute & shading.