Glo.
Diamond Member
- Apr 25, 2015
- 5,802
- 4,773
- 136
I think what people forget, and what pretty much gives more credit to Mahigan posts is the effect of more cores on Nvidia GPU in 4K resolution.
To 1600p resolution, we completely don't see any difference between the use of 4 or 6 cores, with, and without HT. The Arstechnicas test with R9 290X and GTX 980 Ti provides it.
http://cdn.arstechnica.net/wp-conte...ew-chart-template-final-full-width-3.0021.png - 4 cores, without HT.
http://cdn.arstechnica.net/wp-conte...ew-chart-template-final-full-width-3.0011.png - fully enabled CPU.
29 vs 32 FPS in DX12 mode with 4 vs 6 cores.
More work done by the CPU and scheduled by the ACE in Maxwell provides higher performance, only in 4K. The engine does not need more CPU work on lower resolutions therefore, we don't see of any benefit in them. 4K is something rather different.
The biggest problem about all this is:
Nvidia knew what will be with DX12, and deliberately released Maxwell architecture, to sell as many GPUs as they can. With DX12 performance gimped, now they can bring new design, which will make all of the people who bought Maxwell and older architectures, more likely to buy new hardware.
Planned obsolescence.
As for GCN. Unfortunately its the same story. Fury X will not fly in future games because of Rasterization Bottleneck.
All of our hardware in fact is already outdated for DX12 games if we look at the potential of the API, and future hardware will make that potential extremely possible, and that is a shame.
However, that makes another point. Right now, the best possible buy is the R9 390X, which has really good even 1440p performance in DX12, nice price, and it will get much more power with DX12, for free. What a shame that we cannot buy R9 290X anymore.
To 1600p resolution, we completely don't see any difference between the use of 4 or 6 cores, with, and without HT. The Arstechnicas test with R9 290X and GTX 980 Ti provides it.
http://cdn.arstechnica.net/wp-conte...ew-chart-template-final-full-width-3.0021.png - 4 cores, without HT.
http://cdn.arstechnica.net/wp-conte...ew-chart-template-final-full-width-3.0011.png - fully enabled CPU.
29 vs 32 FPS in DX12 mode with 4 vs 6 cores.
More work done by the CPU and scheduled by the ACE in Maxwell provides higher performance, only in 4K. The engine does not need more CPU work on lower resolutions therefore, we don't see of any benefit in them. 4K is something rather different.
The biggest problem about all this is:
Nvidia knew what will be with DX12, and deliberately released Maxwell architecture, to sell as many GPUs as they can. With DX12 performance gimped, now they can bring new design, which will make all of the people who bought Maxwell and older architectures, more likely to buy new hardware.
Planned obsolescence.
As for GCN. Unfortunately its the same story. Fury X will not fly in future games because of Rasterization Bottleneck.
All of our hardware in fact is already outdated for DX12 games if we look at the potential of the API, and future hardware will make that potential extremely possible, and that is a shame.
However, that makes another point. Right now, the best possible buy is the R9 390X, which has really good even 1440p performance in DX12, nice price, and it will get much more power with DX12, for free. What a shame that we cannot buy R9 290X anymore.