Atomic Playboy
Lifer
- Feb 6, 2007
- 16,432
- 1
- 81
This game doesn't do a very good job explaining certain things. The "Kenway's Fleet" minigame was introduced with quite a bit of fanfare (even taking me out of the action to attempt to explain it), but it didn't discuss how to control it or manipulate it and I had to go digging through menus to find that info. There's also no information on how to replenish the supplies in the minigame, which was making me nervous as I was using fire barrels in every encounter because I had no idea my ships would attack on their own. I had to go online to learn that you replenish supplies in battles. Whoops. They could have had a little more explanation and made it a bit more user-friendly; it's an enormous source of cash and you can leave your ships on missions while you do other things. You can even start it up at the beginning of the day and leave since it runs even with the system off. Come back later on in the day, a few thousand Reales richer. Nice. I just wish it wasn't done in the slapdash manner of "HERE'S THIS AWESOME NEW THING. ISN'T IT AWESOME?! OK, you figure that out on your own, we're never going to mention it again." That's just poor design right there, which is too bad, as it is a terribly nifty (if simplistic) feature.
But hot damn on a biscuit, the pirating bits are fun. Taking on ships, trying to take them over and add them to your fleet, taking on the big land forts with mortars and cannons and swivels firing in turn. That is absolutely excellent. I'm still very early in the game, and I'm still figuring out how I can start adding frigates to my fleet to take on some of the larger contracts for more money for more upgrades for better weapons to take on larger ships and add them to my fleet for larger contracts... it's an endless cycle, but it doesn't feel like grinding because the actual combat is so entertaining. Basically, I've made it to Sequence 4, and suddenly the plot of the game has become irrelevant because to hell with all that, I'm a pirate. Yarrr.
But hot damn on a biscuit, the pirating bits are fun. Taking on ships, trying to take them over and add them to your fleet, taking on the big land forts with mortars and cannons and swivels firing in turn. That is absolutely excellent. I'm still very early in the game, and I'm still figuring out how I can start adding frigates to my fleet to take on some of the larger contracts for more money for more upgrades for better weapons to take on larger ships and add them to my fleet for larger contracts... it's an endless cycle, but it doesn't feel like grinding because the actual combat is so entertaining. Basically, I've made it to Sequence 4, and suddenly the plot of the game has become irrelevant because to hell with all that, I'm a pirate. Yarrr.