Assassin's Creed Unity thread

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cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
http://ca.ign.com/articles/2014/11/11/assassins-creed-unity-review?.google.com.url.google.com

IGN review. 7.8

IGN has no credibility in my opinion, especially after watching this video review. He spends 90% of it talking about how great things are in this game, and his negative comments are really not that bad. Especially when he compares it to Black Flag - a game that is a terrible Assassin's Creed game, yet a great pirate sim.

The things he likes he raves about, and they look well done. I have a feeling I'm going to be among the few that really like this game while the masses hate it, just as I was with AC3.
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Reviews (borrowed from this thread)

CVG: 8

Ubisoft's true new-gen innovation has been to make a real place for one of their templated games to play out in. That game might be entirely (and occasionally dully) familiar, but the scenery is like little else we've encountered before. Ubisoft's been Forrest Gump-ing history for years in an attempt to get us to engage with it, but we've never felt more like we were a part of the old world than in just walking those streets.

Eurogamer: 7

As the seventh major instalment in the series, though, not to mention the first designed for new console hardware, Assassin's Creed Unity feels like a missed opportunity. Going back to basics at this point may have resulted in a less substantial game than recent years have led us to expect, but it might have delivered a more satisfying one. As it is, mild improvements in traversal and combat are quickly overwhelmed by the creaking systems onto which they have been grafted. Revolutionary Paris is one of the most beautifully realised environments in a series that has had its fair share of them, but the game you play doesn't really do it justice.

Polygon: 6.5

The ingredients are all here for a spectacular new standard for the series on Sony and Microsoft's new machines. But in the quest to build something that looked and sounded "next generation," Ubisoft Montreal failed to fix the problems that have accumulated over so many annual release. Combined with an uninspiring story, and a long list of considerable technical problems, Unity falls short of the fresh start Assassin's Creed needs.

Gamesradar: 4/5

Unity manages to push the series forward enough to make this truly great, it’s only sad that a few left over hiccups have carried over from the previous generation. Traditional Creed problems aside, this manages to be an unrivalled murderous sandbox and Paris hands over a visually impressive blood drenched historical playground.

IGN: 7.8

Assassin’s Creed Unity leverages the new-generation consoles to add spectacular new sights and successful co-op multiplayer, but in doing so, it’s created some substantial new problems instead of solving the series’ most persistent ones. The scope is stunning, the customization is satisfying, and the multiplayer touches upon some really ambitious ideas. But the lack of a strong main character or interesting take on the Assassin’s Creed universe costs it momentum and excitement, and the persistent control problems are still a thorn in its side. The first truly new-gen Assassin’s Creed game is a gorgeous, entertaining, and successful proof of concept for what lies ahead for the series, though it isn’t what I’d call revolutionary.

Kotaku: NO

They made what amounts to a showpiece for a new graphics engine, a game that will initially turn heads but which quickly reveals itself to be frustrating, repetitive, and dull.

Total Xbox: 8

In many ways, Unity feels like the sequel Brotherhood should have had three years ago. This may not appeal after life on the open seas, but we can safely say that despite initial hesitation - will Paris just feel like a retextured Italy? - we had hours of fun. Sure, AC can't shake fiddly missions and fiddlier parkour, but it'll take a long time for the intrigue, the beauty and the lovable silliness to wear off. It's a huge, well-realised and incredibly detailed city that we love spending time in. So listen to Shaun and forget the mud and grot and misery of Les Misérables: Unity is a different kind of revolution.

Joystiq: 2.5/5

Assassin's Creed Unity is the best and worst of Assassin's Creed. It's hard not to appreciate everything that it gets right, and you'll have a good time if you can wrangle some friends for co-op, but it's impossible to ignore where Unity falls tragically short.

Game Informer: 8

Inordinately long load times, repeated onscreen notifications, and a couple of hard freezes prove that Unity is a complex game that hasn’t yet had all of its bugs smashed. However, Unity’s frequent missteps are balanced against an astonishing array of engaging content set in a stunning world. Even as I tallied problems, I marveled at the game’s breadth of gameplay and richly realized world. I encourage fans to give Unity a try, and leave your expectations at the door. For both better and worse, Assassin’s Creed is moving in a new direction.

Gamespot: 7

But is it the next-gen Assassin's Creed game we've all been waiting for? Not quite. It's very good, maybe even great in places, but the story's smaller focus has come at the expense of its exquisitely rendered backdrop. The grandness and spectacle that so often graces the finest Assassin's Creeds is sadly sorely lacking here.

USGamer: 3.5/5

Unity attempts to improve on some of Assassin's Creed's innate problems, but it misses the mark as often as it hits. Nevertheless, you'll want to play it for the gorgeous rendition of revolutionary (etc.) France and the involving, opened-ended primary assassination missions. It's clear Ubisoft is trying to shake up the series a bit, but next time they need to shake a little harder.
 

RockinZ28

Platinum Member
Mar 5, 2008
2,171
49
101
Hmm, I pre-ordered a physical copy. Chose budget shipping and said it wouldn't get here until Friday. Figured that would give plenty of time to decide to open it or not when it arrived.

Well it's here lol. Haven't opened it yet...
 
Feb 6, 2007
16,432
1
81
Bummer. I was interested in this one. But I'm on the cusp of minimum requirements for a poorly-optimized game that neither runs well nor is fun to play... I'm thinking I'll skip this iteration.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Bummer. I was interested in this one. But I'm on the cusp of minimum requirements for a poorly-optimized game that neither runs well nor is fun to play... I'm thinking I'll skip this iteration.

I think I will be personally waiting to get it on sale or if I can grab one of those nvidia coupons for cheap, but im afraid its starting to get ala call of duty where they start pushing them out each year
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I watched a video review and... other than the fact that the city itself is very detailed and well-rendered (and, overall the graphics are indeed good), it doesn't look really fun. Additionally, the main character animations are often awkward, especially when climbing and fighting (swords sparring mostly). I might consider it in a couple of months (reallt not sure I will but I might, especially whenever its price goes down later on).
 

Buckeye269

Member
Jul 21, 2011
152
0
0
After just playing it for a few hours, I have some thoughts.

1) I realize that a 670 ftw oc'ed as far as it goes isn't cutting edge anymore, but when I have every graphics setting turned to low and still can only muster ~25 fps at 1080p, I start to question what they were doing when they made this. I'm sure the game is beautiful indeed but I can't take advantage of it.

2) The hair and facial hair looks decent, even on low settings.

3) The storyline is decent thus far, but again, when the game is so choppy that I get to enjoy the "cinematic experience" I can't get too far in to the story.

/rant
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
The specs make sense when the consoles can muster around 25FPS in cities, dips to 20s and 30s outside the city. Its partially optimization, moreso its just a really fat arse game. Ubisoft aside, try running 5000 NPCs with all the shadows and assets and details and textures and AA/AF and AI and . . . .. . .. . . get the picture?
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
OK I've been at this game for about 7 hours since I downloaded it last night, and here are my impressions..

The game is beautiful. Not in the stereotypical manner of high resolution textures (although there is that) and complex shaders, but in an artistic manner. The game's graphics remind me of a painting, a painting in motion.

Performance wise, I haven't had any issues, but of course there's plenty of room for improvement. In Paris, I'm getting between 45-55+ FPS depending on where I am. In the heavily congested areas on street level, the FPS can dip down to mid 40s. In less congested areas, it's in the low to mid 50s. I only hit 60 FPS in interior areas..

And this is at 1440p all settings maxed except AA which I have set to FXAA. I DO NOT RECOMMEND using MSAA in this game unless you're running at 1080p and below. MSAA, and TXAA both have a massive performance hit.

The FXAA implementation is very good at jaggy correction, with minimal or non existent blur. However, the temporal aliasing is pretty noticeable, and not just with FXAA either. MSAA as well. Only TXAA has a significant reduction on temporal aliasing, but it has a hefty performance hit, and of course a bit of blur.

From the CPU side, this game is very well optimized for multicore processors. I'm getting on average about 60% use on my 4930K in Paris, and the thread load appears to be fairly well balanced.. Non hyperthreaded CPUs will probably be maxed out in this game at close to 100% if I had to guess.

As for the game itself, I personally like it very much. It's a big improvement over previous AC games, especially in terms of the combat. I LOVE how they redid the combat for ACU..

In previous AC games, combat was way too easy because you could just spam counterattacks. You can still do this, but it is WAY more difficult to pull off successfully because the timing window is a lot thinner.

Also the enemy A.I is more intelligent. They no longer attack you one at a time. They will come at you all at once now, and will also try to flank you or get behind you so you may have to run away or be killed if you're overwhelmed.

But when you do win a battle, the sense of accomplishment is of course much greater than in previous games :biggrin:

I was hoping that Ubisoft would release their 1.02 patch today, as it has some optimizations for multiGPU, but they haven't. I think that once a few patches and driver updates roll out, the game will be very solid performance wise..
 
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Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
No surprise. Another unoptimized turd pile from Ubisoft. Looks mediocre, but has performance demands like it's Crysis 3 on Ultra; Watch Dogs redux

Total Biscuit didn't have the day one patch installed, as he says in summary..

Nice try though. Just keep on flinging that mud if it makes you feel better. :whiste:
 

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
Total Biscuit didn't have the day one patch installed, as he says in summary..

Nice try though. Just keep on flinging that mud if it makes you feel better. :whiste:

Nvidia Crapworks sponsored game? You defend until the death. AMD sponsored game (Dragon Age)? You sling mud in your VERY FIRST POST. The hypocrisy D:
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
Nvidia Crapworks sponsored game? You defend until the death. AMD sponsored game (Dragon Age)? You sling mud in your VERY FIRST POST. The hypocrisy D:

Yeah I don't get it. Even with the first day one patch the game was still performing and does perform like crap. Now there is another patch needed to make the game playable apparently.

It turned out exactly as expected with another failure from ubisoft. :biggrin:
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
Playa fine for me. Not great and a patch is needed but nowhere near the issues that are being reported.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Given UbiSoft's multiple months of technical and PR gaffes, was anyone expecting Unity to be good?
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,331
16
81
This is the buggiest game I have played in a long time. Forget BF3/4. this is GTA4 buggy. 1.1 patch latest drivers and all that jazz. Luckily all the bugs been just hilarious and not game breaking so far. It heavily favors Nvidia, can't think of a more biased title, in terms frame rate.

This is 1080p, on the sig rig, lowest possible settings. No AA, ambient occlusion and bloom are off, 22fps:



Now this is 720p, lowest possible settings and that nets 26fps:




Now the same for 1440p, low and behold, 19fps:



Now if I crank every setting back to ultra I lose 5 fps and get 14 fps. MSAA is a killer, regardless of settings and resolution combo, enabling MSAA renders even the menu browsing unusable. Can't wait for that tessellation patch :awe: Seriously, if you have an AMD GPU, stay away from unity at least for a while.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
it confuses me why AMD gpu's are struggling with the new games seeing how the consoles have AMD gpu's. this is also the case with COD AW though not to this degree ^
 
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