Asus Rog Swift PG278Q

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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I'm not seeing any arguing here, just differences of opinion.

I find it odd that you call it a difference in opinion, when you keep telling people that their TN panels are low quality and your IPS panel is superior. If you really see it as an opinion, it would go a long ways if you would at least occasionally slip in the words, "In my opinion". You continue to state all your opinions as facts.
 

96Firebird

Diamond Member
Nov 8, 2010
5,712
316
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So basically, what I've learned here, is that an IPS monitor may not have the color advantages that are touted when motion is applied. This is because of how long it (could) takes the pixel to change from previous color to current color.

I think the best option for me is something like the ROG for gaming (although I'm not spending that much) and another IPS monitor (such as the Dell U2412M) for photo editing.
 

kasakka

Senior member
Mar 16, 2013
334
1
81
Because of how the crystals are oriented, and how they block light.

LCs are polarization devices. TN stands for twisted nematic, which describes the physical configuration of the crystals that perform the switching. Nematic means "threadlike" and looks like this:
*snip*

Thanks for a good explanation!
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
So basically, what I've learned here, is that an IPS monitor may not have the color advantages that are touted when motion is applied. This is because of how long it (could) takes the pixel to change from previous color to current color.

I think the best option for me is something like the ROG for gaming (although I'm not spending that much) and another IPS monitor (such as the Dell U2412M) for photo editing.

I know of some professional photo editors who do just that. They have 144hz TN panels for gaming, and high end Dell 10-bit IPS monitors for photo editing.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
I find it odd that you call it a difference in opinion, when you keep telling people that their TN panels are low quality and your IPS panel is superior. If you really see it as an opinion, it would go a long ways if you would at least occasionally slip in the words, "In my opinion". You continue to state all your opinions as facts.

Common sense should tell you on a message forum that people are expressing their opinions. There shouldn't be a need to quantify every statement with an 'in my opinion' as a continual ending to every statement. Something being offered as factual vs opinion is easily distinguished. Look two posts back for the explanation of how TN panels function. It's not hard to differentiate the two.

I haven't been meaning to tell anyone their monitors are low quality, but I can see how you may have taken my feelings on what I like in a monitor personally due to that comment. That certainly wasn't my intent to upset anyone. It's the ying to the yang of preferring TN and I don't take any offense to hearing that others prefer TN and think it's better than IPS.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
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Understood.

I understand that ending every opinion with "in my opinion" is a bit much, only that I've never seen you express your opinion in a manor that conveys your understanding that it is an opinion and there are many people on the internet that do not understand that they are expressing an opinion, so it is hard to know. Anyways, I understand you now.
 

Mand

Senior member
Jan 13, 2014
664
0
0
It's also worth pointing out that "bad color" being related to TN has two different sources: one the angular shifts I described in my last post, which are inherent to TN, and the other one that TN has in recent years been relegated to the "cheap panel" market where they skimped out and went 6-bit color instead of 8-bit.

There is nothing inherent to TN that makes direct, on-axis viewing have worse color than other panel types. An 8-bit TN will do just as well as an 8-bit IPS when viewed head-on. The thing is, until this year there were basically zero 8-bit TN panels, so the "IPS is better for color than TN" is a correct conclusion, but with the wrong reason. For a long time, TN panels really were low quality. Not because being low quality is forced by TN, but because low-quality TN is cheap so if you're going with low quality, you're going to pick TN. Now they're being made at a high quality, and so our initial assumptions need recalibrating.

LCs in different configurations than TN can do some pretty nifty things though, such as this switchable mirror:



Reflective, half-reflective, and transparent states, respectively.
 
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Black Octagon

Golden Member
Dec 10, 2012
1,410
2
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Awesome info BrightCandle - I've never read a clearer description of the ins and outs of high refresh rate monitors

Agreed, great post.

BUT...

If you look at high quality reviews of IPS monitors (like that on tftcentral) you will find the switch time of an IPS pixel is usually above 12ms, but the range depending on how far it has to change is anywhere up to about 24ms. If we wanted to guarantee that the pixel had fully completed changing colour, IPS screens would actually only run at about 40 hz. Most of the time they can do a little better than 60hz worth of switch, although it really depends on the type of transition. So you can overclock the panel all you like its still going to switch the pixels at a similar speed and thus the pixel wont reach the colour its meant to be before the next frame comes along.

I take your point but REALLY think that these (general) remarks you are making better describe the slower IPS panels out there.

To my knowledge, neither TFTCentral nor PRAD.de have ever reviewed a monitor with the same H-IPS panel that's in my Overlord Tempest (the LG LM270WQ1-SLA1, to be precise). So I respectfully question the relevance of your reference to '24ms' pixel transition/switching times in TFTCentral's reviews, at least in the context of this discussion, where the ONLY IPS screens in whose favour people are arguing is the Tempext X270OC and the older but identical (panel-wise) Yamakasi Catleap Q270 'Extreme 2B'.

I'm only aware of an imperfect equivalent: TFTCentral's review of the Eizo FlexScan SX2762W, which has a similar panel: the LM270WQ2-SLA1,
which is rated by LG.Display with a 12ms ISO response time (black > white > black)
, to quote TFTCentral's exact words. Alas, this screen was of course only reviewed at a non-OC'd refresh rate of 60Hz, and (as this was review was prior to 2013) TFTCentral was not yet using its current response time measurement methodology featured in the ROG SWIFT review. So, we are left with frustratingly inadequate data to do a true apples-to-apples comparison...

So the issue with IPS monitors is that when you calibrate them and show the colour quality what you are doing is testing them on a static image, something they are very good at. But when we look at a game that is in motion, with pixels going through large transitions of colour the pixels are taking a large amount of time to switch, even at 60hz they don't spend even half their time at the colour they are meant to be. Regardless of how great their static colour quality might be they aren't showing that colour quickly enough or for longer enough before the next frame arrives. Overclocking helps in some scenarios just because you are seeing the updates, but you'll also typically have a shadow following around a high contrast object like a person or mouse pointer because the pixels still aren't making the transition fast enough. Overclocking reduces the latency, it can reduce certainly improve the update rate of the image but it also increases the problem of colour accuracy under motion with potentially multiple screens worth of "bleed" into the current one.
Very true and well-articulated, but again, given how much the pixel response times of IPS panels can vary, this generalisation is perhaps less true for the panel in the Overlord Tempest X270OC. Unless someone is aware of response time measurements of the LM270WQ1-SLA1 that have been conducted with an oscilloscope so that we can find a review of an equivalent monitor to compare?

Finally, since we're only really left with subjective comparisons at this stage, I will say this:

Before buying my Tempest, I was on the Samsung S27A950D (a TN with native 120Hz support). It was my first-ever 120Hz LCD and I noticed a massive difference over the 60Hz screens I had been using before. Night and day. I went straight from that 120Hz TN screen to an H-IPS based screeen OC'd to 120Hz. I honestly can say that I noticed ZERO change in on-screen responsiveness, motion blur and pixel persistence. Zero, despite 'downgrading' to IPS...

To be sure, that Samsung is not necessarily as 'ultra-low' in the response time department as the ROG SWIFT, but I still hold to my subjective experience. We need to be real careful about over-generalising how 'TN' versus 'IPS' screens perform. I know from your posting history that you understand this point, but still, your otherwise excellent post does in my view still speak in overly general terms.
 
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Mand

Senior member
Jan 13, 2014
664
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I take your point but REALLY think that these (general) remarks you are making better describe the slower IPS panels out there.

Indeed, this is an important time for both panel types, as we really haven't seen one with the true 8-bit color performance on TN that the Swift does, and we really haven't seen one with this kind of temporal performance on IPS that the Tempest does.

The most important thing at this point is to avoid generalizations by panel type - the implementation is what matters, and those implementations are changing.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
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You can't buy it yet in the UK at least, supposedly preorders will be fullfilled on the 28th July, so next week.

Its perfectly possible that the tempest is the first IPS monitor ever to have fast pixel response time, but I wouldn't bet on it. The problem with subjective measures as we have seen is that we often don't perceive things properly, our eyes trick us. Look at all the people who made mistakes with other overclocked monitors that actually skipped the frames. I trust objective measures of particular models, so far I haven't seen a model of IPS that performs as well as the TN in the measure of clarity under motion. You are right that we need to see a proper review, but we also shouldn't expect the tempest to do any better than other monitors of its class, because its not purpose built by a big firm like the ROG is, its a existing IPS screen with a controller open to overclocking and that is about it, nothing suggests its a magic IPS panel above all others.
 
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Black Octagon

Golden Member
Dec 10, 2012
1,410
2
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Its perfectly possible that the tempest is the first IPS monitor ever to have fast pixel response time, but I wouldn't bet on it. The problem with subjective measures as we have seen is that we often don't perceive things properly, our eyes trick us. Look at all the people who made mistakes with other overclocked monitors that actually skipped the frames. I trust objective measures of particular models, so far I haven't seen a model of IPS that performs as well as the TN in the measure of clarity under motion. You are right that we need to see a proper review, but we also shouldn't expect the tempest to do any better than other monitors of its class, because its not purpose built by a big firm like the ROG is, its a existing IPS screen with a controller open to overclocking and that is about it, nothing suggests its a magic IPS panel above all others.

Beyond subjective impressions, the 'best' (all) we have is Tom's Review. I'm unsure how reliable their camera method is, but they nonetheless measured a 9ms full black to white transition time at 120Hz (versus, for example, 7ms on a 'gaming' TN like the ASUS VG248QE) and absolute lag of 23ms (identical to that of the VG248QE): http://www.tomshardware.com/reviews/overlord-tempest-x270oc-monitor,3879-9.html

As far as motion blur is concerned: Are the pixel transitions enough to 'keep up' with 120 screen refreshes per second? Probably not. As Mark Rejhon explained it to me about a year ago:
pixel transition time [in terms of contributing to motion blur) no longer becomes important once transitions are less than about half a refresh long.

60Hz: 16.67ms per screen redraw, so at 60Hz you ideally want a (true) pixel transition/switch time of 8.33ms or less to minimuse motion blur from pixel persistence. The Tempest has this.

120Hz: 8.33ms per screen redraw, so at 120Hz you ideally want a true transition/switch time of 4.16ms or less to minimise motion blur from pixel persistence. The Tempest clearly does not have this, and neither (by the way) do certain TN screens, including ones with native 120Hz support.

Does this mean that the 120Hz refresh rate adds nothing to screens with slower-than-ideal pixel transition times? No, the higher refresh rate still increases responsiveness and reduces motion blur. It's just that for all the motion blur reduced, a little more is 'added back' due to pixel persistence. Not a deal-breaker for me because I really have to look for it to notice (and haven't yet been spoilt by LightBoost/ULMB/etc.), though I readily accept that it is there.
 

PCboy

Senior member
Jul 9, 2001
847
0
0
Totally wasted this monitor's potential purchase incentive by attaching G-SYNC. If I wanted G-SYNC, I would've just bought the module separately. But now that they tacked it on, this monitor is now $800 instead of $600.

I suggest everyone to read the TFTCentral's monitor review here.

It should be noted that the real benefits of G-sync really come into play when viewing lower frame rate content, around 45 - 60fps typically delivers the best results compared with Vsync on/off. At consistently higher frame rates as you get nearer to 144 fps the benefits of G-sync are not as great, but still apparent.
The requirement for the application to be running in full screen mode is also a turn-off.

There will be a gradual transition period for each user where the benefits of using G-sync decrease, and it may instead be better to use the ULMB feature discussed in the following section which is not available when using G-sync. Higher end gaming machines might be able to push out higher frame rates more consistently and so you might find less benefit in using G-sync. The ULMB could then help in another very important area, helping to reduce the perceived motion blur caused by LCD displays.
I would've been totally fine just using the ULMB feature since:

1) I sometimes run games in Borderless Windowed Mode
2)
...it is also important to note that ULMB does not work when you are using G-sync, it's one or the other.
I'll wait till they release a revision without [redacted] G-SYNC.

Profanity isn't allowed in the technical forums.
-- stahlhart
 
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3DVagabond

Lifer
Aug 10, 2009
11,951
204
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I'm not seeing any arguing here, just differences of opinion.

You just have to watch for the sales pitch. You can tell the difference. One is worded I think, I like, = opinion while the other is you should, you want = sales pitch

Came across some more info on the Swift launch - not sure if this has been posted yet: http://www.techpowerup.com/203375/asus-republic-of-gamers-launches-swift-pg278q-gaming-monitor.html

Looks like the monitor has launched in Europe and elsewhere, but won't arrive in N. America until late August.

Wow, that's late. We were supposed to have Gsync monitors on the market Q2. If that's accurate it's getting closer to Q4 than Q2. Not good to string people along like that. I'd rather have no date than an inaccurate one. Especially to my knowledge the Q2 release date for Gsync has never been changed or updated.

TFT Central review.

So, no Gsync and ULMB at the same time? Has anyone mentioned this?
 
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Mand

Senior member
Jan 13, 2014
664
0
0
Totally wasted this monitor's potential purchase incentive by attaching G-SYNC. If I wanted G-SYNC, I would've just bought the module separately. But now that they tacked it on, this monitor is now $800 instead of $600.

Yeah...no. The integration is a little more complicated than that. They had to redesign their cooling system and add vents into the back of the display in order to accommodate for running G-Sync at 144Hz.

Relying on after-market additions is a terrible idea. I guarantee you're in a distinctly small minority of wanting to have G-Sync only available as a separate addition.

So, no Gsync and ULMB at the same time? Has anyone mentioned this?

It's been known for months.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Isn't the ASUS VG248QE G-SYNC exactly that, same monitor with built-in G-Sync?

Damn ASUS has confusing model naming, they are all so close.
yeah, I don't know if there is an official G-Sync version, AFAIK, the monitor doesn't come with G-Sync from ASUS, you either have to DIY or order it from a company that builds it for you (and ends up costing ~$500, ~$25-50 more than DIY and nearly twice as expensive as the monitor without G-Sync)

that's what I was lamenting. If there was a G-Sync version out of the box for ~$400, it would start to be enticing, but as-is the VG248QE is starting to get long in the tooth, which is why I'd be a bit more interested in BenQ's XL2420Z at this point in time, although I'm more inclined to sit on what I have and wait and see what else comes out, but its going to be hard to pass up the Swift for too long.


I don't know that talking yourself into accepting lower quality panels to accommodate your perceptions is necessarily making you worse off. Everyone finds the value that fits and works for them and it's a matter of what you have to settle with that is going to have to be a fit for you.
1. again, its not lower quality, its different quality, vastly superior for motion, which I value for video games, many if not most of which revolve around motion

2. I'm "worse" off because its more expensive running two monitors instead of one, especially when 120Hz LMB is a lot more hardware intensive and hands-on than 60Hz gaming, even at 4K where you can just throw extra GPU at it to solve your problem. It would be great if my IPS was just as capable for gaming, or my TN just as capable for productivity and shared media. But judging from the excellent reviews on the Swift's color and contrast, it just might be good enough to fully replace my IPS, maybe relegate it to using strictly as a secondary monitor for media and not much else.

I don't mind waiting for more improvements to come to the IPS/IGZO panels, and in the mean time will continue to use them for what they provide. Once GPUs have caught up, hopefully next year, there is again no way I'll pass up gaming on a 4K 32" IGZO against an option with lower fidelity but better motion. So even if there winds up being some good 1440p IPS options with 120hz I will still find myself preferring a higher resolution and better PQ option.
I don't see how you can prefer one over the other when I haven't seen you stipulate that you've actually had experience beyond what you already have. So perhaps it might help to clear this up; have you had any experience with LMB? Or is it just some experience with 120Hz IPS? Because 1440p120Hz IPS is definitely nowhere near the same class as what the Swift is capable of. I don't think you have much right to be so dismissive if you don't even know what you're dismissing.


So, when do you sacrifice ULMB for Gsync and vice versa?
never if you can help it

the problem with LMB is that it requires staying as close to 120fps (or 100fps) as much as possible to match the 120Hz (or 100Hz) strobing to avoid the tearing/stutter you get get when you stray away from that mark, which is extremely difficult for most games and borderline impossible for many.

Since there are quite a few games that have trouble maintaining a frame rate suitable for 60Hz monitors no matter how fast your hardware or how far you sacrifice settings (Planetside 2 comes to mind) G-Sync would be highly favorable for such scenarios. However for less hardware demanding games (Source comes to mind) particularly ones that give you the option to employ framerate caps or proper triple buffer v-sync, ULMB would be the ideal.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
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never if you can help it

the problem with LMB is that it requires staying as close to 120fps (or 100fps) as much as possible to match the 120Hz (or 100Hz) strobing to avoid the tearing/stutter you get get when you stray away from that mark, which is extremely difficult for most games and borderline impossible for many.

Since there are quite a few games that have trouble maintaining a frame rate suitable for 60Hz monitors no matter how fast your hardware or how far you sacrifice settings (Planetside 2 comes to mind) G-Sync would be highly favorable for such scenarios. However for less hardware demanding games (Source comes to mind) particularly ones that give you the option to employ framerate caps or proper triple buffer v-sync, ULMB would be the ideal.

So is the issue that ULMB doesn't adjust dynamically like the refresh rate does, but is fixed at the monitor's refresh rate?
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
http://www.youtube.com/watch?v=EgquRkMHgwE#t=18m12s

If you want to take a look at the monitor in action. It's clearly a TN and has that 'washed out' granular look that TN monitors all exhibit, sort of the antithesis of what IPS & IGZO deliver. You really notice it when he zooms in on icons of the desktop or during the Unigine run.

But, as he said - and I agree, it's the best example of a TN he's seen. I can notice that on the video, it's still very obviously a TN, but not as washed out as most TN panels are. He also prefers it to the Asus 4K 28" TN panel which I've never seen, I have used the 32" Asus 4K and that was the most beautiful monitor I've used at home.

The black levels look pretty bad and you notice it on bootup, but he doesn't mention where he has the monitor's brightness level set. I believe the LMB takes advantage of lightboost to deliver its effect, so that may come at the cost of those grey 'blacks' you see on bootup in the video.
 

Spin5000

Junior Member
Jan 30, 2013
14
0
0
I believe ULMB can be set to either 85 Hz, 100 Hz, or 120 Hz on the ROG Swift. So if you can keep steady framerates around one of those marks then stroboscopic mode gaming is amazing.

If, while in strobing mode, you're getting too much tearing or stutters/un-smoothness due to not running V-Sync, in-consistent framerates, framerates with too much variance, etc. etc. Then use G-Sync and non strobing mode instead. G-Sync works amazing for any framerate between 30 (or was the minimum 20?) and about 144. The reviewer that mentioned G-Sync working best in the 40-60 fps range clearly has no idea what he's talking about and shouldn't be making such misleading statements. You can get tearing, stutters/general un-smoothness at any fps - going from 137 fps to 131 to 122 to 144 can cause tearing, and/or stutters/general un-smoothness, in-fact, I even get tearing when I frame-limit my game to my monitors refresh and run that very fps (V-Sync disabled) - GSync will take care of all of that. GSync is just as beneficial at higher framerates (under 144) as it is in the 40-80 range.

That reviewer's comment has made some people (not just in this forum) think that GSync is hardly any use at higher framerates and, as I explained above, that's complete B.S. and a very "amateurish" thing to say, and it makes the reviewer sound like he not only does not know anything about monitors, but has little to no actual gaming experience, AKA stupid comments like that make him sound like a noob.
 
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