Asus Rog Swift PG278Q

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BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
Brightness = 0
Contrast = 50
Colour temp is user 100,100,100

I view a lot dimmer than most people (dark man cave!)
 

njdevilsfan87

Platinum Member
Apr 19, 2007
2,331
251
126
Getting mine from Amazon on Thursday, and my 9/80 schedule has this Friday off for me. Also got a PS4 coming from the Newegg BTC deal recently. It's going to be a good old fashioned gamer weekend for me. :awe:
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
Is this worth getting if only using a single high end GPU? What if your FPS won't always keep up with the 144 Hz refresh rate?

Also, is the visual quality noticeably lower than an IPS panel?

I wonder if this could be ordered from Best Buy and returned to their store.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Is this worth getting if only using a single high end GPU? What if your FPS won't always keep up with the 144 Hz refresh rate?

Also, is the visual quality noticeably lower than an IPS panel?

I wonder if this could be ordered from Best Buy and returned to their store.

If you are using the G-sync feature, the big advantage is you do not need high FPS for it to be great. It was specifically designed to run good 40-144 FPS. @144 FPS, you'd likely just use the ULMB mode.
 

Continuity28

Golden Member
Jul 2, 2005
1,653
0
76
Is this worth getting if only using a single high end GPU? What if your FPS won't always keep up with the 144 Hz refresh rate?

Also, is the visual quality noticeably lower than an IPS panel?

I wonder if this could be ordered from Best Buy and returned to their store.

I'm only using a single high end GPU (780 Ti), and my experience so far has been wonderful. With G-Sync, games feel very smooth as long as your FPS is high enough for you. Even though I'm almost certainly getting less FPS than before (going from 1920x1200 to 2560x1440), everything feels way smoother, with no obvious framerate dips.

My previous monitor was a Dell U2410 (H-IPS) which looked very good with its sRGB profile. Compared to that, I don't really notice any image quality differences with the PG278Q except the vertical viewing angle (you need to look at it completely dead on at all times) and the default gamma correction was off in my case.

If you are using the G-sync feature, the big advantage is you do not need high FPS for it to be great. It was specifically designed to run good 40-144 FPS. @144 FPS, you'd likely just use the ULMB mode.

I don't think I would use ULMB in games instead of G-Sync. For me anyways, G-Sync hasn't failed yet. I don't imagine there are that many games that will run at 144FPS without ever dipping down at least 1FPS lower with ULMB and V-Sync, because once it did dip down to 143 internally, double buffered V-Sync which is typical of most DX games will cause that framerate to become 72FPS, which will be noticeably different. Disabling V-Sync altogether is the other option, but then you'll deal with tearing, and I personally can't stand tearing.

Plus, ULMB is a lot dimmer than without, and it would take some getting used to.
 

njdevilsfan87

Platinum Member
Apr 19, 2007
2,331
251
126
Getting mine from Amazon on Thursday, and my 9/80 schedule has this Friday off for me. Also got a PS4 coming from the Newegg BTC deal recently. It's going to be a good old fashioned gamer weekend for me. :awe:

Amazon shows delivered, a day early! Can't wait to try this out later. First thing I am playing is PlanetSide 2 with G-Sync on. That game has some wildly fluctuating frame rates from as low as 35 to above 100.
 

Continuity28

Golden Member
Jul 2, 2005
1,653
0
76
Bearing in mind BrightCandle's experience, have you noticed yours getting warm?

While playing a game just now (Deus Ex: Human Revolution), the monitor was not warm to the touch on any portion. I don't know what the framerate is because I don't use monitoring tools, but it's fairly high, and I am running at 144hz with G-Sync.

I have not yet experienced any issues like the ones BrightCandle had.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
I see overheating around 24.5-25.5 C. It is happening quite a bit, so I am going to go and get the monitor returned its most likely a faulty unit.
 

know of fence

Senior member
May 28, 2009
555
2
71
While playing a game just now (Deus Ex: Human Revolution), the monitor was not warm to the touch on any portion. I don't know what the framerate is because I don't use monitoring tools, but it's fairly high, and I am running at 144hz with G-Sync.

Have you tried other resolutions, I'm curious how the drivers handle (scaling).

1. What kind of resolutions are available in windows resolution settings.
2. Do you get the same options in whatever games you've tested?
3. How does 1920x1080 compare to 1280x720 stretched to a 2k screen, which one is better? A common opinion is that 720p video looks just as good as 1080p even up close, though it may be due to generally higher compression on higher resolutions, and bitrates and stuff.

The next big thing to watch is actually media players that take advantage of G-sync and can play say 24p video at 24, 48, 72, 96, 120, 144 Hz. Some people wondered why there is a change refresh rates option, one reason is that set to 120 Hz it can play 30fps- and 24fps-video without temporally displacing frames.
 

thedosbox

Senior member
Oct 16, 2009
961
0
0
The next big thing to watch is actually media players that take advantage of G-sync and can play say 24p video at 24, 48, 72, 96, 120, 144 Hz. Some people wondered why there is a change refresh rates option, one reason is that set to 120 Hz it can play 30fps- and 24fps-video without temporally displacing frames.

I believe the minimum refresh rate G-sync supports is 30Hz.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I believe the minimum refresh rate G-sync supports is 30Hz.

It may be needed to look at the maximum frame time, as I believe it will run into problems the moment the frame time exceeds 33.3ms. 30hz, takes an average over a period of time.
 

Continuity28

Golden Member
Jul 2, 2005
1,653
0
76
Have you tried other resolutions, I'm curious how the drivers handle (scaling).

1. What kind of resolutions are available in windows resolution settings.
2. Do you get the same options in whatever games you've tested?
3. How does 1920x1080 compare to 1280x720 stretched to a 2k screen, which one is better? A common opinion is that 720p video looks just as good as 1080p even up close, though it may be due to generally higher compression on higher resolutions, and bitrates and stuff.

The next big thing to watch is actually media players that take advantage of G-sync and can play say 24p video at 24, 48, 72, 96, 120, 144 Hz. Some people wondered why there is a change refresh rates option, one reason is that set to 120 Hz it can play 30fps- and 24fps-video without temporally displacing frames.

1. Both Windows and nVidia expose 1024x768, 1152x864, 1280x768/800/960/1024, 1360x768, 1366x768, 1600x900/1024/1200, 1680x1050, 1920x1080/1200/1440, 2560x1440

2. In addition to those, games expose 800x600. I don't think I'll see the need to use a lower resolution in games, because G-Sync does seem to alleviate scenes with naturally lower framerates.

3. My SD videos (640x480 ish) look worse than on my 1920x1200 Dell U2410; you can notice more artifacts. My 1920x1080 videos look the same as my other monitor, and better than 1280x720 videos. I'm not sure if I understood this question right.

As for G-Sync with video players, most won't use it by default because G-Sync only works in exclusive fullscreen mode, while most players actually use a borderless windowed mode in "fullscreen". However, I think this is preferable, since when I tried enabling exclusive fullscreen mode in PotPlayer, it seemed to make the quality worse. I believe G-Sync doubles some frames to meet the minimum refresh rate for the monitor, which is higher than 23.976, which is not ideal. The videos stuttered.

In my profiles, I disabled G-Sync for my video player and browser (because of streaming videos). It really does suit games though. If your videos are higher than 30fps, then G-Sync would be better.
 
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Continuity28

Golden Member
Jul 2, 2005
1,653
0
76
I'm also getting the "Out of Range" issues in some games now. ManuelG of nVidia states that it's a driver issue for G-Sync in the 340.xx series that will be resolved in the next release.

It seems it's not directly related to the monitor, but G-Sync in general.

EDIT: So I noticed that my G-Sync option was missing in the control panel. I unplugged the power from the monitor, waited, plugged it back in, and saw that the G-Sync option returned. Now the games don't have the issue anymore. Not sure what caused it, but I was switching around resolutions earlier. Hopefully it's just driver related like nVidia said...
 
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know of fence

Senior member
May 28, 2009
555
2
71
1. Both Windows and nVidia expose 1024x768, 1152x864, 1280x768/800/960/1024, 1360x768, 1366x768, 1600x900/1024/1200, 1680x1050, 1920x1080/1200/1440, 2560x1440

2. In addition to those, games expose 800x600. I don't think I'll see the need to use a lower resolution in games, because G-Sync does seem to alleviate scenes with naturally lower framerates.

3. My SD videos (640x480 ish) look worse than on my 1920x1200 Dell U2410; you can notice more artifacts. My 1920x1080 videos look the same as my other monitor, and better than 1280x720 videos. I'm not sure if I understood this question right.

As for G-Sync with video players, most won't use it by default because G-Sync only works in exclusive fullscreen mode, while most players actually use a borderless windowed mode in "fullscreen". However, I think this is preferable, since when I tried enabling exclusive fullscreen mode in Pot Player, it seemed to make the quality worse. I believe G-Sync doubles some frames to meet the minimum refresh rate for the monitor, which is higher than 23.976, which is not ideal. The videos stuttered.

In my profiles, I disabled G-Sync for my video player and browser (because of streaming videos). It really does suit games though. If your videos are higher than 30fps, then G-Sync would be better.

Thank you for the detailed response, i was hoping to see 1280x720 on there, 'cause hight and width doubled it amounts to exactly 2560x1440 or 4 times the resolution. It's basically a second 'native' resolution to the monitor. Cutting resolution down to a quarter basically requires roughly a third of processing power to achieve the same frame rate. So one could go from the mighty 780 ti to a Geforce 660 (2880 to 960 cuda cores respectively).

If 720p were possible it would allow some image quality comparisons between 4x 1280x720 and the non native 1.77 x 1920x1080 scaled to 2k in a game. Scaling down res always had the problem of introducing a fuzziness to the picture, which i hoped would go away with 4x full pixel scaling.

It's too bad Nvidia decided to leave out 720p, but they are in the business of selling big cards after all, this is no oversight I'm certain. Still IMHO it's a bit of a waste to squander (processing) power to just render more pixels, instead of more distant geometry, objects, physics and stuff. Large resolutions do reduce aliasing, so they've got that going for them.
 
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Continuity28

Golden Member
Jul 2, 2005
1,653
0
76
Thank you for the detailed response, i was hoping to see 1280x720 on there, 'cause hight and width doubled it amounts to exactly 2560x1440 or 4 times the resolution. It's basically a second 'native' resolution to the monitor. Cutting resolution down to a quarter basically requires roughly a third of processing power to achieve the same frame rate. So one could go from the mighty 780 ti to a Geforce 660 (2880 to 960 cuda cores respectively).

Sorry, I forgot about that. Windows 8 doesn't allow (by default) 1280x720 only because it uses a minimum vertical resolution of 768. Games allow 1280x720 though.
 

know of fence

Senior member
May 28, 2009
555
2
71
Sorry, I forgot about that. Windows 8 doesn't allow (by default) 1280x720 only because it uses a minimum vertical resolution of 768. Games allow 1280x720 though.

Wow, that's my conspiracy theory out the window. I am relieved. Honestly 2K starts to sounds ever more appealing.
 

thedosbox

Senior member
Oct 16, 2009
961
0
0
I haven't started it yet! Weather has been cooler, had no issues this last week. I know I need to do it but I haven't tried yet, no conspiracy or issues just busy working.

You owe it to your fellow forum rats to document the no doubt hilarious support call. And also make sure you don't fall foul of any retailer return deadline if the RMA process doesn't go well.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Tiger Direct is shipping more monitors now. B&H is really screwing me over, since I had a pre-order with them way back when, and they still haven't shipped any monitors. Newegg is accepting backorders with a 3-5 week wait.

The amount of swifts selling on ebay & craigslist for $1200 is sickening.
 

Baasha

Golden Member
Jan 4, 2010
1,997
20
81
Finally, they were in stock!



4K Surround vs RoG Swift Surround? :whistle:
 

njdevilsfan87

Platinum Member
Apr 19, 2007
2,331
251
126
I really don't like the AG coating on this monitor, but for gaming, it's just fantastic. G-Sync makes it feel like I've really upgraded some hardware in my computer. It's just so smooth. I thought tearing wasn't a big deal (because I was used to it), but "my eyes just feel so good now when G-Sync is running". That's the best I can describe it. I haven't even tried ULMB yet outside of UFO Test.

With that said, it's not going to make 30fps feel like 50fps. But so far, imo, anything above 50fps feels fantastic with G-Sync enabled.
 
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