Damn, that is where all the stock of panels went.
How is it so far? How is the far edges for colour shift?
I really don't like the AG coating on this monitor, but for gaming, it's just fantastic. G-Sync makes it feel like I've really upgraded some hardware in my computer. It's just so smooth. I thought tearing wasn't a big deal (because I was used to it), but "my eyes just feel so good now when G-Sync is running". That's the best I can describe it. I haven't even tried ULMB yet outside of UFO Test.
With that said, it's not going to make 30fps feel like 50fps. But so far, imo, anything above 50fps feels fantastic with G-Sync enabled.
The other, more minor concern is cabling support. Displayport can be pretty finicky, need to be careful to have the proper DP cabling for 144hz support at that 2K res. Though I'm sure they pack in a cable with that ROG to use which is DP 1.2 which has the bandwidth to handle that refreshrate / resolution fine.
I keep hearing people talk about borderless windowed mode, and I can infer what that is, but not why they want it.
My issue with Gsync is that it requires you to play in full-screen mode. Not being able to use borderless windowed mode broke the deal for me... which is more important to me than variable vsync. A 780TI or 290(X) should rarely if ever go below 60FPS regardless, making variable vsync less relevant. It's great for as the card ages though, like the point where my 5870 is at today.
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Indeed, ability to lock framerate to something like 90hz should be nice.It doesnt make Gsync less relevant. Not at all. I have no idea where you got that
It doesnt make Gsync less relevant. Not at all. I have no idea where you got that
The key to Gsync is that you won't get tearing below your refresh rate (60hz - 144hz). If you're at a steady, rock-solid 60FPS @ 60hz, what is the benefit to having Gsync?
120FPS @ 120hz or 60FPS @ 60hz is vsync as intended.
60@60 is not as good as what I'm getting, and 120@120 is not going to happen in every game at every moment, whereas my experience feels just that good.
Locked FPS@hz is the ideal. It's hard to maintain that, that's why GSync/Freesync were invented.
Given the choice between guaranteed 60FPS@60hz, and GSync, having the 60@60 would be better than what you have. For two reasons:
1. GSync does not work under 30hz. So if you dip below 30FPS, you're worse off than the guy with steady 60FPS@60hz.
2. Gsync does not allow borderless windowed mode. So you aren't able to use both.
In order to get 60fps @ 60hz you have to guarantee 60 as a minimum, which means you have to turn the settings down quite a bit to ensure that minimum. However with gsync if the game is dropping in the 40's that wont cause stutter, so you target a better visual quality accounting for the fact that games can often vary 2-3x performance from one part to the next.
There are other way to maximize all settings while guaranteeing 60 as a minimum.
The key to Gsync is that you won't get tearing below your refresh rate (60hz - 144hz). If you're at a steady, rock-solid 60FPS @ 60hz, what is the benefit to having Gsync?
120FPS @ 120hz or 60FPS @ 60hz is vsync as intended.
@BrightCandle or any of you others with the ROG, I would love to hear more impressions of different games. Of particular interest are Skyrim and Assetto Corsa, but also others such as Crysis and Far Cry 3 for example.
Skyrim is a disaster because of its physics, you need to limit it to 60hz anyway. Its one of those games that has been broken for me for over a year, I am just not willing to cap at 60hz and the physics in that game don't work at anything else. So yeah Skyrim = busted on >60hz generally. .
Work fine for me so long as I cap the frame rate manually at 2fps below the refresh rate. 118fps@120hz is very nice in Skyrim (on my 7970 anyway)
^I used to have that too, but it went away nearly completely when I capped the frame rate and force enabled vSync in the ini file
Sorry, I meant disable. I.e., change iPresentInterval from 1 to 0. Limit frame rate to 118fps in RadeonPro (and set flip queue size to 1, and force enable triple buffering).
The audio goes out of whack sometimes but physics are almost always ok. Without the cap, enemies frequently fly way up into the air. Not sure if the other settings are having an effect but the frame rate cap has always worked for me
...it's a one of a kind game. Would not be so surprised to hear that it runs differently from one system to another