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Chriscross3234

Senior member
Jun 4, 2006
756
1
0
One crucial tip for the beginning of the game is to bring over a scout from Europe ASAP. You can get a scout early on by either having a seasoned scout being available as one of the three random immigrants from the get go, or you can convert a free colonist, indentured servent, or a petty criminal into a scout for money (this is done in the Europe screen after the immigrant is waiting at the docks, just double click him). As your scout explores the land he will come across free experience (explorer I and II are the best to spend this on, decreasing terrain movement costs and increasing visibility range) and he can pop tribal goody huts which either gives direct money or a "treasure" which can be shipped to Europe for money. During the early part of the game this money will rack up which can be used to purchase more immigrants or used to hurry the production of buildings. Also by doing this, you will reach one of the "explorer" founding fathers early on, which will decrease the time it takes to send your ships back and forth from Europe (it goes from 3 turns to one turn). This allows for a faster transfer of goods and immigrants very early on into the game.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
A couple things that shocked me - city tiles only produce one thing out of the resources they may it appears, except for the main tile. It makes it a pain if you want to grow a city as large as possible, since that city is busy making food and not resources.

I haven't figured out how to make military units yet - which sucks since all of my native neighbors absolutely love me, but when they ask for help I have to decline even though I have defensive pacts with all of them. I also worry because I have no idea how to defend a colony either.

Also, make friends with the local natives - I'm at the point where they seem to give at least one colony a gift every turn. Hell, I have one that gives me about 20 silver every couple turns. Plus, when you start telling your king no, you start losing trade options, but the natives are more than happy to buy your rum and such so you can still trade stuff instead of stockpiling.
 

Dorkenstein

Diamond Member
Jul 23, 2004
3,554
0
0
Originally posted by: Chriscross3234
One crucial tip for the beginning of the game is to bring over a scout from Europe ASAP. You can get a scout early on by either having a seasoned scout being available as one of the three random immigrants from the get go, or you can convert a free colonist, indentured servent, or a petty criminal into a scout for money (this is done in the Europe screen after the immigrant is waiting at the docks, just double click him). As your scout explores the land he will come across free experience (explorer I and II are the best to spend this on, decreasing terrain movement costs and increasing visibility range) and he can pop tribal goody huts which either gives direct money or a "treasure" which can be shipped to Europe for money. During the early part of the game this money will rack up which can be used to purchase more immigrants or used to hurry the production of buildings. Also by doing this, you will reach one of the "explorer" founding fathers early on, which will decrease the time it takes to send your ships back and forth from Europe (it goes from 3 turns to one turn). This allows for a faster transfer of goods and immigrants very early on into the game.

Great tip, thanks!
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,103
126
Originally posted by: SunnyD
A couple things that shocked me - city tiles only produce one thing out of the resources they may it appears, except for the main tile. It makes it a pain if you want to grow a city as large as possible, since that city is busy making food and not resources.

I haven't figured out how to make military units yet - which sucks since all of my native neighbors absolutely love me, but when they ask for help I have to decline even though I have defensive pacts with all of them. I also worry because I have no idea how to defend a colony either.

Also, make friends with the local natives - I'm at the point where they seem to give at least one colony a gift every turn. Hell, I have one that gives me about 20 silver every couple turns. Plus, when you start telling your king no, you start losing trade options, but the natives are more than happy to buy your rum and such so you can still trade stuff instead of stockpiling.

You can make military units by having guns stocked in the colony, and then dragging a colonist into the garrison part of the screen.

How did you get such good relations with the natives? Do you give them free stuff? What difficulty level are you at?
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: StinkyPinky
Originally posted by: SunnyD
A couple things that shocked me - city tiles only produce one thing out of the resources they may it appears, except for the main tile. It makes it a pain if you want to grow a city as large as possible, since that city is busy making food and not resources.

I haven't figured out how to make military units yet - which sucks since all of my native neighbors absolutely love me, but when they ask for help I have to decline even though I have defensive pacts with all of them. I also worry because I have no idea how to defend a colony either.

Also, make friends with the local natives - I'm at the point where they seem to give at least one colony a gift every turn. Hell, I have one that gives me about 20 silver every couple turns. Plus, when you start telling your king no, you start losing trade options, but the natives are more than happy to buy your rum and such so you can still trade stuff instead of stockpiling.

You can make military units by having guns stocked in the colony, and then dragging a colonist into the garrison part of the screen.

How did you get such good relations with the natives? Do you give them free stuff? What difficulty level are you at?

Figured out the soldiering thing. There's actually a few ways to do it.

I'm not sure how my relations with the injuns got so good. I landed, the Sioux greeted me and said "here, have some land." Met a couple other tribes (Aztec and I forget the other) and they were equally as friendly. I suppose because I respected their borders and whatnot. As for difficulty, second easiest I think.

But it is ridiculous - once I started expanding I literally was getting a gift from the natives pretty much every turn.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
You will need every little gift off the natives to get yourself enough defence prepared for the declaration of independence.

Dragoons are less cool than they used to be but they still have access to some good benefits.

TIP: Take a Veteran Solider, train him up with the Minuteman benefits. Take him home and give him horses to turn him into a Dragoon. A Dragoon is unable to receive the Minuteman upgrades so get them before upgrading to a Dragoon. You get the huge Minuteman % bonus plus a base strength of 4 (Dragoon) compared to the Veteran Solider.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I've made it about 2/3 through the time limit for my first game and am probably going to stop as I don't think I'll be built up enough to survive through independence. Outside of some basic similarities at the visual level due to using the Civ4 engine, gameplay is drastically different (it's been so long since I played the original I don't remember exactly how that game played).
 
 
I'll give some basics as how the game plays out. At start you can select to be a french, english, spanish, or dutch expedition. Each has 2 leaders with 2 special talents, effects are similar to Civ4 variations. For the map you can choose and island hoping experience with the Caribbean setting, or go fro mostly land with Americas. I chose Americas and English.
 
While the map doesn't use actual topography, since it spans from north to south pole it will have some similarities. I landed about where Texas would be, French in Florida, and Dutch in New York. South America was nothing but natives as well was the western part of the northern continent.
 
When you start you are at sea with a couple colonist loaded and no land in sight. First priority is to get the first settlement up. Since you must trade often with Europe, starting on the coast line is pretty much mandatory. Unlike Civ 4, here you only work the immediate 8 tiles around your town placement. Also you don't have a 2 hex dead zone around your town which no other town can be placed, you can go adjacent if you want to. While you may see a whole lot of resources in the tiles, you can only gather one resource per tile except for your town tile (I've seen as many as 14 resources per square and as little as 2 so placement of town again is vital.)
 
The main units of the game are colonist. You have standard colonist which you can select to do anything (although some like solider requires you to either make or buy guns). You also have specialist (they do double work, which allows double gathering as a field worker or double production as a manufacture [6 vice 3]). Most of your specialist will be brought from europe. I haven't done so myself, but you have certain school buildings you can buy that will allow you to train new specialist if you already have one in your colony. The indentured servant is a reduced colonist that will gather as normal but produces 1 less. A converted native (made by creating a missionary and establishing himself in a native settlement) is similar to indentured with a -1 production penalty, but they also get a +1 gather bonus. Other units you can make are foot or mounted soldiers, scouts (mounted explorer), pioneer (engineers), and previously mentioned missionary.
 
The goal of the game is to become independent from Europe. The longer you successfully run your settlements they will slowly grow in rebel sentiment. Once hi enough you can declare independence at which point your European sponsor will send troops to stop the revolt. You will receive periodic messages that due to growing rebel sentiment your sponsor has added troops to the army. I explored mostly the non military aspects of the game so can't say much more than this so far.
 
The depth of the game is in its exploration and resource management. At start each town can hold 100 of every resource, gathered or manufactured (excluding food). You can build warehouses with each one raising the limit by 100. At the beginning you get a fairly regular stream of European colonist and I tried to use them to establish my own colonist producing town (I had an expert fisherman and farmer giving my 2 tiles with double food production). This worked well till I hit a pop of about 6, but then non food gathering pop began bogging down growth here and food in general is scare enough to prevent much benefit from switching all your gatherers to just farm. My first town was on a 5 food/5 tobacco spot and I did get a cigar specialist rather soon, so cigar production did give me a fairly steady source of income early in the game. Next time if able to get an industry up soon I'll try and buy more people early on. Your ability to grow religion points directly affects how quick colonist want to come, so building churches should be emphasized by mid game. You can also build wagon trains which will allow you to either transport resources from one of your town to another, or to deliver them to a native settlement for trade. Speaking of industry, as I mentioned you can gather one resource from each of the 8 tiles around your towns (while specialist get a bonus in gathering or producing their certain specialty, you can still use them in other gathering/production areas at the basic colonist rate), but you produce by moving colonist to industry buildings which are already set for use at establishment of the town (a few such as arms manufacture do require the construction of the building first. A basic colonist makes 3 of an item (spec is double that), but you can build improved versions of the industry that gives a +# to production. Each industry slot can accept 2 colonist. There is also "industry" for hammer production, religion point production, and liberty bell production (a culture rating type).


As I said I haven't done much militarily (as a possible result I also have very good relations with the natives) but from the manual description great generals perform exactly per civ4. The other leaders you get are call founding fathers and do not show up on the map. You have a system of points, political, explorations, religion, trade, and military. The final four are gained in ways that are fairly obvious per their names. Political is a catch all that comes from liberty bells/rebel sentiment. The other four also increase with the same that make up political in addition to doing their named task. I don't recall the exact number, but each group of founding father class has like 8-12 selections. To get them the first colony to reach enough points (political is just politcal, the other 4 branches is political and the explorations, trade, religion, or military points as applicable) may select that founding father. Doing so gives you as colony wide bonus. Rejecting the inventation to join means that founder will never ask to join again.



I saw that it's on sale again at CC for $25. I think you'd be hard pressed to find a better new release at that price point if you are at all interested in this type of game.
 
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,103
126
Just a follow up to say that I must either suck, or this game is extremely difficult.

I've played three games and got ass spanked on all three of them on the second easiest difficult. Even the natives have huge armies and the royals...forget it. They hammer you with massive armies...three times the size of mine. At least.

Very frustrating.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: StinkyPinky
Just a follow up to say that I must either suck, or this game is extremely difficult.

I've played three games and got ass spanked on all three of them on the second easiest difficult. Even the natives have huge armies and the royals...forget it. They hammer you with massive armies...three times the size of mine. At least.

Very frustrating.

I played my first until almost 1700 with difficulty on 2nd level. Never had a need for combat.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,103
126
Originally posted by: lupi
Originally posted by: StinkyPinky
Just a follow up to say that I must either suck, or this game is extremely difficult.

I've played three games and got ass spanked on all three of them on the second easiest difficult. Even the natives have huge armies and the royals...forget it. They hammer you with massive armies...three times the size of mine. At least.

Very frustrating.

I played my first until almost 1700 with difficulty on 2nd level. Never had a need for combat.

I just feel the difficulty is out of whack. On such low difficulty, the King shouldn't be coming to you demanding 2100 gold when all you have is 2200 gold. Or natives shouldn't be "pleased" and then suddenly have them declare war on you have hit you with 30 units all in one turn. And you certainly shouldn't have the king hit you with 300 units or 40% taxes.

Hate to see what the harder levels are like. Guess I'll try the easiest one first.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,103
126
Originally posted by: StinkyPinky
Originally posted by: lupi
Originally posted by: StinkyPinky
Just a follow up to say that I must either suck, or this game is extremely difficult.

I've played three games and got ass spanked on all three of them on the second easiest difficult. Even the natives have huge armies and the royals...forget it. They hammer you with massive armies...three times the size of mine. At least.

Very frustrating.

I played my first until almost 1700 with difficulty on 2nd level. Never had a need for combat.

Sorry, double post. Haven't done that in years
 

iamwiz82

Lifer
Jan 10, 2001
30,772
13
81
Well, I tried installing the demo today and it's a no-go for me. It crashes with exception c0000005 in D3D9.dll. I tried updating my drivers, DirectX, and Windows updates, it now launches, and then lets me play about 30 seconds before BSOD.

<---- Has Colonization 1 still installed and played.
 

Muadib

Lifer
May 30, 2000
17,982
866
126
I just installed the game on my Vista x64 setup with no problems.

I need to RTFM, because the Aztecs ripped me a new one on my first game.
 

Homerboy

Lifer
Mar 1, 2000
30,859
4,976
126
Ok I put like 14 hours in on this thing over the past few days. I can hold my own pretty well and get some self sustaining cities and such... but Im no where NEAR being able to declare revolution. Is it impossibly hard or do I just suck that miserably?
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Originally posted by: Muadib
I just installed the game on my Vista x64 setup with no problems.

I need to RTFM, because the Aztecs ripped me a new one on my first game.

You arent really supposed to open up a can on the natives... use them for money and training your plain citizens/criminals and provide you with converts...

THEN you open up the whoop-ass on the King or your respective nation.

Some games, I'll not bother going for a Revolution victory and just take pot shots at Natives for fun.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,103
126
Originally posted by: Homerboy
Ok I put like 14 hours in on this thing over the past few days. I can hold my own pretty well and get some self sustaining cities and such... but Im no where NEAR being able to declare revolution. Is it impossibly hard or do I just suck that miserably?

This game is the hardest fucking game I've played in years. I'm downgraded to the lowest Pilgrim level and am in the process of winning this game at least. Hate to see what a completely new gamer will do with this game. Ridiculous.
 

Muadib

Lifer
May 30, 2000
17,982
866
126
Originally posted by: Elcs
Originally posted by: Muadib
I just installed the game on my Vista x64 setup with no problems.

I need to RTFM, because the Aztecs ripped me a new one on my first game.

You arent really supposed to open up a can on the natives... use them for money and training your plain citizens/criminals and provide you with converts...

THEN you open up the whoop-ass on the King or your respective nation.

Some games, I'll not bother going for a Revolution victory and just take pot shots at Natives for fun.

I didn't though. I put a new place down, and the Aztec guy wanted 500 gold, and I said no. The next thing I knew, he declared war on me, and attacked me. My people were weak, and didn't put up much of a fight. I got wiped off that piece of land, quick. I still have 3 lands, but it was only a matter of time, so I won't finish.

EDIT: My next game will also be at Pilgrim level.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,103
126
Originally posted by: Muadib
Originally posted by: Elcs
Originally posted by: Muadib
I just installed the game on my Vista x64 setup with no problems.

I need to RTFM, because the Aztecs ripped me a new one on my first game.

You arent really supposed to open up a can on the natives... use them for money and training your plain citizens/criminals and provide you with converts...

THEN you open up the whoop-ass on the King or your respective nation.

Some games, I'll not bother going for a Revolution victory and just take pot shots at Natives for fun.

I didn't though. I put a new place down, and the Aztec guy wanted 500 gold, and I said no. The next thing I knew, he declared war on me, and attacked me. My people were weak, and didn't put up much of a fight. I got wiped off that piece of land, quick. I still have 3 lands, but it was only a matter of time, so I won't finish.

EDIT: My next game will also be at Pilgrim level.


Pilgram is defintely easier. Natives are less aggressive and more likely to give you stuff. And the trading lets you stack 150 units at a time which means its easier to transport and store stuff.

It's still too hard for a newbie to these types of games though. The King hits you with massive tax rates (was up to 48% before the revolution) and way too high demands for gold (he'd often ask me for 2500 gold when all i have is about 2800 gold). They must have got gaming veterans that can beat the original colonization at the hardest difficult to playtest.
 
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